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NWN MODULES

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Title  The Lord of Terror - The Diablo Campaign
Author  Tolitz Rosel
Submitted / Updated  09-28-2004 / 06-27-2007
Category  Dungeon Adventure
Expansions  CEP-1.50 Requires Community Expansion Project
Setting  Sanctuary
Gameplay Length  To explore everything that this module has to offer, 25 hours doesn't even scratch the surface :)
Number Players  There is no technical player limit, but any number more than 4 might be too crowded, especially for a single party.
Language  English
Level Range  A new level 1 character is recommended, they'll reach level 3 just by talking with the NPCs
Races  No race restrictions.
Tricks & Traps  Light
Roleplay  Light
Hack & Slash  Heavy
Classes  Support classes like rogues and bards might find this module too difficult if solo'ed. Non-melee classes should hire henchmen if possible. Fighter classes recommended.
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  Any
Max # Players  Any
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Teen
Movie Link  Movie files are included in the archive.
Alignments  This module caters mostly to good-aligned characters, but there are dialogue options for evil alignments, and alignment shifts via conversations
Gameplay Hours  25
Description
UPDATED 11/29/04 - Version 1.06 Long ago, the world of Sanctuary was ravaged by an eternal war between the angels of the High Heavens and the demons of the Burning Hells that had spilled over to the mortal realm. Thousands of years has passed since that great war, and the world of mortals has been flourishing. But an ancient evil is rearing its ugly head in Tristram, a small town in Khanduras. Now you have come back to Tristram, the place of your birth, because something deep inside you has beckoned you to return - and face your destiny... This module is a remake/reimagining of the original Diablo game published by Blizzard Entertainment in 1996, as well as its expansion Hellfire published by Sierra Online in 1997. This module is HEAVILY COMBAT-ORIENTED with very light role-playing. It is designed for single player but is totally accessible for multiplayer gaming.

Interviews

SubmittedTitleAuthor
2005-07-26Hall of Fame Interview With Tolitz Rosel (The Lord of Terror - The Diablo Campaign)Maximus

Files

NameTypeSizeDownloads
cep.tlkcep.tlk
Submitted: 09-28-2004 / Last Updated: 06-27-2007
tlk1.8Mb6870
The cep.tlk table associated with the CEP of this module. Only use this if you're having problems loading the module due to a missing custom .tlk table. Download this to your NWN's /tlk folder.
downloadsdownloads
Submitted: 09-28-2004 / Last Updated:
down--9496
Community Expansion Pack
lordofterror106x.rarlordofterror106x.rar
Submitted: 09-28-2004 / Last Updated: 05-04-2005
rar9.5Mb65365
--
View.php?view=Sounds.Detail&id=394View.php?view=Sounds.Detail&id=394
Submitted: 09-28-2004 / Last Updated:
Deta--10823
The optional music pack (129mb)

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
The Lord of Ter... (Full)Tolitz Rosel2004-05-17--UPDATED 11/07/04. Updated for CEP 1.50. This is the hak pack for The Lord of Terror - The Diablo C
SCORE OUT OF 10
9.73
217 votes
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SCREENS

Intense battle with the Fire Clan in the Catacombs!


A toolset view over the tranquil town of Tristram...


It's gonna get bloody with the Blood Knights in Hell!


The Lord of Terror - The Diablo Campaign


The sanctity of this place has been fouled!





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Comments (30):

1 2 3

Posted by Jedijax at on05/18/10
Hi, I would like to know if this module uses monster respawning on a regular basis. Hope someone can tell me. Thanks in advance.

Posted by learn1ng at on07/18/09
Great Module and had fun killing things with the hack n' slash

Posted by anjinsanroland at on07/01/09
I've registered to the site just to vote for this excellent work. Today I've finished LoT after playing for three days. My Paladin reached lvl 27. But the walkthough is unavailable right now. So I had a couple of quests unfinished.

Posted by Harelquinn at on04/06/09
Um ..see above post .... thats how you get it to work with NWN 169 and CEP 2.2. and follow the link in Rycalawre previous post to get the CEP critical files and then find a copy of CEP 151. It will work alongside with your current CEP 2.2. As someone pointed out earlier it could take the Author a great deal of time and work to bring it up to date. It took me twenty minutes to DL what I needed and install.

Posted by some_freak at 2009-04-0714:38:21    
if anyone is reading this, first of all please don't flame me for posting on something old. This could really be useful should it be updated for CEP 2.2 and 1.69. I am sure MANY people would enjoy playing this through. just puttin it out there, maybe someone can do this- I have neither the time nor the knowledge to do so but would appreciate any work towards this. :) _________________________ I lolzorz @ j0ur paffetik gramerz!

Posted by Harelquinn at on04/06/09
Hey Thanks Rycalawre for the link there, that worked a treat. I had a slight problem with the CEP 152 install. The full list of HAK files needed to run the mod are - cep2da.hak cep1patch.hak cep1patch150.hak cep1patch152.hak cepanatomy.hak cepbaseitem.hak cepcreature.hak cepplace.hak cepportrait.hak ceptexture.hak The last six of these are NOT in the CEP Critical Files .zip, you have to install earlier CEP version to get them. Heres what I did to get the mod working - 1. Follow the link 2. DL the CEP critical files, unzip and put them in you NWN HAK folder. 3. Full Install CEP v. 150 or 151 (I used 151) and this will place the rest of the missing files in your HAK folder. For some reason CEP 152 full install does NOT have the missing files. 4. Play! So far everything works well, I still have CEP 2.2 installed and nothing is conflicting ... Thanks again Rycalawre and also the Authors of Tortured Hearts II for listing how to fix this ... Im off to the Cathedral :)

Posted by Lirianne at 2009-03-2021:39:37    
It's a shame that the very detailed and helpful walkthrough that Tolitz had up and running for a long time has gone completely offline. I went through this great piece of work no less than two years ago, and now that I decided to give it another shot, I completely forgot how to solve certain key quests. Any kind soul who happens to be well versed in this awesome module could remind me how to enter the Temple & Caverns at the Forest of Khanduras? (and I bet I'll slap my forehead and yell "but of course!" when someone tells me!)

Posted by Govik_420 at 2009-02-2314:43:26    
I want to get this working too. How have some of you made this work are you just running earlier versions of the game. They deff need to update this to cep 2 and 1.69

Posted by Hockeygod9911 at 2009-02-1720:05:10    
i take it back (saw the custome talk file download), its missing about 10 hak files apparently, this sucks, i want to play so badly.

Posted by Hockeygod9911 at 2009-02-1719:57:16    
I really do hope you update the game for 1.69 and the current CEP, cause i want to play this, and im having one hell of a time trying to get this up and running. Keep getting a missing custom talk file or something, ive downloaded almost a dozen files in an attempt to play this, alas nothing has worked so far.

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