Human, Elf or Halfelf most closely resemble the race you will play
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any, but rogue skills useful
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
Any non-good, but you will turn evil regardless
Hakpak
Included
Description
You play a young character who has grown up within an assassin's guild. The setting is similar to Forgotten Realms but some things are unique, including your character's race and some skills he will learn and use. Most of the experience you gain will be given for completing quests or using skills. You could probably skip many fights if you wanted to. The module comes with a hak pack (included) that contains several new models and placeables I made specifically for this story. I took care not to include any 2da changes so the module would be as compatible as possible. Lots more info in the readme.
Posted by Steve_Savicki at 2012-06-24 13:32:51 Voted 4.50 on 06/24/12
Just doing errands until the very end.
Too much backtracking. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by Mirgalen at 2011-04-25 08:32:02 Voted 4.50 on 04/25/11
A failed experiment?
This vintage module is certainly original but it does not go very far beyond that initial breath of fresh air. Most of the story is based on a conflict between guilds as well as a specific (playable) race (and deity) the author created. The module did not really worked for me (I completed it but had to restart 3-4 times).
Racial hazards:
The Shehbui race has got a few options but we don't know how different are shehbui compared to half-shehbui. We also don't know the subrace of the three characters included before selecting them. Making your own or modifying one of these is tedious because you cannot neither reset the subrace in game nor can you add the creature weapon proficiency to your character. So you either have to play one as is (good luck with that) or need to use leto or something to prepare a character before starting the game. That alone would be acceptable if the "animals" were all viable alternatives. Not really, my panther did not get very far. I decided that a dragon or a tiger would be easier. My dragon did not go very far either. We should blame the author for not specifying how the races work (e.g. Why is the fear effect of the dragon not working against rats or anything other than commoners?). So my advice is play a tiger (regeneration +1, Str +2, wounding +1 DC20).
Class?
That's another nightmare and note that you do not get a good henchmen until the very end (the fighter lvl 8 and the lvl 10 girl). My rogue/panther failed but did better than my bard/dragon. If charisma is a key attribute, what rogue or fighter combo may cut it? As shehbui like to go around and even fight "naked" I ended up playing a monk/tiger and ended monk 6/assassin 1.
Story/Gameplay
I would say very tedious, highly unbalanced (if you see rats, do what we do : run!). Basically a "Fedex" module with little diversity. XP per kill is very low so is treasure. You earn a lot of gold and XP per completed quest. There is a twist somewhere down the road that will require a suspension of disbelief. I certainly did not buy that or what is suggested next.
I also missed the secrets and easter eggs because my character could not charm (a simple object allowing the character to charm a npc once a day could have helped). I found two emerald, a zombie component and two poison components to upgrade my kamas.
Bugs:
I never had to use GetVarInt or SetVarInt in module. In this one however you must get some tokens to increase your chances. Most of the time you cannot access the passage in the sewer. Also you may not be able to report that you killed the beast even when the journal is updated. If stuck you may need to use one of the following ratkills to 25 or ratquets to 1 or 2.
3-4: It is clear the author tried to make something interesting, but still fell short. With more work it might be worth the download.
Posted by CheeseshireCat at 2009-03-05 00:17:45 Voted 1.00 on 03/05/09
No shame at all. Author: to put it short, I'd quote your own practice dummy: "Keep trying. You'll work up to 'sucks' in no time."
Character depth: -absent-
Use of space: 1000% of what's needed AND what's reasonable. Every single location is too large and too empty. (Better make a module called "ghost planet" - it's right up your alley.)
Convos: can't be flatter.
Scripts: botched. The single special item creation script is not working and in a very basic way.
I can go on about everything else, but to sum it up... There are TWO good things about this module: initial idea and Odzcli.
Posted by Also Copy at 2008-07-04 09:37:49 Voted 8.75 on 07/04/08
I played this module some time ago, so here's my vote. It's a shame that this mod has been overlooked.
Posted by Saduj at 2008-06-04 17:42:39 Voted 10.00 on 06/04/08
ARGH!!!!
