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NWN MODULES

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Title  Orcs 1 - The Awakening of Arak-Hur ///// L'�veil d'Arak-Hur ///// Bilingual Version (English&French)
Author  Akkei
Submitted / Updated  04-27-2003 / 07-20-2005
Category  City Adventure
Expansions  NWN-1.61
Gameplay Length  6 to 12 hours
Number Players  Solo only
Language  English
Level Range  The PC will automatically start at level 2
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Light
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  05
Max # Players  01
Min # Players  01
Min Character Level  02
Content Rating  Teen
Alignments  Neutral or Evil is suggested
Description
ENGLISH

Thirty years ago, a terrible war took place between the troops of Lord de la Vigerie and the orcs of the Grazath Clan. Defeated, a handful of orcs fled into the depths of the mountains and founded the underground village of Arak-Hur.

Baby, you were adopted by an orc of this clan. You were raised by the Grazath Clan as if you were an orc. You are now a young adult and it is time for you to serve the clan...

This module is meant to be bilingual (English and French). Players with the US version of NWN or any foreign version of the game except the French one will see the English wording. Many thanks to William Martin who has entirely reviewed the English version of this module.

FRANCAIS

Il y a 30 ans, une terrible guerre a eu lieu entre les troupes du Seigneur de la Vigerie et les orcs du clan Grazath. Une poign�e d'orcs du clan Grazath en d�route se sont retranch�s dans les profondeurs des montagnes bordant la r�gion. Ils ont ainsi fond� le village souterrain d'Arak-Hur.


Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-06-09Andrew Maniac7.67Great interactivity and a lot of roleplaying possibilities. Non-linear.Grammatical and spelling errors. Some areas are a bit too empty.

Interviews

SubmittedTitleAuthor
2005-06-30Hall of Fame Interview with Akkei (Orcs 1 - The Awakening of Arak-Hur)Maximus

Files

NameTypeSizeDownloads
Orcs1v201.zipOrcs1v201.zip
Submitted: 04-27-2003 / Last Updated: 12-21-2003
zip3.8Mb23336
--
Akkei21ReadMe_Orcs_Chapter_1.txtAkkei21ReadMe_Orcs_Chapter_1.txt
Submitted: 04-27-2003 / Last Updated: 12-21-2003
txt5.02Kb20519
--
SCORE OUT OF 10
9.19
103 votes
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Comments (27):

1 2 3

Posted by Akkei at 2005-05-2809:59:09    
Hi All! I just wish to confirm that I am not dead. I lost motivation for a while to complete Orcs 3 due to a series of bad lucks and difficulties, but I?m now working on it again. The module is about 50% complete. Thanks all for your patience and for the good words for those who have posted comments since I last visited this page. Cheers!

Posted by gill at on05/13/05
enfin du côté des orc!!!

Posted by Brandiles at on03/30/05
?Orcs? had been on my playlist for a long time, and I finally have had the opportunity to give it a go. It was everything I?d heard it to be. You begin as the adopted child of an orc, having just come of age to serve your orc clan, the Arak-Hur. Your clan was driven into the caves in the mountains 30 years prior by human invaders into your lands. They have bought their time, grown their forces, and now are prepared to strike back at the humans. Since you are not an orc, they ask you to go do some reconnaissance on the human populations to help them identify weaknesses in their defenses. So begins a very open ended game. Once you leave the Orc confines, you have your choices of a large variety of quests which all can be accomplished in any order you choose. Quests are varied and interesting, and many of them are mutually exclusive?if you agree to cooperate with one faction, quests from other factions will become impossible. There are numerous opportunities to roleplay characters that range from lawful neutral to chaotic evil. The best accomplishment of this module is that it allows you to very easily slip into the role of an orc. Throughout most of the module (exception?see below in spoilers), I felt absolutely no regrets about spying on the humans, discovering their weaknesses, and reporting them to my superiors. After all, these are the corrupt bastards that conquered your clan?s homelands for nothing more than financial gain. The story is solid, though there?s a way in which there isn?t much in the way of plot development. You basically go out, do a bunch of quests, reporting back to your boss occasionally, until your clan is ready to attack. What you accomplish does affect the endgame, but there?s still little in the way of surprises. There are no henchmen in this module, though there are occations when you?ll fight alongside other NPC?s. Given the premise of this module, I played a half-orc barbarian, since I felt it was more likely that the clan would adopt a half-orc than any other race. I found the combat to be fairly easy overall, but there were a few difficult battles early on (typical lv 1 & 2 struggles). Overall, given the lack of henchmen, I think the difficulty is about right. Wizard-types would probably struggle a bit more than my hulky barbarian. I did have a few suggestions about ways the module could be improved: * Grammar could use another once over by a native-english speaker. There are numerous verb and tense agreement issues throughout the game, and not just in the player?s dialog (which I realize is supposed to show poor grammar, since he doesn?t know human language very well). I think it?s remarkably well written given English is a second language for the author, but there are improvements that could be made. * While I enjoyed the quests themselves, I began to become disappointed that each of them was given in the exact same way: in each faction?s main building, you went to the only named NPC in there, asked them ?me looking for work,? and you?d be given a quest of some sort. Some variation on this theme would have been very welcome, because it started to feel old and contrived by the 4th time it happened. * day/night cycles seemed to be extremely fast. I found it rather disorienting, as it seemed like it would switch over every 5-10 minutes. This was particularly notable because night seemed so dark. I had to turn up the gamma correction, even when playing at night in a dark room. ****spoiler**** One thing that I found particularly powerful about this module is that even though I never felt the desire to waver in my support of the orcs, the invasion at the end of the mod is not a pretty scene. Sure, there are guards to fight, and I felt no regret in attacking them in all my fury. But there are also civilians, waitresses, old men, etc, running about being struck down by the orcs. It was hard to see that and know that, really, you should be helping them hunt down the civilians. I often opted to leave them alone, let the orcs take them, and focus only on the guards. ***end spoiler*** All in all, this is a really cool module. It?s so nice to have the opportunity to play the other side of the classic humans vs. orcs. You can play it as an evil character, but I found it more rewarding to roleplay an orc with honor, serving and protecting his clan. I?m looking forward to seeing what happens in Orcs 2! -B 30 March '05

Posted by Simon05 at on03/15/05
_________________________ Extended Voiceset pack Alternative Music Pack Aleph Icon pack

Posted by Amywien at on03/07/05
I have ignored this module for a while, because it seemed that playing a - neutral/evil - Orc wouldn't be much fun. How wrong can you be. It was fun, the orc setting is original and exciting, your character is not an adventurer, but a dedicated clan-member, with a purpose. The best module I have played.

Posted by tom_bombadil at on02/03/05
Tout a été dit je crois dans les posts précédents... Je me contenterais donc de dire un grand bravo pour cet excellent module auquel j'ai attribué la note 9,75.

Posted by Le_Leviathan at on01/30/05
Ce module est le premier module NWN auquel j'ai joué, et que même après tout ce temps, il reste l'un des meilleurs. Il m'a tappé dans l'oeil car il m'a fait comprendre ce qui manquait au "Marionnettes", mon propre module : à savoir des ramification dans l'intrigue, une incroyable non-linéarité, des scènes entièrement scriptée (scènes cinématiques), des PNJ animées via scripts dans tous les sens... Je dirai même que nous avons eu deux approches complètement différentes d'utiliser l'éditeur pour concevoir un module, et que le module idéal est justement un mixte de ces deux approches. Et je crois que justement Fabien Cerruti à trouver ce mixte, d'où l'extraordinaire réussite de ces modules... enfin c'est l'une des raisons du moins. Bref, ce module a été et demeure une véritable claque pour moi, donc merci Akkei. _________________________ Les MJ ne sont ni cruels ni sadiques, ce sont juste des artistes incompris.

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