Any class. Your henchmen can be a variety of classes as well to help balance your party.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
10
Max # Players
01
Min # Players
01
Min Character Level
10
Content Rating
Teen
Alignments
any
Description
The Paladin War part I v1.04 This module is designed as an immersive story set somewhere in a lost section of Faerun that examines the philosophical ideals of goodness and order. In the end players will have to make a choice of which faction they will follow, the Rebels or the Kingdom. There is a lot of story, especially at the beginning, but there is a lot of combat as well. �The Paladin War part I� is designed as a single player adventure for any character around level 10. Two henchmen are used simultaneously using the 69MEH69 henchmen system. Minotaur pic is by Brom. Thanks for playing and enjoy!
So that's it there is no module end or anything like that. Found that thanks to a post below. So we made it. After the village it is pretty much a powergamer area with near impossible fights. At least if we could find some good gear along the way but no it is not the case. A lot of hit and run, recall stone, heal and go back to take down the creatures one or two at a time. No this is not fun. Tedious perhaps. I enjoyed a thing though, a summoned dire wolf was chasing me and the cleric casted some death spell killing the summoned creature. That was funny. Played with Paladin 10, finished Paladin 11 close to 12. All and all this is an average module.
Posted by Mirgalen at 2004-06-2604:30:00
I may have found a bug or at least something odd. * spoilers * After retrieving the belt once we got outside near the goblins everything was hostile. I don't think it was designed that way was it? I liked the mod up to the goblin bridge. Found the belt quest a bit tedious. Also in that part you have a couple of impossible fights to complete w/o using the recall stone or trying hit/run/rest and come back trick/exploit, one is the clay golem and the other the boss who is keeping the belt. It seems that you need a +2 weapon to hit him. Too bad we did not find any. Note: If you play with Harcore Settings or tougher you don't want the Wizard he will cast fireball and kill everyone including you. This is another reason why I want to restart the mod to force him to level as rogue only.
Posted by Hezekiel at on05/31/04
Great module !
Posted by Anonymous at 2004-04-2919:36:00
I was doing the goblin portion and got throught the desert. There was a manticore at some chests and a key in one. I got the key there and cleared the area, but cannot get throught the gate there and have not yet found the globlin with the belt. Could someone let me know what I an missing please. By the way I like this mod so far except the getitng stuck part, but that appears to be something that I have missed rather than a bug.
Posted by Anonymous at 2004-04-1302:29:00
Nice Mod, enjoyed it thouroughly, read a few of the other posts, was glad to see most were complimentary or constructive critisism, except for that dude who said it was the worsy he'd ever played, I think he's being harsh on purpose which is a bit pathetic on his part, I liked the whole feel of the module, both in how you'd structured it, and the jokes were absolutely hilarious - TO ANY NEW PLAYERS WANTING TO PLAY THIS MODULE FIND A LEVELLER FIRST, THERE'S LOADS ABOUT. cheers, Nixx
Posted by lebowski at on03/25/04
Nice action-epic saga. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by iceride at on03/19/04
Well, there is not much to tell. A strictly linear advenure with a simple story, sometimes interrupted by side-quests or fights. Not good, not bad. Do not expect anything exceptional. At least does not want to be something it obviously is not.
Posted by iceride at on03/19/04
Just finished the mod, I think that I did not miss anything. I found it rather too linear, with few things to really challange my imagination. It was not something I would rate as a top mod, but was not bad either. Someone playing it should expect a simple story, with one-way roads leading to or interrupted by monsters or side-quests. Worth a try, but do not expect anything exceptional.
Posted by iceride at on03/19/04
Hmmm... I might have missed something... I got to the goblin bridge (without killing the giant). I could not reach the glowing chest in one of the caves nearby. Went on to search for the goblin, but as of yet, I coud not enter the tavern. There is a way forward, though... Did i miss anything? I will send the henchmen away, they are too weak, dying easily... Th Pit fiend was strange, I had a serious moral dilemma there, playing a paladin. I decided to banish him on the way back.