Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  'A Mountain of Trouble' v1.06
Author  Dave Mason
Submitted / Updated  12-01-2002 / 06-01-2005
Category  Official Campaign
Expansions  Works on all versions
Setting  Forgotten Realms
Gameplay Length  3 - 6 hours depending on style of play
Number Players  Single player only. Three different henchmen are available from which to choose. Not tested or intended for multiplayer.
Language  English
Level Range  13 - 16: References are made to the PC from the Official Campaign. Level depends on many factors, including class, your level of skill as a player, and your desired challange.
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Heavy
Classes  All, but a higher level might be considered for weaker classes
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  16
Max # Players  01
Min # Players  01
Min Character Level  13
Content Rating  Teen
Alignments  All aligments supported.
Description
After solving the problems for Mayor Walsken in Float, you decide a nice cruise down the coast to your home in Neverwinter is just the ticket. You board the Marilyn, a ship owned by a Captain Amraphen, whom you have commissioned to take you home. A terrible storm ruins your plans to get there right away, however, and the captain is forced to get his ship out of the fierce weather and dock it in the mid-sized port town of Riffton. Once again, an unplanned adventure awaits!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Gecko6.89Nice story geared thought-out combat, plenty of sidequests, like the Official CampaignSome cluttered areas, not much fight diversity, a couple of overly trapped areas, like the Official Campaign

Files

NameTypeSizeDownloads
A_Mountain_of_Trouble_v1.06.zipA_Mountain_of_Trouble_v1.06.zip
Submitted: 12-01-2002 / Last Updated: 06-11-2003
zip1.1Mb32319
--
Dave_Mason27AMOT_Read_Me.txtDave_Mason27AMOT_Read_Me.txt
Submitted: 12-01-2002 / Last Updated: 05-27-2003
txt4.07Kb30631
--
SCORE OUT OF 10
8.86
155 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (287):

  1  2  3  4  5  6 .. 10 Next>

Posted by Bianca at 2011-08-08 09:01:58    Voted 10.00 on 08/08/11
Just Perfect
_________________________
Everything you do has a meaning...

Posted by DrFraud at 2008-08-27 10:36:35    Voted 8.00 on 08/27/08
The dialogue was excellent, with the journal entries, in particular, having a certain sarcastic flavor that seemed to fit well with my Chaotic Evil PC. The sidequests had just enough variety for my tastes, although one of 'em is buggy in a minor aspect. (Namely, if you decide to sell the Klemners' amulet and then screw 'em out of the money, the choice to tell Sir Edward about defeating most of the pirates doesn't come up in conversation with him afterwards.) Combat could've been a little more well-balanced, IMO, what with the fire fiends alone costing my poor 10 Cleric/3 Thrall of Orcus a fortune in healing and speed potions.

Posted by ChrisH at 2008-05-26 03:48:52    Voted 9.50 on 05/26/08
Excellent mod!

Posted by SusanMcKinney at 2007-05-27 17:16:11    Voted 9.75 on 05/27/07
I really liked this adventure. Combats, quests, figuring out what is going on, all which makes for an enjoyable afternoon. Thanks!

Posted by jfoxtail at 2006-12-06 11:49:02    Voted 9.25 on 12/06/06
If there is such a thing as an "overlooked" Hall of Fame mod author - Dave Mason might be it.
This mod is really a very good mod that still holds challenging combat, thoughtful side quests and robust character challenges for a player level 14-16. I played it through with 2 of my old OC Champions of Neverwinter.
Considering the age of the mod; it holds its age remarkably well. Bug free and logical progression. There are man Hall of Fame mods outdated or needing updates as of Dec 2006 and patch 168. This little gem works great.
Congrat Dave for all the great work.

Posted by fardoche77 at 2006-09-30 08:05:06    Voted 6.00 on 09/30/06
Minor SPOILER

You might not want to play as I did, with a red dragon disciple. Being invulnerable to fire made this all too easy

Posted by fardoche77 at 2006-09-30 07:58:26    Voted 6.00 on 09/30/06
Well it's not too shaby, but I can't figure out why this is hall of fame material. No great opportunities for role-play, and the same same same old predictable encounters all the time. The side quests save it from being a plain bad module

Posted by Soleno Solatgah at 2006-09-06 13:40:29    Voted 6.75 on 09/06/06
I'm not much of a hack and slash gamer, but this module was entertaining... I did feel relieved to finally get on the boat at the end! As AdamMighty says, the monsters seemed to appear in weird combinations with no real explanation why... fire elementals with pet bears? Succubi living in mines with wolves? Huh? The combats were well balanced for fighter types, dangerous at times but not impossible to do with cheating or game exploits (running out through a door, healing up and coming back, for instace) which is a big plus in combat heavy adventures.

Posted by AdamMighty at 2006-07-05 00:03:24    Voted 8.00 on 07/05/06
Fun and interesting, though the bears spawning with the fire elementals was a bit odd. A good module.

Posted by Litepulsar at 2006-04-09 23:29:54    Voted 10.00 on 04/09/06
It's me again! Decided to play without a henchman this time. I really, really enjoyed this, will be playing your other Mods, thank you Dave!

