This is a sequel to 'A Halo of Flies.' It is assumed the PC has played through that module or else this one wont make much sense. A month has passed since the tumultuous events that befell you in Silvermist. You have moved on and life has returned to normal, as it always does. Yet you can't help the nagging feeling that something was left unfinished...
Like the previous chapter, _A Halo of Flies_, the main strength of this module comes from the intrigue and tension that never lets up. It plays like watching a great movie. If you are looking to flex your character's combat prowess, or even use a lot of skills, this is not the module for you. If you are looking to roleplay, this module isn't for you either. Only at the very end is there even the illusion of choice. Playing this module is like watching a movie: You can guess at what happens next, and probably guess at different options, but the fact remains that you are powerless to change the next scene and act (although, you will probably find yourself so engrossed as to be racing from one event to the next too quickly to reflect on this). GOOD .Aside from what has been said, the cutscene that starts this module is absolutely golden. For it alone, this small module is worth the download. BAD .An unfortunate module name. .An implausible resolution to the crisis on the PC, whichever choice is made at the end. I'm sure there is some kind of internal logic to this, probably game-world stats or background or what not that makes it all hold water, but not enough of this comes through to make the ending plausible or satisfying for someone who knows none of it. It is not too in-your-face, so if you don't pause to think too much about it, you probably won't notice. _________________________ PC Game Reviews, Hints, and Walkthroughs -- The Fantasy Art of Computer Games
Posted by Vidal at on08/30/06
A great sequel to a great Mod. Yes, it is linear and yes, it may displease those wanting to have more freedom. But for the rest of us the experience is worthwhile... well done!
Posted by Slygar at 2006-08-0813:42:29
You people need to look at how old this is before posting comments. And yes, like the guy below said, it is intended to be linear. That doesnt mean "no roleplaying". Final Fantasy games are called RPGs even though they are totally linear, with no dialog choices. A wonderful classic.
Posted by MasterDecoy at on07/14/06
I'm also going to comment on some of the negatives introduced so far (no spoilers): "It's too linear": This is a design feature, not a fault. After all, one can't always choose their own fate. Walking around and choosing between good and evil isn't part of this module; the story that is in the module held me in until the end; I couldn't leave my computer! No XP/Loot: There was plenty of magical items, but not ridiculous amounts of gold from every monster you kill. At every point that you deserve a reward, you get it. Same for XP; doing the module with a higher level character butchers any XP gained, and I did it as a level 6 fighter, and the fights were challenging but not impossible. Set in a made-up realm: The fact that anyone that plays the module and know that Hell is the bad place and demons are evil helps the immersion in my opinion. Many people who play aren't going to know what the Forgotten Realms name for alternate planes or the underworld is; they would just know they were going to "some place."
Posted by MasterDecoy at on07/14/06
I'm also going to comment on some of the negatives introduced so far (no spoilers): "It's too linear": This is a design feature, not a fault. After all, one can't always choose their own fate. Walking around and choosing between good and evil isn't part of this module; the story that is in the module held me in until the end; I couldn't leave my computer! No XP/Loot: There was plenty of magical items, but not ridiculous amounts of gold from every monster you kill. At every point that you deserve a reward, you get it. Same for XP; doing the module with a higher level character butchers any XP gained, and I did it as a level 6 fighter, and the fights were challenging but not impossible. Set in a made-up realm: The fact that anyone that plays the module and know that Hell is the bad place and demons are evil helps the immersion in my opinion. Many people who play aren't going to know what the Forgotten Realms name for alternate planes or the underworld is; they would just know they were going to "some place."
Posted by MasterDecoy at on07/14/06
Amazing module, no bugs and awesome ending.
Posted by Drexar_Heulbric at on04/09/06
Absolutely no roleplaying; absolutely no dialogue option (keep pressing 1); no other option for that matter, linear to a fault; sleep restrictions aren't consistant (can't sleep at the Inn but can sleep outside on one map); no loot; little xp; I can appreciate the effort but not my cup of tea.
Posted by Digex at on02/02/06
Below average.
Posted by hannya at on01/04/06
A solid story and it kept me playing wanting to know how it would end. Good work!
Posted by Dawnseeker at on11/10/05
A well executed sequel to "A Halo of Flies". Huzzah! _________________________ Regards, DS _____________________ Don't worry about avoiding temptation. As you grow older, it will avoid you. -- Winston Churchill