extradimensional demi-plane acessible via a city building entrance by brave adventurers only
Gameplay Length
Average multiplayer stay time is 15 minutes to 2 hours.
Language
English
Level Range
Monster Arena is level+gear balanced with adjustable monster power and count. This module can level characters up to level 120 worth of XP. Single level increments to level 40 plus a hacker's menu with 5-10 level increments to level 120.
Races
Any.
Tricks & Traps
Medium
Roleplay
Light
Hack & Slash
Heavy
Classes
Any
Scope
Dependant on Module
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
Any
Max # Players
Any
Min # Players
Any
Min Character Level
Any
Content Rating
Teen
Alignments
Any. Includes Alignment Changer. Monster arena contains only evil creatures or nonsentient true neutral monsters. Undead, vermin, constructs, and demons are particularly plentiful.
The ultimate character creation and customization module. You may create a character, make him/her any level you so choose and equip that character with any gear you wish from all the standard items in the standard NWN game and the HotU + SoU expansions plus many more custom items. There is also a pawn shop that collects copies of unique custom items from the inventories entering players. You may also change your alignment to any that you choose and tweak your ability scores. This is all done in a fully fleshed out setting with NPC's and navigational aids. There is also a large PvP Arena and a script powered level + gear balanced monster arena with customizable difficulty via adjustments to average party level and total party level. In addition there is a rogue training house to test your rogue's lock picking and trap skills and a testing hall to benchmark your character's battle capabilities with combat dummies and archery targets.
The download links are broken. :( _________________________ "Never laugh in the face of a live dragon." - Bilbo Baggins
Posted by wyverns at 2006-07-02 20:42:11 Voted 10.00 on 07/02/06
I love it!!
Posted by silvanthea at 2006-06-18 17:14:44 Voted 9.00 on 06/18/06
Great Module
Posted by blaze007 at 2006-04-06 13:46:50 Voted 9.50 on 04/06/06
Nicely done
Posted by Vezeraf ( 65.145.xxx.xxx ) at 2005-08-03 21:21:38
I also have that problem. Hakpak link is a zipped version of the mod instead of a rar.
Posted by frankie at 2005-08-03 08:58:39 Voted 9.50 on 08/03/05
Easily the best store/trainer mod on the Vault. Only defect: most of the custom items (imported from other people's mods) have blank or misspelled description text.
This plus Forge of Wonders covers 95+% of all character building needs.
Posted by Steve_Savicki at 2005-08-02 19:47:53 Voted 10.00 on 08/02/05
I can't believe I didn't do this earlier. _________________________ Steve's Characters - please don't forget to vote on them if you play them.
Thanks,
Steve
Posted by NeoMandalore ( 67.114.xxx.xxx ) at 2005-08-02 17:37:32
The hakpak link just brings up the mod again for me. Anyone else have that problem?
Posted by [email protected] ( 220.137.xxx.xxx ) at 2005-07-09 01:58:20
nice
Posted by ASH1951 at 2005-07-07 17:42:46 Voted 9.75 on 07/07/05
Best character development module around
Posted by TheSnowman at 2005-06-12 08:29:43 Voted 9.75 on 06/12/05
I have some requests. First, I think it might be better to split up the central store area into multiple areas to avoid slowdown from all those merchants. Second, it would be nice to split up the scroll store into divine and arcane scrolls, maybe even by level range (arcane 1-3, 4-6, 7-9, etc). This would make it much easier to find spells.
Overall I really like this mod and I use it quite a bit to test out character builds and when I feel like skipping the first chapter or two of the OC. Thank you for your hard work building this module.
Posted by Tai_Chi at 2005-03-27 20:09:50 Voted 8.50 on 03/27/05
Yeah, armor gets armor ac, boots get deflection, etc. I found out the armor type is predefined by the by the item. That means my people that can't use a shield will never know the ac benefit of shield AC. ;/
Oh great Inca, when will the new masterpiece of divine inspiration be witnessed, experienced & DOWNLOADABLE?
;)
Posted by ummmm..... ( ..xxx.xxx ) at 2005-03-01 15:51:00
"I have yet to see items that are not shields with AC bonus type of shield"
you mean like a pair of boots with a bonus to shield ac? that isn't actually possible, each item type can have only one type of ac bonus on it (well maybe with some special scripting?)
if you didn't mean that then just ignore this post :)
Would you update the items in the shop to reflect what is being used?
I see +7 items, not many servers have higher enhancements on items except for attributes & skills. There's keen kama's, kukri & rapiers for dev. crits/weapon masters, keen weapons in the 20 x3 & 20 x4 crit. range. Weapons seem to have a rainbow of elemental damage - 1d6 of acid/cold/electric/fire or more, but rarely have additions to the other types of damage. Non-weapons almost always have AC bonuses & haste. I have yet to see items that are not shields with AC bonus type of shield. I would love it if there were items with a combination of immune to death, immune to level drain & immune to necromancy but the spellcasters union banned immune to necro a long time ago. :(
TY, great work, I bow to the Great Inca!
Posted by GreatInca ( 216.138.xxx.xxx ) at 2005-01-14 17:19:00
Oh yeah this version is pretty much final except for minor bug fixes (like outdated descriptions).