Sorry I started the wrong mod!!! It was another one called Assasins *blush* I was thinking it wasnt as good as all the comments were indicating. I cant even delete my post so hehe now everyone can have a good laugh at me :)
I may be being really stupid but I cant even get a real good start on this module. I'm pretty sure this is the 2nd time I've started it and got stuck (1st time was a couple of years ago)
I start, go 'round collecting all the stuff in barrels and boxes, talk to everyone and then go to the inn, kents house and meet siel. Then i cant seem to do anything right. The guys in the slavers house kill me with one hit, i snuck in and couldnt disable the trap or unlock the doors. They see through my stealth pretty quick. Jones said something about windows so I thought there must be another way in but i couldnt find it. Noone seems to want to talk to me
Help?
Posted by Hellix at 2008-01-06 11:05:00 Voted 9.00 on 01/06/08
Nice mod overall, fun and solid.
Probably would be better if it had less assassination quests, but they would be more unique and detailed... oh well, this works too.
Had some issues (25 rats and "open prison doors" quests didn't work for me), so not 10.
Anyway, 1 more vote and you will be in a Hall of Fame. Good luck.
_________________________ Click Link to view content submitted by me.
Posted by Shargast at 2007-12-29 10:56:30 Voted 9.75 on 12/29/07
I like it -- nuf said!
Best
Shargast _________________________ Realms of Shargast V1-V5ab, LOTR V15, The Undeath Clave & Faithful of Aerth
Posted by fardoche77 at 2007-11-13 11:47:56 Voted 8.50 on 11/13/07
Very good... nice original setting. It's always great to play custom races/classes. But after a while all those missions blend into each other... at first it's great, but you get tired very fast of those same old gold and xp reward. More variety couldn't hurt. Bottom line: very good, would be a 9,5 with more complex quests.
Posted by Midnight16 at 2005-08-21 22:08:55 Voted 10.00 on 08/21/05
*applaudes* I say that was a very excellent module that I had a lot of fun playing...:P I hope there's gonna be a sequel or something. I was a little confused because sometimes the journals didn't mention what doors I had to find and sometimes ended up going in the wrong place...meh. I give you a 10. _________________________ Stupidity should hurt...a lot...
I don't really check these pages any more so if someone needs help send me an e-mail with the DETAILS of the problem and I'll try to help.
Posted by Zamble at 2005-07-06 16:49:08 Voted 9.75 on 07/06/05
Great module. I think I found a glitch: in the tavern, if you kill the drunken guard and then talk to the owner, you can talk to her multiple times and earn exp every time.
The rest is just excellent, keep up the good work!
Posted by Thirdpres at 2005-06-29 09:09:07 Voted 9.25 on 05/31/05
You are welcome. I played Fallen Stat and enjoyed it but I did find myself feeling like I would have enjoyed it (and voted on it) a bit more if it had more mature content and themes, more along the lines of this module. Still Fallen Star is a good module. Of the two modules I would more enjoyed a sequel to this one though. Thanks for the comments and the modules. Good luck with your projects in the future if you feel like making modules again.
Thanks. More Shehbui can be found in my other module Fallen Star. I don't know why it disappeared when the site was changed. I'm trying to get it back here.
Posted by Thirdpres at 2005-06-01 00:17:43 Voted 9.25 on 05/31/05
Very nice module. I'd love to see more of this setting and its characters. Thanks for building it and putting it up for us to play with.
Posted by Thirdpres at 2005-05-31 21:40:17 Voted 9.25 on 05/31/05
Very nice module. I'd love to see more of this setting and its characters. Thanks for building it and putting it up for us to play with.
Spoilerish Note: I did encounter a bug after defeating the Adgta guild's half-way house. The guildmaster was not killed nor was anything else out of the ordinary at first glance. The paymaster said there was not money, the guildmaster told me to go out and find a job...but there were no more jobs and I could just tell something was wrong. I decided to check up on Namasi' and that was when I learned about the Adgta's attack and the guildmaster's "death." I checked on the guildmaster to still find him alive and well but I could manage to get the rest of the module to work until its completion.
End Spoilers
Thanks again for the module.
Posted by Jess_ at 2005-04-28 07:42:00 Voted 8.25 on 04/23/05
OK for answers... but I don't really understand why this noble is considered innocent and not all the other contracts' victim. It is the reason why I report this fact which seems odd to me because of its lonelyness.
