1 to 3 players is optimal although there is technically no limit to how many can play as long as they are in the same party. Also, the mod works best if the players stay together .
Language
English
Races
Race-specific conversation options; any and all races OK
Tricks & Traps
Medium
Roleplay
Heavy
Hack & Slash
Medium
Classes
All classes supported with henchmen to 'fill in the blanks.'
IMPORTANT NOTE: PLEASE DOWNLOAD THE MOVIE AND MUSIC HAK AT Link
Version 1.26 3/15/07 ***Requires SoU and HotU*** This is the first module in a planned trilogy of modules. It is the Age of Wild Magic. Children of the dead god Bhaal walk the lands of Faerûn, bringing pain and destruction everywhere they go. The coastal city of Zazesspur, tributary to the great city of Saradush, is in flames. Soldiers and peasants alike flee before the onslaught of the mighty Bhaalspawn. What role shall you play in this adventure? Have all the dreaded children of Bhaal been accounted for? This mod is heavy on dialogue and role-playing and moderate on hack-and-slash. It works best for single-player or a very small multiplayer party. There are three henchmen to pick from, and romances are possible. Conversations include options to bully, persuade, and bluff. Skills, such as perform and animal empathy, will open up new conversation options as well; there are also class-specific options. Please download and install the hak file and movie file (see links below).
Posted by aleaddict at 2011-12-21 16:29:13 Voted 10.00 on 12/21/11
Wow! This game still rocks. Way to go Alan and Anya! I wish I could get you guys back into the game and work on some NWN2 mods. Everyone check out IA2 - The Color of Light...I produced some of the music for that one and it's a killer mod too.
Posted by jp33 at 2009-01-31 11:11:37 Voted 9.75 on 01/31/09
Ognar, Thanks for the nice comments. Btw, if you're looking for a good mod to try next--well, after Island Adventures, Part 2, of course--might I recommend Luspr's own "Torslunda." :) Also, if you haven't tried the mod that Luspr and I worked on together for Ossian Studios, "Darkness Over Daggerford," I recommend that one as well. Happy gaming!
Have to say I agree with you Ognar, this is one of my all time favourites!
Posted by Ognar at 2009-01-11 19:24:39 Voted 10.00 on 01/11/09
I have started to get back into NWN and this is a fantastic module. Custom music, well done story line, and good fights. I did not find any errors at all and no typos either.
I have played about 5 custom modules now and this by far is the best. I recommend all to take a run through this one.
I ran single player and it works well as that. Some fights can be tough, but that is what makes a good game to me.
Posted by Eva Galana at 2008-12-18 07:13:45 Voted 8.75 on 12/18/08
Oh! Thought I'd post this here - the website doens't seem to be working any more. :( _________________________ Well...who would have thought THAT would happen?
Posted by Eva Galana at 2008-12-18 07:12:14 Voted 8.75 on 12/18/08
I enjoyed this mod very much, although I don't believe it's even really close to some that I've played. I really enjoyed the back story and storyline; the environment was fairly nice, although not outstanding (seemed generic to me); the interaction between the main character and her henchman did leave a lot to be desired - it's supposed to be a budding romance, correct? How did it go from "accompany me and I'll help you with your quest" to proclaimations of undying love? I must've missed something there.
Again, I enjoyed playing this; loved the storyline (which is always super important to me) and I liked the interaction with the NPCs (that peddler was a hoot). I just think that there is room for improvement.
I have started the second and I have to say that thus far, it is superior to this (I enjoyed the Gauntlet!). _________________________ Well...who would have thought THAT would happen?
Hi! I wanted to report a bug... it looks like the order of events really matters for the "busting a shipmate out of jail" part. I visited the temple of Oceana and went on to deal with the guard tower on my own. I avoided the jail (I always dislike dealing with the cops ;-) until afterwards. Now, the jailer says I can't talk to him until I've talked to Oceana. I DID talk to Oceana several times, but now she is angry at me because of a decision I made on the tower roof. It seems there is no way to talk to the jailer now, and I can't use my get out of jail free pass to get a henchman there.
