Discover the hidden plot behind the recent bandit raids. Play one of three custom races, master one of four custom classes. Command twelve different henchmen and unique summons. Collect NPCs who will serve as your personal shopkeepers and advisors. Lots of custom content and a different feel than your normal NWN module.
Finally finished this. The new custom races and classes really added to the quality of this mod. The battles were difficult but the custom classes were powerful so it balanced out. I liked the transportation system and the fact that you could bring people back to your town to work for you. The use of the custom scenery was well done. I did encounter a bug with General Necron. *Minor Spoilers* If I killed him before destroying his phylactery, he respawned, which is fine. If I destroyed his phylactery when his corpse was on the ground, he died permanently, which is also fine. However, if I destroyed the phylactery while he was still standing, he would respawn an infinite amount of times. And you could loot his stuff an infinite amount of times. I had to replay the battle several times before I figured out what was going on. *End Spoilers* Overall this was a fun mod with high replay value because of the custm races and classes.
Posted by She-Wolf at 2004-11-0105:35:00
Well, I guess that explains it then. Thanx.
Posted by AdamNeko at on10/25/04
That's the point, the claws do greater damage and have an additional cold damage included. I've poked around in the editor and I know for certain the claws are equipped. Creature weapons aren't shown equipped in NWN as they're not primarily usable by players normally Well, I can think of two things to put here. "I like Swords" - Fighter, 8-Bit Theater "Warriors of the Night, Assemble!" - Night Elven Priestess of the Moon
Posted by She-Wolf at 2004-10-2915:38:00
AdamNeko, You sure about that? I still do 1-3 = something damage with my bare hands... errr, claws ;) What is the "right damage" for a black drake? By the way, I noticed that every now and then I do some additional cold damage while wielding a weapon that most definitely DOESN'T do cold damage. What's the catch?
Posted by AdamNeko at on10/25/04
Nothing wrong here, SheWolf. They're automatically equipped, but the game has issues showing that you have them. You'll do the right damage for a black drake.Well, I can think of two things to put here. "I like Swords" - Fighter, 8-Bit Theater "Warriors of the Night, Assemble!" - Night Elven Priestess of the Moon
Posted by She-Wolf at 2004-10-2806:43:00
Errr, are those "dragon fists" acctualy items that are supposed to be in my inventory somewhere? If so, then something went wrong at the very begining for me - I do remember being informed of "item acquired", but there's still nothing whatsoever in my inventory. So, what am I doing wrong this time?
Posted by AdamNeko at on10/25/04
Entertaining, but exceptionally challenging
Posted by AdamNeko at on10/25/04
You need to set a character with weapon proficiency (Creature) a feat that cannot be taken in game.Well, I can think of two things to put here. "I like Swords" - Fighter, 8-Bit Theater "Warriors of the Night, Assemble!" - Night Elven Priestess of the Moon
Posted by Clarp at 2004-10-2322:06:00
This is a great module! A quick question about the 'easter egg' SPOILER!! Being a non-game designer, I have no idea how to make my character equip the "dragon fists" that's in my inventory. I can't find the right 'proficiency' for it... what should I do? J
Posted by dashiel at on10/20/04
OK, one more little bugette. The first quest, rescuing the cleric from the bad guys worked as it was supposed to. Am now playing through again so I can make use of the Easter Egg. The first quest had a problem. Instead of being locked up the cleric was running around loose, yelling "get me out of here." Then I had no dialog to allow her to join up. Reloaded a couple of times, same results. I solved the problem by bashing the cage door even though she wasn't in the cage and got the "come with me" dialog. One other weird thing. On the road to the first quest. The bandits who attacked me started killing the local deer allowing me dispatch them easily. Hope I'm not bugging (no pun intended) you too much. Checked out your website (nice work on the anatomy, by the way) and you seemed like someone who likes your work to be perfect. I wouldn't go to all this trouble unless I thought that your mod was really well done.