Posted by Jess_ at 2005-04-23 08:02:00 Voted 8.25 on 04/23/05
I play this mod and enjoy the mood and story. But the fun is not as high as it would be in this kind of play I love. To my taste, there are too many hard fights for an Assassin.
More, our character is waited to be a Lawful Evil Assassin. And you reward the play like that in certain dialogs. BUT and it is a big BUT ! You would rather put no easter eggs where we are not authorized to go. A Lawful Evil Assassin working in a legal Guild would never have to make illegal actions and enter in forbidden areas without contract.
For example, I don't do Thrila's Job ang gain less XP than if I actually do it. Not logical !
Bugs and comments to report :
1/ No XP for Frido's Quest.
2/ I don't know why I gain XP for the "Cataclism" book.
3/ Giving Helm of Seeing to Frido completed Thrila's Job giving no XP.
4/ Alchemy should consider the magic of weapons. For example, a normal item with the first enhancer (raw emerald for example), a +1 one for the second (ruby) and a +2 one for the third (diamond). It should be more logical.
5/ Why gaining 5 Evil Points for killing Noble Morik Fryar while on contract ?
6/ No reward by Frido for the raid on Adgta's caves.
7/ When talking to Serpentina, she joins me but doesn't say where to go !
On the whole an excellent story in the line of the Taliesin's Quinn serie. I give a "8.25".
Posted by Jess_ at 2005-04-23 07:49:40 Voted 8.25 on 04/23/05
Posted by rawbee at 2005-03-21 13:54:32 Voted 8.50 on 03/21/05
A light, but fun little mod with some good creative extras included. I really liked the ability to boost chosen weapons without being able to just buy them. Sub-races was also a nice touch. Solid job, I hope to see the sequel com out.
Posted by rawbee at 2005-03-21 13:52:00 Voted 8.50 on 03/21/05
Note to the Author:
I just finished playing and think you've got a solid story for the sequel. I hope you continue the work as I enjoyed playing this one.
Cheers.
Posted by cegli at 2005-03-14 11:48:23 Voted 10.00 on 03/14/05
Posted by Anonymous ( 69.136.xxx.xxx ) at 2005-03-06 06:31:00
I'm curious what scrips modify the players hide/claws. As it is currently, I cannot play this module with the PRC installed as it requires a creature hide and claws. The PRC uses hides for a lot of things and some classes (PnP Shifters, Brawler, Initiate of Draconic Mysteries, etc.) use creature claws for weapons.
Just curious as I'd like to tinker with making them work together. It seems like a very interesting module for rogue characters and I'd like to try it out.
Posted by Anonymous ( 69.136.xxx.xxx ) at 2005-03-06 06:31:00
I'm curious what scrips modify the players hide/claws. As it is currently, I cannot play this module with the PRC installed as it requires a creature hide and claws. The PRC uses hides for a lot of things and some classes (PnP Shifters, Brawler, Initiate of Draconic Mysteries, etc.) use creature claws for weapons.
Just curious as I'd like to tinker with making them work together. It seems like a very interesting module for rogue characters and I'd like to try it out.
Posted by sunder at 2004-11-21 05:22:59 Voted 9.50 on 11/21/04
Really enjoyed this mod. With a little more work it could be a hall of famer. KEEP UP THE GOOD WORK.
Posted by Anonymous ( 24.100.xxx.xxx ) at 2004-11-06 19:41:00
Ah, sorry, I just saw found your comment (the reponse to another person w/ the same problem).
Setting ZJOBS_CURRENT to 19 seems to have fixed the problem.
The problem occurred for me because I killed that group instead of actually talking to them. Maybe they should be made invulnerable before you start talking to them or something?
Posted by Anonymous ( 24.100.xxx.xxx ) at 2004-11-06 19:08:00
[minor spoiler?]
Hmm, can you still continue if you accidentally killed Jeshar and his pals?
I also have the mud? and frido not knowing I have a quest.
Possibly because
** spoilers
I got to the house, stealthed; there were three fok there that the plot already told me were hostile, so I set some sonic traps in front of me and then shot them with a bow, killing them all. What, I'm supposed to talk to the enemy?
Posted by Steinin at 2004-10-09 13:04:54 Voted 7.00 on 10/09/04
Finally able to be evil. Nice adventure. _________________________