Posted by Litepulsar at 2006-04-09 17:51:07    Voted 10.00 on 04/09/06
I had a similar issue to Mirgalen, I'm a Level 12 Ranger who hired the Dwarf fighter to be my henchman, and in our first battle, he just stood around like a useless lump, even when I asked him to fight. Apart from that, I'm loving this module, especially the storyline and the interaction with the NPC's.... the conversation between the dwarf and his wife in the tavern had me in stitches!

Posted by slobberknocker at 2006-03-20 09:45:22    Voted 10.00 on 03/20/06
Yet another underrated Dave Mason Mod.

Posted by Mirgalen at 2005-12-26 03:24:54    Voted 8.00 on 09/02/05
Just replayed that one with my latest Blade character (Ranger 11/Fighter 4). I almost gave up because I could not even win the first combat. So I had to sneak around and use my bow until I got specific equipment with the help of a fighter. For this character the mod was frustrating early on but very rewarding at the end (where Blade was able to do most fights on his own including the bosses fights).

There is a nice weapon script checking if your char got a weapon spe Bioware did not even do that in SoU. Thanks for the katana ;-)

However the customs creatures are just ignoring ranger favorite enemies an overlooked thing that was decisive in some fights (at least to reduce the combat duration).

Had to dump the henchy as he would stop fighting for no reason (no big deal since I can call my own with the OHS system). Also used that warp stone to save some travelling time.

Had to rest after every other fights (early on) but that's fine just not very Blade like.

Finished Ranger 13/Fighter 4.

Posted by Mirgalen at 2005-09-02 04:56:51    Voted 8.00 on 09/02/05
Good story. Right pace. Several good ideas implemented here and there.

Posted by Mirgalen at 2005-09-02 04:55:36    Voted 8.00 on 09/02/05
Did not even know this module was here. Somehow I played the other one a few times (or died trying) but never came to play this one until recently.

I remember my Dwarven Defender (he may be small but he is a mountain) who started the previous mod Monk 6/Cleric 4/ DD 5 and I finished this one DD 7 more or less.

In fact he was in Float once before but failed a saving throw in some crypt and died. This time he got lucky and I managed to complete the two mods in a row with little if any trouble. Sure he did use a mountain of healing potions but that's about it.

I guess with a not so tough character the game might be more challenging.

True, the monster mix is sometimes strange but hey I just got out of Float so I would need more than that to be surprised. Besides with some imagination one could see that he is fighting fire beast (bears, lions or phoenix).

I found the story nearly as good as Lords of Darkness, the pace of the adventure was very similar as well as the intensity of the fights. My character cut his way through whatever was there always thinking about the task/quest that needed to be completed ASAP so I never got bored.

A good module overall.

Posted by mcwkjoyce at 2005-07-02 02:49:39    Voted 6.75 on 07/02/05

Posted by mcwkjoyce at 2005-07-02 02:49:15    Voted 6.75 on 07/02/05
Just finished this and since this is a somewhat "old" module (many posters have already mentioned some of my criticisms and postitives already.)

SPOILERS...
Most of the monster encounters were either highly repetative or non-sensical. Two queen spiders (normally not the most social of creatures) with pumas and umber hulks? Jaguars on a deep second level of a cave complex? Fire Fiends with all manner of animals (bears, wolves, etc.) that are afraid of fire.
After two or three of the same encounters going up the mountain I realized that this was going to take forever and let my henchman die and went into stealth mode (Monk/Shadowdancer) all the way to the final firedemon. (This was enjoyable in itself for a while.)
The firedemon (forgot his name) was alomst impossible to hit and he had a hard time hitting me, so after about 5 minutes of us dancing around, although I loathed to do it, I used the stone of recall and got the wizard henchman(not good with names today!) to take it out. During the fight, I could swear I saw the wizard actually damage the fire demon with fire!! Anybody else see this or am I imagining it? The experience for killing monsters was a bit on the high side, but as I decided to sneak past most of them I didn't mind too much.

Now for the positives, the town was well laid out and the dialogue was nicely written. I really didn't trust either "brother" which means you really wrote these characters well. The module had a nice progression to it. Although I didn't rate this as highly as other players I will try the more famous work of the author soon.

Posted by eb52t at 2005-06-05 12:48:21    Voted 10.00 on 06/05/05
A good solid module that has everything the author intended, is what I think.
_________________________
Timmmeahhhhhhhhh!!!!!

Posted by platyfeet ( 67.184.xxx.xxx ) at 2005-05-24 18:09:15    
I really like this mod. It had all the basics and was fun. I play NWN and have fun and I don't over-analyze like so many others do, so to me this was a great mod.

Posted by Snugiraffe at 2005-04-28 19:01:00    
While, in retrospect, I agree somewhat with what frankie has to say about the monster groups, I really enjoyed this mod. I never took the time to play "Where am I" as I was keen on something to use my fighter/mage 6/7 character with (an adaptation from PnP - this is not necessarily recommendable). I never really had a chance to think about all this monster grouping stuff until I figured out how to survive those fireball-lobbing fire fiends (I luckily still had the dragon armour from SoU - opened up a whole new style of play not available in PnP (or real life), such as running around corners and donning armour in the middle of a fight).

