A shovel, pitchfork and bucket that can be equipped. Your farmers will thank you. All models are originally by Bioware and have only been slightly altered to make them look right when equiped.
Revisions 1.3 - compatible with 1.61/HoU 1.2 - 1.30/SoU compatibility 1.1 - changed the canRotate icon parameter for the pitchfork/shovel line in baseitems.2da
Full readme available at download link below To submit suggestions or bugs on this hak, please post at the Carpe Terra site.
*Update* DOA Farm tools is v1.2 but the only difference is that the "baseitem.2da" entries are for SOU but 1.3 is for HOTU v1.61 that can easily be edited and besides, we're at version 1.68 now anyway. (This file was the closest we could get to the original V1.3, kindly contributed by community member Lord Sullivan.
OK, a couple people have asked about making the bucket into a weapon. I don't know why on earth that makes sense, but it is certainly possible... :p 1. extract the baseitems.2da from the hak and open in a text editor 2. the second to last line should be numbered 1005 2a. change the sixth column from 0x00020 to 0x1C030 (this says to equip as weapon in either hand instead of equip as shield) 2b. change the 18th column from **** to 2 (this is bludgeon damage) 2c. change the 21st column from **** to 1.1 (this is the animation distance the PC/NPC will try to get to attack) 2d. change the 24th column from **** to 1 (this is number of dice) 2e. change the 25th column from **** to 4 (this is the dice to roll... we just said 1d4, it could be 2d10 or whatever else you want) 2f. cahnge the 26th column from **** to 1 (this is the range on a crit... 20 vs 19-20, vs 18-20, etc) 2g. change the 27th column from **** to 2 (this is the crit multiplier) 2h. change teh 50th column from **** to 4 (not sure... think this specifies the sheen on the weapon) 2i. change the 54th column from **** to 50 (this is 50% swing to left animation) 2j. change the 55th column from **** to 50 (this is 50% switng to right animation) I don't think I missed anything. If you get stuck, copy the dagger line below the line you are changing for reference and make sure to delete the duplicate dagger line if you do.
Posted by Den at 2003-03-2900:06:00
LOL...
Posted by H20rat at 2003-03-2823:29:00
Nice job DOA - got to make the old farmer (with pitchfork) and wife picture with orcs now... : ) -Mark
Posted by Apocryphon at 2003-03-2818:55:00
Actually.... I'd like to see the bucket equipable as a weapon..... that'd be especially fun to beat people with... at least, until someone releases a large trout or something.
Posted by Kingrames at 2003-03-2808:13:00
Now I can have fun with all my hoes. hehe. great job.
Posted by Lost at 2003-03-2720:53:00
Actually, I would like to see a hoe... The agricultural kind. >.> Anyone remember the Hoe of Destruction in Ultima 7? ;)
Posted by MMAzrael at 2003-03-2717:00:00
Is there a hoe? :) sorry, immature but I had to.
Posted by Den at 2003-03-2716:33:00
They are all equippable and thus not placeables. ;) The bucket equips in the off-hand is not a weapon. The shovel and pitchfork equip as two-handed weapons which do 1d3 bludgeon damage. It would be pretty easy to create a separate baseitems line for the pitchfork to do piercing damage, but given that the tines look pretty darn dull, I thought bludgeon would be acceptable. In the DOA world, I'll probably tack on some attack penalties as well (ever try to swing a shovel? It's not easy...)
Posted by Jereniva at 2003-03-2716:13:00
I'll try this out later, but until I get to a computer . . . Are these just placeables, or can they be used as weapons? I'd like to use the pitchfork as a weapon. Thanks for the work DoA!
Posted by Bean at 2003-03-2716:07:00
Neat! I can't wait to have some yokel set upon the trespassing adventurers armed with his trusty pitch fork!' No seriously!