Human, Elf or Halfelf most closely resemble the race you will play
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any, but rogue skills useful
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
Any non-good, but you will turn evil regardless
Hakpak
Included
Description
You play a young character who has grown up within an assassin's guild. The setting is similar to Forgotten Realms but some things are unique, including your character's race and some skills he will learn and use. Most of the experience you gain will be given for completing quests or using skills. You could probably skip many fights if you wanted to. The module comes with a hak pack (included) that contains several new models and placeables I made specifically for this story. I took care not to include any 2da changes so the module would be as compatible as possible. Lots more info in the readme.
*applaudes* I say that was a very excellent module that I had a lot of fun playing...:P I hope there's gonna be a sequel or something. I was a little confused because sometimes the journals didn't mention what doors I had to find and sometimes ended up going in the wrong place...meh. I give you a 10. _________________________ Stupidity should hurt...a lot...
Posted by Wraithchilde at 2005-07-2817:23:01
I don't really check these pages any more so if someone needs help send me an e-mail with the DETAILS of the problem and I'll try to help.
Posted by Zamble at on07/06/05
Great module. I think I found a glitch: in the tavern, if you kill the drunken guard and then talk to the owner, you can talk to her multiple times and earn exp every time. The rest is just excellent, keep up the good work!
Posted by Thirdpres at on05/31/05
You are welcome. I played Fallen Stat and enjoyed it but I did find myself feeling like I would have enjoyed it (and voted on it) a bit more if it had more mature content and themes, more along the lines of this module. Still Fallen Star is a good module. Of the two modules I would more enjoyed a sequel to this one though. Thanks for the comments and the modules. Good luck with your projects in the future if you feel like making modules again.
Posted by Wraithchilde at 2005-06-2019:08:59
Thanks. More Shehbui can be found in my other module Fallen Star. I don't know why it disappeared when the site was changed. I'm trying to get it back here.
Posted by Thirdpres at on05/31/05
Very nice module. I'd love to see more of this setting and its characters. Thanks for building it and putting it up for us to play with.
Posted by Thirdpres at on05/31/05
Very nice module. I'd love to see more of this setting and its characters. Thanks for building it and putting it up for us to play with. Spoilerish Note: I did encounter a bug after defeating the Adgta guild's half-way house. The guildmaster was not killed nor was anything else out of the ordinary at first glance. The paymaster said there was not money, the guildmaster told me to go out and find a job...but there were no more jobs and I could just tell something was wrong. I decided to check up on Namasi' and that was when I learned about the Adgta's attack and the guildmaster's "death." I checked on the guildmaster to still find him alive and well but I could manage to get the rest of the module to work until its completion. End Spoilers Thanks again for the module.
Posted by Jess_ at on04/23/05
OK for answers... but I don't really understand why this noble is considered innocent and not all the other contracts' victim. It is the reason why I report this fact which seems odd to me because of its lonelyness.
Posted by Jess_ at on04/23/05
I play this mod and enjoy the mood and story. But the fun is not as high as it would be in this kind of play I love. To my taste, there are too many hard fights for an Assassin. More, our character is waited to be a Lawful Evil Assassin. And you reward the play like that in certain dialogs. BUT and it is a big BUT ! You would rather put no easter eggs where we are not authorized to go. A Lawful Evil Assassin working in a legal Guild would never have to make illegal actions and enter in forbidden areas without contract. For example, I don't do Thrila's Job ang gain less XP than if I actually do it. Not logical ! Bugs and comments to report : 1/ No XP for Frido's Quest. 2/ I don't know why I gain XP for the "Cataclism" book. 3/ Giving Helm of Seeing to Frido completed Thrila's Job giving no XP. 4/ Alchemy should consider the magic of weapons. For example, a normal item with the first enhancer (raw emerald for example), a +1 one for the second (ruby) and a +2 one for the third (diamond). It should be more logical. 5/ Why gaining 5 Evil Points for killing Noble Morik Fryar while on contract ? 6/ No reward by Frido for the raid on Adgta's caves. 7/ When talking to Serpentina, she joins me but doesn't say where to go ! On the whole an excellent story in the line of the Taliesin's Quinn serie. I give a "8.25".