Regardless of that, I liked the story and, especially, thought the characters were neatly worked out. As to the high-level inhabitants, well, it is located in a strategically important area and Mount Rifft seems to house an ancient subterranean temple...and adventurers do sometimes settle down and enjoy a quiet (and stupidly rich) life in pleasant coastal towns (have done so myself - incidently, Waterdeep is a great city to live in after 20 years of wiping monster blood and your comrades' guts off your face).

Thanks for the great work, Dave, I'm really looking forward to Harper's Tale now.

Posted by tanisflint at 2005-04-23 13:47:26    Voted 9.00 on 04/23/05

Posted by mooklet at 2005-04-06 14:54:02    Voted 8.00 on 04/06/05
A VERY NICE HACK N SLASH

Posted by Anonymous ( 81.155.xxx.xxx ) at 2005-03-31 11:54:00    
Download seems a bit buged.

I get a file named "Dave" with no extension. While that does apeal to my sense of humour I suspect thats not what was intended.

The file actually is the valid zip file and if you get this problem too just stick the .zip extension on by renaming it and it'll open properly.

Posted by frankie at 2005-03-21 09:56:32    Voted 5.00 on 03/21/05
7ish level hack-n-slash playing dress-up with repetetive nonsensical 14ish level monsters.

Posted by frankie at 2005-03-19 20:11:00    Voted 5.00 on 03/21/05
AMOT has a decent storyline and conversations, but there are some substantial problems:

SPOILERS

1: Much too repetetive. I got really bored with the whole "2 pirates and a wolf, 2 pirates and a wolf, 2 pirates and a wolf, 2 pirates and a wolf" thing, then even more tired of the "2 fiends and a bear, 3 fiends and a bear, 2 fiends and a bear, 3 fiends and a bear" thing. The challenges never escalated or had new twists, they were just pure pointless dupes.

2: Why the heck are bears hanging out with elemental demons? The teams of lions, umber hulks & fire giants are even sillier. None of those 3 have a good reason to ally with each other.

3: AMOT is NOT a 15ish level adventure, it's a 6th-10th level module that was simply ramped up by giving all of the NPCs and monsters 6-8 extra levels. How is this town loaded with dozens of 12th or higher level people performing menial jobs (salesmen, militia grunts, etc)? Where would they get so much combat experience? Similarly, random pirates should be more like 4th level, maybe 8th level max. The whole point of being 15+ level is that you're supposed to be WAY more powerful than common townies.

4: (minor) You can buy raise dead scrolls from a street vendor. You even find some in treasure chests. But when you are presented with the newly-killed bodies of NPCs you wanted to talk to, they don't work. Considering that you use automatic temple respawning, what other purpose could they possibly have? I suggest taking them out.

Posted by frankie at 2005-03-19 20:11:00    Voted 5.00 on 03/21/05
AMOT has a decent storyline and conversations, but there are some substantial problems:

SPOILERS

1: Much too repetetive. I got really bored with the whole "2 pirates and a wolf, 2 pirates and a wolf, 2 pirates and a wolf, 2 pirates and a wolf" thing, then even more tired of the "2 fiends and a bear, 3 fiends and a bear, 2 fiends and a bear, 3 fiends and a bear" thing. The challenges never escalated or had new twists, they were just pure pointless dupes.

2: Why the heck are bears hanging out with elemental demons? The teams of lions, umber hulks & fire giants are even sillier. None of those 3 have a good reason to ally with each other.

3: AMOT is NOT a 15ish level adventure, it's a 6th-10th level module that was simply ramped up by giving all of the NPCs and monsters 6-8 extra levels. How is this town loaded with dozens of 12th or higher level people performing menial jobs (salesmen, militia grunts, etc)? Where would they get so much combat experience? Similarly, random pirates should be more like 4th level, maybe 8th level max. The whole point of being 15+ level is that you're supposed to be WAY more powerful than common townies.

4: (minor) You can buy raise dead scrolls from a street vendor. You even find some in treasure chests. But when you are presented with the newly-killed bodies of NPCs you wanted to talk to, they don't work. Considering that you use automatic temple respawning, what other purpose could they possibly have? I suggest taking them out.

Posted by Steve_Savicki at 2005-02-15 09:36:12    Voted 10.00 on 02/15/05
Loved helping the mother & kids quest and finding out the good elf was the traitor makes this a winner!
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Tai_Chi at 2005-02-13 11:18:25    Voted 8.50 on 02/13/05

Posted by erthule at 2005-01-10 09:19:25    Voted 8.00 on 01/10/05

Posted by acamantor at 2004-12-28 09:04:30    Voted 6.25 on 12/28/04
dungeon crawl with strange monster combinations. Tipical story and quest.

  1  2  3  4  5  6 .. 10 Next>

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters