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NWN MODULES

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Title  The Paladin War part I
Author  Joshua James
Submitted / Updated  08-20-2003 / 05-01-2010
Category  Dungeon Adventure
Expansions  SOU-1.30
Setting  a backwoods of Faerun
Gameplay Length  3 - 10 hours
Language  English
Races  any
Tricks & Traps  Medium
Roleplay  Heavy
Hack & Slash  Heavy
Classes  Any class. Your henchmen can be a variety of classes as well to help balance your party.
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  10
Max # Players  01
Min # Players  01
Min Character Level  10
Content Rating  Teen
Alignments  any
Description
The Paladin War part I v1.04 This module is designed as an immersive story set somewhere in a lost section of Faerun that examines the philosophical ideals of goodness and order. In the end players will have to make a choice of which faction they will follow, the Rebels or the Kingdom. There is a lot of story, especially at the beginning, but there is a lot of combat as well. �The Paladin War part I� is designed as a single player adventure for any character around level 10. Two henchmen are used simultaneously using the 69MEH69 henchmen system. Minotaur pic is by Brom. Thanks for playing and enjoy!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2004-06-21DocTari6.28Solid action, good dialog and characterization, promising setupFairly generic and a bit too straightforward, not much is done with story

Files

NameTypeSizeDownloads
The_Paladin_War_part_I_final_version.zipThe_Paladin_War_part_I_final_version.zip
Submitted: 08-20-2003 / Last Updated: 08-30-2003
zip1.6Mb7137
--
Joshua_James20PW1discrip.docJoshua_James20PW1discrip.doc
Submitted: 08-20-2003 / Last Updated: 08-20-2003
doc19.5Kb6778
--
SCORE OUT OF 10
8.51
45 votes
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Comments (77):

  1  2  3 Next>

Posted by Bianca at 2011-05-18 13:22:14    Voted 8.00 on 05/18/11
I love it!
Where is the sequel;
So for the record, I did not part with the king ...
_________________________
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Posted by StarbuckII at 2010-05-27 06:14:20    Voted 7.75 on 05/27/10
I thought it was pretty good, but the duegars were pretty strong. One kept casting death magic and not the death magic death ward stops (Implosion?).

Posted by Neilium at 2010-05-24 08:28:35    Voted 9.50 on 05/24/10
Hi Joshua!

Although I do agree with some of the previous posters about certain elements, I must admit that I enjoyed you mod anyway! :)

Some of the things I did -not- like were the Dung store and the strange 'either-or' hench thing, but I also appreciated the prompt to Save & Export Char before the end of the mod.

I would definitely play a Part2 if you ever decided to create it, and thanks for a fun mod! :)

Posted by Steve_Savicki at 2010-05-02 14:16:38    Voted 9.50 on 05/02/10
-.25: Hench need to be updated to level at 40

-.25: The dung store was disgusting.
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Posted by Mirgalen at 2009-12-30 05:14:55    Voted 2.00 on 12/30/09
Avoid!

I am not sure why I decided to replay this one but I have to agree with Razide0506 ("Interesting beginning, but then it devolved into straightforward hack-n-slash. There's no attempt at realism here") and even more with mafk ("worst mod i ever played... There is no (real) story the areas are just different places putted totaly unlogical together there are hardly any own special scripts new ideas or modifications...the monsters dont fit into the scenario... same with items/loot").

The module is made of 40+ areas filled with uber monsters, little or no relevant treasure and XP. There is little if any roleplay here.

1-2: The module author did not take the time to fully test or check the module.

Posted by Astero at 2007-07-07 06:55:17    Voted 8.00 on 07/07/07
The story was quite simple, not many surprises there. The King was obviously the bad guy so that made my choice easier. Forcing the pc to travel through a dungeon just to cross a bridge it just didn't bode well. Maybe if there were more than one options like making a skill check (persuade, bluff, intimidate) or bribing the goblin or running a much more simpler errant for him, in my opinion, it would had been better.

As for the areas, I didn't find them weird or I wasn't paying too much attention. Yes, the dungeon was a little out of place but it was supposed to be. I agree with the previous poster that a little explanation would had been nice. Also, the various monsters and foes didn't always fit their environment. The two henchmen were weak and their ai system was problematic but I liked having a minotaur paladin as my henchman, it was something different. The battles were challenging, they needed some careful planning and that made things interesting. The tavern filled with skeletons was a nice touch. It loosely reminded me of grim fandango :p.

It's not a bad way to spend an evening and I understand that building a module requires a lot of effort and hard work. I guess, considering the module's age, part 2 is out of question :)

Posted by Razide0506 at 2007-05-13 21:55:10    Voted 4.00 on 05/13/07
Interesting beginning, but then it devolved into straightforward hack-n-slash. There's no attempt at realism here: you travel through a dungeon that goes from grasslands to arctic to desert with no explanation other than that the caves in the area are "weird." There doesn't seem to be much thought to why the monsters are where they are. A chest with magic items sits in the middle of an empty cave for no apparent reason. And so on. I got the sense that the author wanted to try out as many different monsters and tilesets as possible in this module. After a while I just lost interest.

Posted by resistorman at 2007-03-18 23:39:32    Voted 9.00 on 03/18/07
Good job, if a little quirky.

Posted by GldnTger at 2006-02-07 02:04:34    Voted 7.00 on 02/07/06
was a very good mod. off to a good start. keep up the good work looking foward to part 2

Posted by mikeyonker at 2004-07-02 16:38:21    Voted 9.00 on 07/02/04
Very nice mod. It looks like you are not going to make Part II though, unfortunately. I think it started slow, but built up very nicely. Tough battles, for sure. Tough to tell the "tough" dueger from the "easy" one, for example, making the battles challenging.