I really don't want to replay the whole tower thing, so I just went ahead and plunged into the city. Will I ever be able to get a henchman, or am I stuck with completing the whole module solo?
dellengwyn
BTW, except for this glitch, I really like the module!
Hi! I wanted to report a bug... it looks like the order of events really matters for the "busting a shipmate out of jail" part. I visited the temple of Oceana and went on to deal with the guard tower on my own. I avoided the jail (I always dislike dealing with the cops ;-) until afterwards. Now, the jailer says I can't talk to him until I've talked to Oceana. I DID talk to Oceana several times, but now she is angry at me because of a decision I made on the tower roof. It seems there is no way to talk to the jailer now, and I can't use my get out of jail free pass to get a henchman there.
I really don't want to replay the whole tower thing, so I just went ahead and plunged into the city. Will I ever be able to get a henchman, or am I stuck with completing the whole module solo?
dellengwyn
BTW, except for this glitch, I really like the module!
Posted by 1owner at 2007-12-12 21:57:56 Voted 10.00 on 12/12/07
Great!
Posted by incognitus at 2007-11-08 19:36:41 Voted 9.75 on 11/08/07
This was an outstanding module. I really enjoyed the NPC interaction (though as many have noted already the romance was a little on the weak side).
incognitus _________________________ "Space is big. Really big. You just won't believe how vastly hugely mindbogglingly big it is."
Hi Adam - I'm sorry you ran into a problem. We haven't really heard any feedback that the combat was too difficult, but a lot depends on your character class and play style. If you are still interested in giving the module a shot, you could try it with a higher level character. The module will not take any levels away from you.
Posted by AdamMighty at 2007-06-03 19:58:49 Voted 7.00 on 06/03/07
Nothing more frustrating then playing a beautiful module with an interesting beginning... only to face combats that are extremely lethal to first level characters. Orcs and goblins doing 10+ damage with melee attacks is a problem.
Posted by zethre at 2007-05-24 05:41:13 Voted 10.00 on 05/24/07
great plot, nice dialogue and no bugs that I found _________________________ If the human brain was so simple we could understand it, we'd be so simple we couldn't
"I look forward to play IA2, and understand why Ossian Studios recruited Lord Alex for DoD." Well, in actuality, Ossian recruited Lady Oonagh first, as a designer. I came along as part of a package deal. ;) Glad you had fun with the mod, and we hope you enjoy IA2.
Cheers!
Lord Alex
Posted by herrjeff at 2007-05-15 08:14:41 Voted 9.25 on 05/15/07
A great module, with interesting, strongly-developed NPCs, proper choinbce of henchmen, detailed background and good use of custom content (esp. Danu's music in the local tavern!). Some choices were hard to make, and better guidance would have been helpful on rare occasions, such as the relationship between Cooper and the pirate captain. I look forward to play IA2, and understand why Ossian Studios recruited Lord Alex for DoD.
Heh Shadowkatt64, Glad you had fun with the mod. It is nice to hear people still discovering (and enjoying) "Island Adventures" after all this time. --Lord Alex
Posted by Shadowkatt64 at 2007-03-19 23:03:41 Voted 10.00 on 03/19/07
This is a great mod! Usually I get frustrated with lack of direction, uneven mobs, or seeming dead end quests, but this one had a great storyline, enough hints to nudge me in the right direction and interesting tidbits to make me want to keep playing to the end. And the music was wonderful! Great job, I look forward to the next mod this team puts out.
See my comment on the "The Color of Light" page. We loved NWN and enjoying mod'ing with that engine. However, we are now working on something for the new engine, so the likelihood of us doing anything more in NWN is extremely remote.
I know that is probably not the answer you and the other Mac users want to here, but we are really excited about producing something new-and-fresh in NWN2.
