Wild Woods tileset Version 0.7 - 24th October
Version 0.6 - 10th September
Version 0.5 - 22nd August
Version 0.4 - 24th July
Version 0.3 - 9th July
Version 0.2 - 1st July
Features:
- Dense, detailed Woodlands to use on their own or as a companion to my Wildlands tileset
- Road, Stream, Bridge & stone Wall crossers
- Raise/Lower with full crosser support
- Dynamic natural Chasm and Cliffs terrains, supporting Streams on the chasm floor
- New water terrain with multiple brige types, raise/lower, Cliff tiles, and full crosser support
- Emitter-based special effects that can be turned on & off at the builders discretion
- Fading second story foliage enabling top-down play or low level immersion at individual players' discretion
- Treeless Meadow terrain featuring Stream crosser support and dense, unwalkable Thicket terrain
- Dramatic gothic Manor terrain complete with glowing arched windows and roof access
- Tilegroup Features including ruins, unique natural features and a druid's circle, as well as new thatched buildings, bridges and more
Wildlands & Winter Wildlands tilesets Version 0.5.5 - August 2009
Features:
- Blasted moorland tileset with non-walkable woods and water terrains
- City themed tileset-within-a-tileset with poor district buildings, docks with piers and a park terrain.
- Dynamic and versatile Church building terrains with customizable second story
- Both standard and truly cold winter versions of the tileset
I would respectfully ask that the content found here is not repackaged or rereleased, or included in any other non-module or PW-specific package in an altered or unaltered state, without requesting my express permission and that of any other involved parties. Queries in this or any other regard may be sent to [email protected]
Testing & pestering: Bannor Bloodfist & winterhawk. Special thanks to Tom_Banjo, morikahn & Project Q, pkpeachykeen and all the forumites.
Wildlands and Winter Wildlands tilesets contain content from Martin E, Rebecca Ann, CODI, DLA and Lord Rosenkrantz. Wild Woods includes some foliage meshes by Tom_Banjo.
That said... I'm starting to come to the conclusion that nobody actually reads whatever you write. They just see the word "permission" somewhere and freak out. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by _six_six_six_ at 2011-02-0914:56:25
Thanks! Although (and while I hate getting into this) if you read my permission request section a little more carefully, you'll see it only refers to people who aren't using it in a module. So if you're building a module, I really don't mind what you do with it. Whereas if a large generic content package not tied to a specific PW or module included this content without asking me, I would be a little annoyed - after all the only reason to include content in a package like that is to make your package more popular (which has its own set of advantages and disadvantages for both parties). Using it in a module, or even putting it in a module's own hakpak has very few drawbacks for either party, and I for one am totally fine with it. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by TheCapulet at on02/06/11
I would LOVE to see this in a future CEP release. Heh. It would be perfect for so many PW's. That aside, while I totally don't agree with requiring permission from builders to use in online projects, specially when you use assets and work from others to finish this, this still deserves a 10. _________________________ -The Capulet Former M'hael Wheel of Time: The Third Age
Posted by Henesua at on01/11/11
I will use the wildwoods tileset in my module. Amazing quality. I'm impressed. I really like that the tree foliage fades. It allows a builder to work with this tileset efficiently, and a player to see what they are doing when they zoom out for a battle. Yet, the forest still feels dense like it should. Also that you can walk on the cliff tops, that the cliffs can be painted next to the chasm for gorge-iousness. walkable streams. smooth raisable terrain. wow. great great work. Now however... i'm looking for tree placeables that look like they belong in this forest. if anyone knows anything please let me know. having access to tree placeables that look like those in this forest tileset would be really useful in the wildlands tileset near a transition into the forest area. anyway, thanks so much for this, six. great work that works well in tandem with the castle rural tileset. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by Henesua at on01/11/11
Gorgeous work. I've tagged this, and see if I can use it in my mod. Would be great if some of your tile sets got rolled into Project Q. _________________________ Vault Submissions | Arnheim | Beyond Vives
Posted by Tiamas at 10:42:24 Voted10.00
Hey its Christmastime, so i got some time to play around with the tileset and i have some wishes for my chrismas presents *g* - natural cave entrances for cliffs - 1 "Woods"-tile without trees (but with that bushes on the ground) to create free areas (meadow just has to much "edge requirements") - possibility to place cliffs, thicket etc. diagonal to another tile of the same group Well just some ideas that would make this great tileset even better (in my opinion *g*) Merry Christmas! _________________________ Zur groben Abschätzung kann angenommen werden, dass ich immer Recht habe. Wendals Sphäre
Posted by chico400 at on11/28/10
Congrats for your Golden Dragon Award six, this is a pure jewel thanks again my friend :) _________________________ NWNCQ NWNCQ-SciFi Project Hak Override - V1.3 >>> Link CEP Team Artist>>> Link
Posted by McV at 2010-11-2419:34:24
Congratulations on your 2009 AME win! _________________________ [Blog] [Revenant Module] [The Immortal Module] [Darkened Ruins Reskin] [Immortal GUI Alpha Test]
Posted by Civious at on10/26/10
Time to bump up my vote...Wild Woods has become my favorite tileset. Excellent work as always (:
Posted by KENLAMELLA at on10/24/10
What can I say? Your work keeps getting better and better. When I remember the first version of the Haunted Wood and see what you have done since then, I lean back in my chair and say wow! :) _________________________ Farewell and a long farewell it shall be. Some of us are not destined to meet again.