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NWN MODULES

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Title  Orcs 1 - The Awakening of Arak-Hur ///// L'�veil d'Arak-Hur ///// Bilingual Version (English&French)
Author  Akkei
Submitted / Updated  04-27-2003 / 07-20-2005
Category  City Adventure
Expansions  NWN-1.61
Gameplay Length  6 to 12 hours
Number Players  Solo only
Language  English
Level Range  The PC will automatically start at level 2
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Light
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  02
Content Rating  Teen
Alignments  Neutral or Evil is suggested
Description
ENGLISH

Thirty years ago, a terrible war took place between the troops of Lord de la Vigerie and the orcs of the Grazath Clan. Defeated, a handful of orcs fled into the depths of the mountains and founded the underground village of Arak-Hur.

Baby, you were adopted by an orc of this clan. You were raised by the Grazath Clan as if you were an orc. You are now a young adult and it is time for you to serve the clan...

This module is meant to be bilingual (English and French). Players with the US version of NWN or any foreign version of the game except the French one will see the English wording. Many thanks to William Martin who has entirely reviewed the English version of this module.

FRANCAIS

Il y a 30 ans, une terrible guerre a eu lieu entre les troupes du Seigneur de la Vigerie et les orcs du clan Grazath. Une poign�e d'orcs du clan Grazath en d�route se sont retranch�s dans les profondeurs des montagnes bordant la r�gion. Ils ont ainsi fond� le village souterrain d'Arak-Hur.


Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-06-09Andrew Maniac7.67Great interactivity and a lot of roleplaying possibilities. Non-linear.Grammatical and spelling errors. Some areas are a bit too empty.

Interviews

SubmittedTitleAuthor
2005-06-30Hall of Fame Interview with Akkei (Orcs 1 - The Awakening of Arak-Hur)Maximus

Files

NameTypeSizeDownloads
Orcs1v201.zipOrcs1v201.zip
Submitted: 04-27-2003 / Last Updated: 12-21-2003
zip3.8Mb23336
--
Akkei21ReadMe_Orcs_Chapter_1.txtAkkei21ReadMe_Orcs_Chapter_1.txt
Submitted: 04-27-2003 / Last Updated: 12-21-2003
txt5.02Kb20519
--
SCORE OUT OF 10
9.19
103 votes
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Comments (27):

1 2 3

Posted by Anonymous at 2006-05-2107:06:48    
Me love orks

Posted by orpha at 2006-04-1521:48:24    
Great. Thanks!

Posted by aioros at on01/20/06
très bon module

Posted by jbaudrand at 2005-12-2906:43:41    
Je cherche à envoyer ce module à mon frère qui a un mac, pourrais-je avoir le détail des fichiers que le .exe à décompacter sur mon ordi, pour lui envoyer... ------------------- I'm trying to send this mods to my brother (mac user). Can somebody tell me the list of the files decrunch by the .exe prog, so I can send it to him... Thanks

Posted by Qilue at 2005-11-2315:30:14    
Also, I really enjoyed playing your module. I especially liked the fast travel system and the compact areas.

Posted by Qilue at 2005-11-2315:26:42    
Something which may or may not be a issue. The Haks use the SOU appearance.2da file which was changed in HoTU. The net result is your character will appear 'bigger' on screen. Essentially what I did was copy the modded lines from the hak's appearance.2da files and paste onto the end of the HoTU appearance.2da file and import them into the hak files overwriting the old file (BT_OrcHead.hak and AkkeiOrcsSoU2.hak).

Posted by taltamir at 2005-09-2020:05:26    
Please make your profile public so we could access it from within a module's page (ie, this page). With the new nwnvault interface the "other modules by this author" link is now ONLY available within said author's profile (which is PRIVATE and can ONLY be access by himself by default!) _________________________ I do not have a superman complex; for I am God, not Superman!

Posted by Akkei at 2005-09-1309:15:12    
UPDATE: My computer died this weekend. He was 3 years of age and I spent a lot of good time with him. I will miss him a lot. Fortunately I haven?t lost much work on my modules since I have a recent back-up, but this unexpected death will still be delaying this project as I do not have the funds right now to buy a new computer. I receive tons of e-mails informing me how to make a lot of cash in a very short delay, maybe I can find a solution to my problem in these e-mails...

Posted by Akkei at 2005-08-2105:10:06    
UPDATE: I have been working daily on the Orcs campaign. Yes, the campaign... I just couldn?t help it. There is so many new things made by the community since I first started building Orcs 1 almost three years ago (and my building abilities have improved a lot since then as well) that I kind of feel embarrassed with the first module of the series. In any event, there are a lot of thing that I originally wanted to include in Orcs 1 and 2 and that I couldn?t because either I didn?t knew how to do it or because such or such options were not possible at that time. But now, I?m pretty confident that I will be able to achieve what I have in mind and, from what I have done and improve so far with the campaign, I believe that you all should be quite surprised and satisfied with the end result. Since I?m currently rather ?inspired?, the work is going on quite rapidly. It?s still too soon before I can estimate a release date, but I would be very upset with myself if I couldn?t release it by the end of this year.

Posted by todde at 2005-07-2219:11:55    
Glad to see you back and to hear that you are working on part 3. The first two mods are fantastic. Thanks for all your work.

1 2 3

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