My current WIP has the CEP integrated and already am almost doubling the monster variety in the monster arena. I will be put up as a separate module.
The entry, training, and entry hall are 1 are in the new CEP version and i'm also going to integrate and customize the forge of wonders. THere are 5 rooms in the 6x6 consolidated area - Entry (2x3), Training (2x3), Merchant (4x3), Doorways (2x2), NWN Campaign Gate (2x1), and Forge (2x3)
Posted by GreatInca ( 216.138.xxx.xxx ) at 2005-01-14 17:14:00
I checked the file and it is the up to date one. I know I forgot to update the readme sign. I'll go update it. I forgot to look at the module's description field. All 3 are copies of the readme. I think the module's description is for the new version but I updated the module description inthe mod page and the readme file but forgot to in the module description. THe readme sign inside the module is old and obsolete. I'll update it all and re-upload. The module itself is up to date though.
Not sure if your mod was updatd properly. From what I can tell, the Readme file was updated, but the .MOD file doesn't actually reflect the changes you mentioned. Perhaps you could look into this?
Nonetheless, good work. I prefer this to the one listed in the Hall of Fame actually :)
Not sure if your mod was updatd properly. From what I can tell, the Readme file was updated, but the .MOD file doesn't actually reflect the changes you mentioned. Perhaps you could look into this?
Nonetheless, good work. I prefer this to the one listed in the Hall of Fame actually :)
Posted by GreatInca ( 69.78.xxx.xxx ) at 2005-01-08 21:42:00
Hi finally regained enough interest inthis game to work on this module again. Here are the changes (cumulative since SoU):
Monster Arena Redesigned. It is 8x8 now. Fully lit.
Testing Hall Rediesigned. It is 8x8 Desert now.
Monster Arena countrols are now behind two doors that are locked but open for PCs only.
Huaman Leung Chung is now summoned to help fight the monsters instead of to fight you. Multiple instances can be summoned. Talk to him or his pet to unsummon all instances.
Quer floor plate changed to a query globe.
Combat Dummies and archery targets in the testing hall now go up to AC 80.
Added HotU standard pallette items to the merchant shops.
Added some HotU custom items to the merchant shops.
Added the dye mirror to the Merchant Hall.
Added 'Merrys Merry Weres' and 'Pippin's Pawn Shop'to the Merchant Hall
Items sold to the shops are removed from their inventory (new unique items are scanned and copied to the pawn shop upon module entry).
'Merry's Merry Weres' stocks all of Huaman Leung Chung's Items
Chests in 'Fantastica' are now empty 'custom chests' for you to put your own toolset created items in if you don't know how to do stores. If you do then the best place is Merry's Merry Weres.
Module scans your inventory upon entry and adds items not in the module's shops to the pawn shop's inventory. Ignores Super-uber and hacker items and filters and cleans stolen, plot, cursed, and undroppable flags, identifies unidentified items, recharges charged items, and resets stack size (99 for arrows 1 for all other).
Items added to the pawn shop from character are script-powered 'infinite' (by copying the item back to the pawn shop) as an infinite fag can't be set in script.
(Important fix from beta): Module no longer destorys items or send items to the pawn shop if they dropped, bartered, or placed in a chest (it has to be lost by a PC and given/sold to a store).
Added the DMFI Emote Wand
DMs Start in the DM forest.
Posted by Cel ( 66.142.xxx.xxx ) at 2004-09-27 20:22:00
Hi Huaman, I've been using your mod forever, I love the introduction of the fairy (even though I hate her sometimes), but do you really think the (lost item) script to make all items dissapear when traded/dropped need to be there? i'm trying desperately to get rid of that line of script, but I have no idea where it is, can you please tell me what to edit? because I built my module on top of yours, so that I already had a library of items and things. So I really need to know how to edit that line of script. thanks~
Posted by Cel ( 66.142.xxx.xxx ) at 2004-09-27 20:22:00
Hi Huaman, I've been using your mod forever, I love the introduction of the fairy (even though I hate her sometimes), but do you really think the (lost item) script to make all items dissapear when traded/dropped need to be there? i'm trying desperately to get rid of that line of script, but I have no idea where it is, can you please tell me what to edit? because I built my module on top of yours, so that I already had a library of items and things. So I really need to know how to edit that line of script. thanks~
Posted by I need help please ( 68.254.xxx.xxx ) at 2004-07-07 21:22:00
I don't know how to open this file, nor where to put it. Do i need to download a file to open it, unzip it, or something. Please help soon, I don't understand what to do.
Brilliant module, but are there any more updates planned?
Posted by . ( 141.158.xxx.xxx ) at 2004-06-10 10:39:00
There are some missing hotu items, the one that comes to mind is the "invisible death" light armor. does this module have all hotu items, and if not, will it be updated to contain the entire item set?
Posted by William Hart ( 67.173.xxx.xxx ) at 2004-05-14 00:28:00
Hello, how are you sir?
My question is about leveling to 120. It will level me fine too level 40 but however it does not go to 120. Is there a problem in the mod?