Discover the hidden plot behind the recent bandit raids. Play one of three custom races, master one of four custom classes. Command twelve different henchmen and unique summons. Collect NPCs who will serve as your personal shopkeepers and advisors. Lots of custom content and a different feel than your normal NWN module.
I have just began playing this mod and already I have found some rather bothersome design problems. SPOILERS: - The areas are too large and relatively empty. Take the temple in the Fae town for example. Its huge, and its rather annoying to have to make your PC run all the way the other end of the temple to gear up and then all the way back to begin his adventure. - There are too many places where the plot direction just ends suddenly and the story just hangs. This forces the PC to run around (the large areas)looking for a plot trigger to continue the story. There were 3 places where this happened for me already. The first was where I entered the fae town to find 4 main areas which were spread out evenly across a rather large map. There was no one to greet my PC so he had to run around looking for someone to talk to. The second was when my PC was just finish talking to Wilby to whom my PC was sent by the elder to seek information. My PC was told that that there was no information (???), and there was no guidance as to what to do next. I had to make my PC explore every inch of Wilby's (large) town just to make sure that there was no further plot devices. The third was when I my PC returned to the elder to inform her that Wilby had no information, he was told there was nothing he could do for now. Again I had to make my PC explore the (large) fae town to find another plot trigger. Having found nothing, I read the walk thru to find that my PC had to leave town to meet someone outside. I am still at the beginning of the module, but already i am weary. I doubt that I will finish. I dl this module because of the high ratings. Now I wonder why the ratings is so high.
Posted by Twick at 2004-12-1518:21:00
I have just began playing this mod and already I have found some rather bothersome design problems. SPOILERS: - The areas are too large and relatively empty. Take the temple in the Fae town for example. Its huge, and its rather annoying to have to make your PC run all the way the other end of the temple to gear up and then all the way back to begin his adventure. - There are too many places where the plot direction just ends suddenly and the story just hangs. This forces the PC to run around (the large areas)looking for a plot trigger to continue the story. There were 3 places where this happened for me already. The first was where I entered the fae town to find 4 main areas which were spread out evenly across a rather large map. There was no one to greet my PC so he had to run around looking for someone to talk to. The second was when my PC was just finish talking to Wilby to whom my PC was sent by the elder to seek information. My PC was told that that there was no information (???), and there was no guidance as to what to do next. I had to make my PC explore every inch of Wilby's (large) town just to make sure that there was no further plot devices. The third was when I my PC returned to the elder to inform her that Wilby had no information, he was told there was nothing he could do for now. Again I had to make my PC explore the (large) fae town to find another plot trigger. Having found nothing, I read the walk thru to find that my PC had to leave town to meet someone outside. I am still at the beginning of the module, but already i am weary. I doubt that I will finish. I dl this module because of the high ratings. Now I wonder why the ratings is so high.
Posted by Enfamous13 at on12/07/04
Very good mod. This one is a big jump up from Hand of the Zshi which I also liked. I finished the mod as a LE Shehbui rogue(5)/fighter(4). After level 4/5 the challenge level began to drop but the mod was still difficult enough to keep me playing. I'll probably play through it again as a Fae Dancer just for another challenge.
Posted by Enfamous13 at 2004-11-3018:16:00
Are the claws for the raven subrace changed on purpose or is it a bug? In Assassin: Hand of the Zshi they had an extra property.
Posted by AdamNeko at 07:21:00 Voted9.50
Lebowski, to answer your question on the black drake claws, I've already answered this. You need to have a character who already has weapon proficiency(Creature). Once you have that set, you'll be able to equip them without a problem. One other note, you won't see the claws in your inventory while equiped. NWN has issues showing creature attack weapons and hides.Well, I can think of two things to put here. "I like Swords" - Fighter, 8-Bit Theater "Warriors of the Night, Assemble!" - Night Elven Priestess of the Moon
Posted by Xiphias at on11/30/04
The only reason this isn't lower is because apparently it gets better later on. I've only played the start but the awful balance, amount of bugs and the fact that the author regularly breaks immersion has made me delete it from my hard drive. Basically read the readme first, if you don't like the authors attitude then it's probably not worth downloading this. And a warning: Nudity for female charactors is much more prevailent than the readme implies. i.e. one of the outfits during charactor creation and the amazon outfit you get at the start has it.
Posted by lebowski at on11/27/04
Good idea with the different beginning and the village HQ to improve. Also good new races and classes and a nice easter egg at the end. Unfortunately dialogues are thin and combat gets repetitive (even if quite tough especially at the beginning). _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on11/27/04
It's a very thought and original mod, however some things could have been better. For example I can't understad why there are no skies. It's and HotU requiring mod and it's mostly set in the ouside so what's the point in not having skies? Also the combat is challenging (even if some classes the amazon is ridicously strong after areund sixth level) but unfortunately you'll face basically the same encounter over and over again. Some players do not mind this so it's a question of taste I suppose. If you like very long mod with many explorations and enemies and with a touch of originality than this one is for you. I'd vote 8.75 mostly for the effort with new classes and races and for the main village-hq idea (if not would have been 7.5). SPOILERS Two question not in the walkthourgh: I finished the mod and I didn't find the four books about controlling elements for the wizard. Nor did I found how to get the halfling Perin selling me goods. Why the black drake can't equip his own claws? END SPOILERS _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by Black_Diamond at on11/27/04
Buggy, bad dialogue, not author support
Posted by Black_Diamond at on11/27/04
This mod is nothing extraordinary, and I just cannot understand how it is currently rated at 9.47. I fount it full of bugs, inane conversations, and a general feeling of disdain from an author who can't even be bothered supporting what could have been a much better mod if he had bothered to put in more effort into it. 7/10 (and this is me being generous)