What's so bad about a quiet farming life? Till the soil, plant your crops, have a rip-roaring village party after every harvest... why take up the sword in search of fame, glory, and adventure? What drives certain people to seek out excitement and danger and really wild things? Enter Stout Village, where this question becomes unusually important, and extremely dangerous. The quiet life is about to be interrupted by hordes of undead, loud evil sounding music, and one huge secret that gets exposed way ahead of schedule... (Now Version v1.1.)
Posted by amers1015 at 2009-09-24 12:11:00 Voted 10.00 on 09/24/09
All I can say is WOW! I can't believe I'd never played this series before!
It's very funny (sometimes down right hilarious), but still manages to tell a great story with engaging characters.
I agree with others that posted that the combat was too freakin' hard at times, but I was having such a good time with this, that I didn't even mind really.
Excellent work, everyone should try this series (especially the Rerolled campaign which was phenomenal!) _________________________ The less you know, the more you believe.
Posted by Goglutin at 2009-08-17 08:47:44 Voted 9.00 on 08/17/09
I played through the hole campaign and it was really good ( the rating is for the whole campaign). Note : I'm really greedy on tens...
I had not given a ten because in the first 5 modules (out of ten). I got really frustrated by too hard combat and by the fact that XP was only gained through fight. I was playing a rogue and it was really hard without a good henchmen to help me maneuver for placing my sneak attacks. Indeed, the balance is really much better in the ''rerolled'' campaign and the fact that you have a henchmen with you helped me much. The second part of the campaign is really better than the first one so keep on playing up to those one and you'll be surprised.
Still, the humor and the storyline is good (or should I say GOOD !!!) so it deserve its 9 rightfully !!! Be prepared for a good laugh and don't take it seriously !!!
Posted by Kilvain at 2008-10-18 06:29:45 Voted 9.75 on 10/18/08
Very enjoyable
Posted by frankie at 2008-02-26 13:46:41 Voted 9.75 on 02/26/08
The Bard competition is not to be missed.
Posted by Copperhawk at 2008-01-09 07:57:35 Voted 9.50 on 01/09/08
The story shines! I especially like the dark bard part, the surprising plot twist, and the final confrontation. Gameplay-wise there is nothing special but the good story telling style pays off.
Posted by WeAreAllKosh at 2007-12-21 13:20:03 Voted 8.25 on 12/21/07
More of the same. The whole 'broken-up band' theme was nice. The Advent reveal was rather predictable, though its motives were a fairly fresh spin on the usual villain agenda.
I mostly find myself sharing the views expressed by Brandiles earlier on this page. I just don't really feel like I'm too 'into' the story. A funny tidbit here, then it tries to get serious there, and in the interim I'm plowing through yet more tedious combats. I was very interested in the D20 gang in Part 1. But by this point, with all their confusing 'I don't really want to fight, you'll see why eventually' ramblings, I've lost a lot of interest in them. And here they're just revealed as tools, and you're expected to get all worked up about a new villain that you weren't really given too much reason to care about previously. I care more about this now, because the series has gradually drifted more and more away from the humorous and toward the serious. The serious is not really its strong suit.
Still a better module in terms of both gameplay and writing quality than most of what's in the HoF.
Posted by Steve_Savicki at 2007-07-19 20:29:49 Voted 4.00 on 07/19/07
Solid story, but once again required to do individual side quests (Pestilence, War, and Famine.)
Also didn't like getting into my rogue henchwoman's sex life. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by cosmonauts_wrath at 2007-01-17 19:31:42 Voted 10.00 on 01/17/07
!!!!!
Posted by medevac99 at 2006-08-26 16:59:27 Voted 9.50 on 08/26/06
Uncommon trials that were very satisfying. I liked the storyline with the bards. The guitar riffs were awesome!!
Posted by GLWizard at 2006-03-18 09:11:19 Voted 10.00 on 03/18/06
Posted by KotCzarny at 2006-02-17 15:55:33 Voted 9.50 on 02/17/06
not your usual hack and slash, must play! :)
Posted by jkohen at 2005-08-21 08:18:21 Voted 9.50 on 08/21/05
The best humor ever!
Not only that, but it's even lots of fun to play!
Very good job adding custom descriptions to every single weapon and item; it reminded me of everyone's favorite humor writer's footnotes.
Posted by herrjeff at 2005-06-14 08:35:34 Voted 8.50 on 06/14/05
Why should I spend most of the module without my favorite (and complementary) henchman?
Posted by TOllas at 2005-03-12 16:26:16 Voted 9.00 on 03/12/05
Posted by Anonymous ( 209.99.xxx.xxx ) at 2004-11-02 09:08:00
Chapter 4 was solid, for one small problem (spoiler):
I killed all six repeating encounters in efforts to get all the disease, and was only able to get diseased once. Even refiring the encounters off ad nauseum, it didn't work.
I checked your script -- it was A-OK, so it must be some wierd Bioware bug. Setting the disease variables on my player object allowed me to continue on and get the autograph from Pestilance however.
Posted by Brandiles at 2004-10-04 11:33:29 Voted 8.25 on 10/04/04
PR4 is a different module from those published thus far. An NPC villain makes this point in the opening dialogs, and he�s correct. This episode is a fair bit darker and has much more plot development than in the previous episodes. There is some satire of heavy metal bands, as well as a continuation of the Penultima Idol competition, but it�s much more subdued than, for example, in episode #1 or #2.
Gameplay, after the first �explore the new town� period, is quite linear. This linearity is imposed by a series of locked doors, which always seems to hurt the immersion to me. The combat is fairly difficult, though I found that the hardest part was keeping my new henchman alive through it all. I ended up leaving him behind most of the time while I explored a new room and fought off the next series of baddies, and then had him follow and catch up. For some reason, even though he was a magic user, he would usually just plunge into the thick of the fray, and only after a few swipes with his sword would he start casting spells and the like�which would net him an attack of opportunity. He died a lot. I guess this is primarily an AI problem, and therefore is beyond the author�s control (mostly), but it was frustrating.
You learn a quite a bit more about the world you�ve been adventuring in during this mod. I won�t spoil it, but things are definitely not as they seem on the surface. It�s a clever idea, but frankly wasn�t as shocking as I would have expected� I think it�s mainly because I never got invested in the plotlines and such, and things have always felt a little bit contrived from the get go. Upon knowing this, the remainder of the module is treated�and feels�like an exercise in just getting it over with. There are some funny parts, and the ending is actually quite nicely orchestrated, but I personally was having a hard time motivating myself to continue�except that I know the end of the series is so near.
So complete it I will� And I�ve already played a bit of PR5, and I�m finding it far more engaging.
Posted by MikeLM9215 at 2004-10-03 08:17:01 Voted 7.50 on 10/03/04
The best of the second series. Puts the four horsemen in a different light. _________________________ The road to Ravenloft is paved with good intentions.
Posted by Snowdon at 2004-09-01 09:40:10 Voted 6.50 on 09/01/04
Posted by muniz at 2004-08-06 05:02:54 Voted 10.00 on 08/06/04
Good use of graphics (ilumination, ambience, models). Excellent storyline. Lots of sidequests (good replayability). What eles can we ask?
Good work. Keep going.
Posted by Karroud at 2004-07-27 09:56:25 Voted 9.75 on 07/27/04
Great series, this was my favourite of the bunch.
Posted by nath at 2004-07-27 06:41:56 Voted 8.25 on 07/27/04
Posted by Aquilonious at 2004-07-25 22:34:33 Voted 9.75 on 07/25/04
continuing on with Whisper as my henchwoman my curiosity was piqued as to her outcome. i just love the engrossing story and excellent dialogue.
Posted by Shilkanni at 2004-07-18 13:47:57 Voted 7.00 on 07/18/04
Posted by Ultramundane at 2004-07-10 20:24:51 Voted 10.00 on 07/10/04
Posted by kok_warlock at 2004-07-03 11:24:53 Voted 9.00 on 07/03/04
Way better than the last two.
Posted by Kataja at 2004-06-13 08:32:41 Voted 9.00 on 06/13/04
This module ended with a happy fuzzy feeling, although I wish there had been a tad more immediate dramatic consequences to the option I had to go peek at related to a helpable dearie in red. Like straight in the beginning of the next module, in town (where I went to check what would have happened if I had been naughty, evil and wicked). Mort's my definite favourite, although Eve's a close second after playing the final module. Before that she didn't have much of a story visible to us mortals.
Posted by c00lm at 2004-06-01 01:09:51 Voted 1.00 on 06/01/04
Posted by ElwinTheDark at 2004-04-17 22:32:20 Voted 9.00 on 04/17/04
Posted by lebowski at 2004-03-23 23:39:04 Voted 9.00 on 03/23/04
Things make sense again, and there's more music satire. However it starts too feel fatigued. _________________________ The hottest new modules you can't miss - player suggested
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Posted by Fretzke at 2004-03-22 05:32:47 Voted 10.00 on 03/22/04