Human, Elf or Halfelf most closely resemble the race you will play
Tricks & Traps
Heavy
Roleplay
Heavy
Hack & Slash
Medium
Classes
Any, but rogue skills useful
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Mature
Alignments
Any non-good, but you will turn evil regardless
Hakpak
Included
Description
You play a young character who has grown up within an assassin's guild. The setting is similar to Forgotten Realms but some things are unique, including your character's race and some skills he will learn and use. Most of the experience you gain will be given for completing quests or using skills. You could probably skip many fights if you wanted to. The module comes with a hak pack (included) that contains several new models and placeables I made specifically for this story. I took care not to include any 2da changes so the module would be as compatible as possible. Lots more info in the readme.
A light, but fun little mod with some good creative extras included. I really liked the ability to boost chosen weapons without being able to just buy them. Sub-races was also a nice touch. Solid job, I hope to see the sequel com out.
Posted by rawbee at on03/21/05
Note to the Author: I just finished playing and think you've got a solid story for the sequel. I hope you continue the work as I enjoyed playing this one. Cheers.
Posted by Anonymous at 2005-03-0606:31:00
I'm curious what scrips modify the players hide/claws. As it is currently, I cannot play this module with the PRC installed as it requires a creature hide and claws. The PRC uses hides for a lot of things and some classes (PnP Shifters, Brawler, Initiate of Draconic Mysteries, etc.) use creature claws for weapons. Just curious as I'd like to tinker with making them work together. It seems like a very interesting module for rogue characters and I'd like to try it out.
Posted by Anonymous at 2005-03-0606:31:00
I'm curious what scrips modify the players hide/claws. As it is currently, I cannot play this module with the PRC installed as it requires a creature hide and claws. The PRC uses hides for a lot of things and some classes (PnP Shifters, Brawler, Initiate of Draconic Mysteries, etc.) use creature claws for weapons. Just curious as I'd like to tinker with making them work together. It seems like a very interesting module for rogue characters and I'd like to try it out.
Posted by sunder at on11/21/04
Really enjoyed this mod. With a little more work it could be a hall of famer. KEEP UP THE GOOD WORK.
Posted by Anonymous at 2004-11-0619:41:00
Ah, sorry, I just saw found your comment (the reponse to another person w/ the same problem). Setting ZJOBS_CURRENT to 19 seems to have fixed the problem. The problem occurred for me because I killed that group instead of actually talking to them. Maybe they should be made invulnerable before you start talking to them or something?
Posted by Anonymous at 2004-11-0619:08:00
[minor spoiler?] Hmm, can you still continue if you accidentally killed Jeshar and his pals?
Posted by Nantonos_Aedui at 2004-10-2522:55:00
I also have the mud? and frido not knowing I have a quest. Possibly because ** spoilers I got to the house, stealthed; there were three fok there that the plot already told me were hostile, so I set some sonic traps in front of me and then shot them with a bow, killing them all. What, I'm supposed to talk to the enemy?
Posted by Steinin at on10/09/04
Finally able to be evil. Nice adventure. _________________________