Thanks for checking in, and take care.
--L.A.
Posted by Steve_Savicki at 2007-03-16 07:12:53 Voted 10.00
I sure hope they do part 3 with original NWN... remember Alex, I am a MACINTOSH user... Macs don't have NWN2. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
jfoxtail - I have answered you on the other thread. Thanks again!
herrjeff - I have fixed it now. I had replaced all the other cloaks, but I missed those 2 stores. You only need to redownload the mod, not the hack. Or you can keep playing your current game, and buy some dyes for your cloak. Almost every color is available.
Posted by herrjeff at 2007-03-15 12:32:14 Voted 9.25 on 05/15/07
FYI. I thought the cloaks in this module (and hak) have been upgraded to patch 1.68 in September 2006, but I just found that the pie seller in the village sells "tan cloaks", which can easily be colored with The_Krit' s CloakConverter tool.
Posted by jfoxtail at 2007-03-12 18:50:34 Voted 10.00 on 03/12/07
As inidciated in the sequel...this mod series is one of the most ambitious in its scope by the fact that it isnt immediately obvious.
Believable NPCs and motivations. Hench persons with real (if quirky personalities).
Thank you kindly both for your contribution to the community
Moving on to NWN2 is probably a wise choice at this point. I suspect we'll be seeing some "very" interesting modules popping up within the next 6 mos. or so. I know the Ossian fellows are hard at work on something and Adam Miller never ceases to amaze with his dedication to all things Neverwinter. So, good times ahead for gamers in '07 and beyond.
Posted by Lariam at 2007-01-31 00:41:54 Voted 10.00
Yes, that is fully understandable, indeed. It was an unfortunate business - the thing about the premium modules (even though I, of course, do not know much about it). Let's hope that whatever "secret projects" there are in development now (I think I've seen some signs of some activity of the relevant sort) have happier endings.
And good luck for the competition! I must admit that I've yet to play DoD - we'll see if I'll ever come back for NWN1 modules - but from the comments that I've read it seems obvious that it is an awesome module. Actually, I might very well come back for NWN1 some day just because of DoD. :)
Good to hear from you, and thanks for the vote of encouragement about NWN2. We've bounced around some ideas for NWN2 projects... some of them quite intriguing, but we're still both feeling pretty crispy-fried after our experience with "Darkness Over Daggerford." Working towards producing a premium module (which, I must say, is far more challenging work than creating a typical user-made module) and then having it get pulled out from under us, was disheartening, to say the least. To see another module get reinstated with premium status later was just sea salt poured on an open wound. Subsequently, our interest in toolsets has flagged of late....
However, Lady Oonagh has shown recent signs of getting back into the game, so who knows.... Our involvement with NWN1 came a good year or so past initial release of the product, so NWN2 is still in its infancy. In other words, there's loads of time to decide whether mod'ing is something we want to continue with going forward.
In the meantime, it is good to see we still get the occasional download for Island Adventures, and it will be interesting to see how DoD fares in the Overall Mod competition at GDC.
--Lord Alex
Posted by Lariam at 2007-01-24 01:18:55 Voted 10.00
Glad to hear that you may be doing something for NWN2, too. :)
Nowadays I tend to feel a bit bad about saying things like this to builders. You know, I may be encouraging them to spend *all that time* building/writing... But, then, perhaps that really is genuinely very valuable, too - both for the intrinsic features of such activities and for the results (the works that are accomplished; the pleasures that they provide).
So... As noted, looking forward to seeing what Anya creates in the toolset, and if a writer's (qua a writer) help is welcome with regard to the projects in question, that sounds even better. :)
This looks like a great module. I'm still at the beginning (just entered Craven's Bounty) but so far I'm enjoying the story.
Just a minor problem, though : playing as a magician, I find the cowardly behaviour of my familiar *extremely* irritating. The damn thing will run away screaming from every foe unless I possess it. Look like a side-effect of the AI scripts, is there a way to change that?