Wild Woods tileset Version 0.7 - 24th October
Version 0.6 - 10th September
Version 0.5 - 22nd August
Version 0.4 - 24th July
Version 0.3 - 9th July
Version 0.2 - 1st July
Features:
- Dense, detailed Woodlands to use on their own or as a companion to my Wildlands tileset
- Road, Stream, Bridge & stone Wall crossers
- Raise/Lower with full crosser support
- Dynamic natural Chasm and Cliffs terrains, supporting Streams on the chasm floor
- New water terrain with multiple brige types, raise/lower, Cliff tiles, and full crosser support
- Emitter-based special effects that can be turned on & off at the builders discretion
- Fading second story foliage enabling top-down play or low level immersion at individual players' discretion
- Treeless Meadow terrain featuring Stream crosser support and dense, unwalkable Thicket terrain
- Dramatic gothic Manor terrain complete with glowing arched windows and roof access
- Tilegroup Features including ruins, unique natural features and a druid's circle, as well as new thatched buildings, bridges and more
Wildlands & Winter Wildlands tilesets Version 0.5.5 - August 2009
Features:
- Blasted moorland tileset with non-walkable woods and water terrains
- City themed tileset-within-a-tileset with poor district buildings, docks with piers and a park terrain.
- Dynamic and versatile Church building terrains with customizable second story
- Both standard and truly cold winter versions of the tileset
I would respectfully ask that the content found here is not repackaged or rereleased, or included in any other non-module or PW-specific package in an altered or unaltered state, without requesting my express permission and that of any other involved parties. Queries in this or any other regard may be sent to [email protected]
Testing & pestering: Bannor Bloodfist & winterhawk. Special thanks to Tom_Banjo, morikahn & Project Q, pkpeachykeen and all the forumites.
Wildlands and Winter Wildlands tilesets contain content from Martin E, Rebecca Ann, CODI, DLA and Lord Rosenkrantz. Wild Woods includes some foliage meshes by Tom_Banjo.
Please continoue wildlands! ;) This set is g-r-e-a-t! Wildwoods is also create but I think it's ready to use! :) _________________________ new_cloak_tex.hak eberron_cloaks.hak NWN2X
Posted by _six_six_six_ at 2011-06-1017:19:51
Re: Quillmaster, check out the Fade Geometry option in the toolset's Environment dropdown. That should hide all high level foliage and make the set a breeze to work with. Cheers! _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Quillmaster at on06/07/11
What a fantasy forest SHOULD look like! Awesome stuff. Thanks for re-kindling my interest in tilesets. My only criticism is the treetops makes placing stuff a tad awkward, but well worth putting up with for the final look and feel. :) _________________________ View my blog regarding the Relbonian Chronicles project --> Link
Posted by _six_six_six_ at 2011-04-1808:08:57
Thanks all! Re: Jackal, well I have a self-imposed rule on Wild Woods not to import any of my models (besides some tree foliage) from elsewhere, to ensure that everything in the tileset has been modelled and textured by me. However, feel free to come up with add-ons to your heart's content. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by Jackal_GB at on04/17/11
Really excellent looking tilesets! There are some things I'd like to see added (buildings and stuff from other tilesets, mostly). I'm more than capable of creating my own tileset "add-ons", so customizing to my liking should be relatively easy. Thanks six, fantastic job! Jackal _________________________ Overhead Placeable Water
Posted by Magirot at on03/08/11
Wonderful work.
Posted by Raven_Xan at on06/30/11
I think six has enough to do in real life and decided to spend the time he had for nwn1 in wildwoods and not wildlands, maybe in future he do something with wildlands! ;) _________________________ new_cloak_tex.hak eberron_cloaks.hak NWN2X
Posted by Henesua at on01/11/11
Six, I've begun building in earnest recently with these tilesets, and must say again how impressed by them I am. I am wondering however if you plan to revisit the Wildlands. It is a wonderful tileset, but needs a little work here and there. Specifically: Hut2 does not accept a door. Some of the buildings lack textures on surfaces that are visible when the camera is low/parallel to the ground. In particular I noticed this with House4 1x2. The windows in the buildings do not light up at night. The sea tiles do not have any way to enter them. No ramps, no caves, no doors. Thus the piers and ship are not reachable which makes it very difficult to make a coastal city with this set. Also the bridge (which crosses sea tiles) does not connect to city tiles, only grass tiles. _________________________ Vault Submissions | Arnheim | Beyond Vives