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NWN MODULES

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Title  Fallen Star (Final)
Author  Wraithchilde
Submitted / Updated  10-11-2004 / 05-01-2013
Category  Dramatic
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Mixture of unique and FR
Gameplay Length  4+ hours
Number Players  Not tested in multi-player
Language  English
Level Range  Start a new character to choose a custom race
Races  Any, but a custom race recommended
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  Any
Description
Discover the hidden plot behind the recent bandit raids. Play one of three custom races, master one of four custom classes. Command twelve different henchmen and unique summons. Collect NPCs who will serve as your personal shopkeepers and advisors. Lots of custom content and a different feel than your normal NWN module.

Files

NameTypeSizeDownloads
wcfstarfinal.rarwcfstarfinal.rar
Submitted: 10-11-2004 / Last Updated: 06-21-2005
rar3.3Mb878
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Dungeonlike DungeonVelmar2002-09-03--I always thought that the dungeon tileset is the most boring tileset in NWN. It looks as if someon
Dungeons2Eldonorian2002-09-10--This is the same re-skin of the Dungeon & Crypt tile set as in my first HAK Dungeons. Only diffrence
Elven City InteriorsPasilli2004-07-15--This hak-pak is my new Elven City Interiors Tileset. It uses a re-textured version of some Bioware's
Hills of Wayland v1.1Wayland2002-11-14--Adds new tiles and terrain type, 'GentleHill', to the Rural tileset.
Jungle_lowBaronrage2002-07-23--Add a Jungle tileset into the game, with an Aztec style perfect for lizard folks. A test module, '
SCORE OUT OF 10
8.8
28 votes
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Comments (63):

1 2 3 4 5 6 7

Posted by Murgen at on11/05/04
Finally finished this. The new custom races and classes really added to the quality of this mod. The battles were difficult but the custom classes were powerful so it balanced out. I liked the transportation system and the fact that you could bring people back to your town to work for you. The use of the custom scenery was well done. I did encounter a bug with General Necron. *Minor Spoilers* If I killed him before destroying his phylactery, he respawned, which is fine. If I destroyed his phylactery when his corpse was on the ground, he died permanently, which is also fine. However, if I destroyed the phylactery while he was still standing, he would respawn an infinite amount of times. And you could loot his stuff an infinite amount of times. I had to replay the battle several times before I figured out what was going on. *End Spoilers* Overall this was a fun mod with high replay value because of the custm races and classes.

Posted by She-Wolf at 2004-11-0105:35:00    
Well, I guess that explains it then. Thanx.

Posted by AdamNeko at on10/25/04
That's the point, the claws do greater damage and have an additional cold damage included. I've poked around in the editor and I know for certain the claws are equipped. Creature weapons aren't shown equipped in NWN as they're not primarily usable by players normally Well, I can think of two things to put here. "I like Swords" - Fighter, 8-Bit Theater "Warriors of the Night, Assemble!" - Night Elven Priestess of the Moon

Posted by She-Wolf at 2004-10-2915:38:00    
AdamNeko, You sure about that? I still do 1-3 = something damage with my bare hands... errr, claws ;) What is the "right damage" for a black drake? By the way, I noticed that every now and then I do some additional cold damage while wielding a weapon that most definitely DOESN'T do cold damage. What's the catch?

Posted by AdamNeko at on10/25/04
Nothing wrong here, SheWolf. They're automatically equipped, but the game has issues showing that you have them. You'll do the right damage for a black drake.Well, I can think of two things to put here. "I like Swords" - Fighter, 8-Bit Theater "Warriors of the Night, Assemble!" - Night Elven Priestess of the Moon

Posted by She-Wolf at 2004-10-2806:43:00    
Errr, are those "dragon fists" acctualy items that are supposed to be in my inventory somewhere? If so, then something went wrong at the very begining for me - I do remember being informed of "item acquired", but there's still nothing whatsoever in my inventory. So, what am I doing wrong this time?

Posted by AdamNeko at on10/25/04
Entertaining, but exceptionally challenging

Posted by AdamNeko at on10/25/04
You need to set a character with weapon proficiency (Creature) a feat that cannot be taken in game.Well, I can think of two things to put here. "I like Swords" - Fighter, 8-Bit Theater "Warriors of the Night, Assemble!" - Night Elven Priestess of the Moon

Posted by Clarp at 2004-10-2322:06:00    
This is a great module! A quick question about the 'easter egg' SPOILER!! Being a non-game designer, I have no idea how to make my character equip the "dragon fists" that's in my inventory. I can't find the right 'proficiency' for it... what should I do? J

Posted by dashiel at on10/20/04
OK, one more little bugette. The first quest, rescuing the cleric from the bad guys worked as it was supposed to. Am now playing through again so I can make use of the Easter Egg. The first quest had a problem. Instead of being locked up the cleric was running around loose, yelling "get me out of here." Then I had no dialog to allow her to join up. Reloaded a couple of times, same results. I solved the problem by bashing the cage door even though she wasn't in the cage and got the "come with me" dialog. One other weird thing. On the road to the first quest. The bandits who attacked me started killing the local deer allowing me dispatch them easily. Hope I'm not bugging (no pun intended) you too much. Checked out your website (nice work on the anatomy, by the way) and you seemed like someone who likes your work to be perfect. I wouldn't go to all this trouble unless I thought that your mod was really well done.

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