Posted by Mirgalen ( 221.124.xxx.xxx ) at 2004-06-26 19:03:00    
So that's it there is no module end or anything like that.

Found that thanks to a post below.

So we made it. After the village it is pretty much a powergamer area with near impossible fights. At least if we could find some good gear along the way but no it is not the case.

A lot of hit and run, recall stone, heal and go back to take down the creatures one or two at a time. No this is not fun. Tedious perhaps.

I enjoyed a thing though, a summoned dire wolf was chasing me and the cleric casted some death spell killing the summoned creature. That was funny.

Played with Paladin 10, finished Paladin 11 close to 12.

All and all this is an average module.



Posted by Mirgalen ( 221.124.xxx.xxx ) at 2004-06-26 04:30:00    
I may have found a bug or at least something odd.


* spoilers *

After retrieving the belt once we got outside near the goblins everything was hostile.

I don't think it was designed that way was it?


I liked the mod up to the goblin bridge. Found the belt quest a bit tedious. Also in that part you have a couple of impossible fights to complete w/o using the recall stone or trying hit/run/rest and come back trick/exploit, one is the clay golem and the other the boss who is keeping the belt. It seems that you need a +2 weapon to hit him. Too bad we did not find any.

Note: If you play with Harcore Settings or tougher you don't want the Wizard he will cast fireball and kill everyone including you. This is another reason why I want to restart the mod to force him to level as rogue only.

Posted by Hezekiel at 2004-05-31 10:02:24    Voted 8.00 on 05/31/04
Great module !

Posted by mcall05 at 2004-05-17 11:01:15    Voted 10.00 on 05/17/04

Posted by Anonymous ( 4.244.xxx.xxx ) at 2004-04-29 19:36:00    
I was doing the goblin portion and got throught the desert. There was a manticore at some chests and a key in one. I got the key there and cleared the area, but cannot get throught the gate there and have not yet found the globlin with the belt. Could someone let me know what I an missing please.

By the way I like this mod so far except the getitng stuck part, but that appears to be something that I have missed rather than a bug.

Posted by Anonymous ( ..xxx.xxx ) at 2004-04-13 02:29:00    
Nice Mod, enjoyed it thouroughly, read a few of the other posts, was glad to see most were complimentary or constructive critisism, except for that dude who said it was the worsy he'd ever played, I think he's being harsh on purpose which is a bit pathetic on his part, I liked the whole feel of the module, both in how you'd structured it, and the jokes were absolutely hilarious - TO ANY NEW PLAYERS WANTING TO PLAY THIS MODULE FIND A LEVELLER FIRST, THERE'S LOADS ABOUT.
cheers, Nixx

Posted by lebowski at 2004-03-25 05:42:16    Voted 8.00 on 03/25/04
Nice action-epic saga.
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Posted by iceride at 2004-03-19 14:03:33    Voted 5.00 on 03/19/04
Well, there is not much to tell. A strictly linear advenure with a simple story, sometimes interrupted by side-quests or fights.
Not good, not bad. Do not expect anything exceptional.
At least does not want to be something it obviously is not.

Posted by iceride at 2004-03-19 13:57:00    Voted 5.00 on 03/19/04
Just finished the mod, I think that I did not miss anything.

I found it rather too linear, with few things to really challange my imagination.

It was not something I would rate as a top mod, but was not bad either.

Someone playing it should expect a simple story, with one-way roads leading to or interrupted by monsters or side-quests.

Worth a try, but do not expect anything exceptional.

Posted by iceride at 2004-03-17 15:56:00    Voted 5.00 on 03/19/04
Hmmm...
I might have missed something...

I got to the goblin bridge (without killing the giant).
I could not reach the glowing chest in one of the caves nearby. Went on to search for the goblin, but as of yet, I coud not enter the tavern. There is a way forward, though...

Did i miss anything?

I will send the henchmen away, they are too weak, dying easily...
Th Pit fiend was strange, I had a serious moral dilemma there, playing a paladin. I decided to banish him on the way back.

Posted by Asmodan at 2004-03-07 23:49:42    Voted 6.00 on 03/07/04
Fun: 6 Layout / Design: 6 Dialogue 7 Originality / Creativity 7 Quality Control 6

Posted by LoCash at 2004-03-06 16:09:54    Voted 5.00 on 03/06/04

Posted by white_paladin at 2004-02-28 20:47:07    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 9   Originality / Creativity 10   Quality Control 10   

Posted by rawbee at 2004-02-28 20:46:24    Voted 7.00 on 02/28/04
Fun: 7   Layout / Design: 7   Dialogue 7   Originality / Creativity 7   Quality Control 8   

Posted by Saime at 2004-02-28 20:46:15    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 7   Dialogue 7   Originality / Creativity 8   Quality Control 9   

Posted by Q6I51 at 2004-02-28 20:46:14    Voted 9.00 on 02/28/04
Fun: 10   Layout / Design: 9   Dialogue 7   Originality / Creativity 9   Quality Control 8   

Posted by tammsjo at 2004-02-28 20:46:12    Voted 10.00 on 02/28/04
Fun: 10   Layout / Design: 10   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by moxu at 2004-02-28 20:42:33    Voted 10.00 on 02/28/04
Fun: 9   Layout / Design: 9   Dialogue 10   Originality / Creativity 10   Quality Control 10   

Posted by Manne at 2004-02-28 20:42:31    Voted 7.00 on 02/28/04
Fun: 6   Layout / Design: 6   Dialogue 7   Originality / Creativity 6   Quality Control 8   

Posted by ors at 2004-02-28 20:42:31    Voted 8.00 on 02/28/04
Fun: 8   Layout / Design: 8   Dialogue 8   Originality / Creativity 9   Quality Control 9   

  1  2  3 Next>

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