For beginning characters, advances through 9th or 10th level
Races
All - see Readme
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
All - see Readme
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Good or neutral
Description
Foreigners are not permitted in the City of Kerendas during Midwinter Festival, or at least not without special permission. And yet, you receive a mysterious invitation and can only guess at its origins. You decide to investigate, to see first-hand what Midwinter Festival rituals are performed, and to find out who has called you so far from home. This lengthy, story-driven module is intended as a single player game with more than 20 hours of play. This game includes a large, detailed city map, and is intended for new, first level characters. The game also now requires a small hak pack as shown below. See the Readme file for details.
Posted by Jamro at 2011-07-19 02:14:29 Voted 9.75 on 07/19/11
Played this ways back, but forgot to vote. Great stuff!
Posted by snowdog at 2011-03-04 17:11:13 Voted 8.75 on 03/04/11
I must disagree completely with Rollory2. This is well balanced for fighter types. Actually one of the more balanced mods I have played. Perhaps not suited for mages. Also what auto level? I started at level 1, and had to do a bunch of simple quests, and kill some rats to make level 3.
I never had any significant pain with my Dwarven fighter. The final batle did work. You just have to wait for all sides to finish their conversation. Maybe you need to walk around to make everyone is visible to trigger the conversation, but it worked for me. I did it as a straight fight and it was a good battle only three other good guys standing at the end and only because I dropped some healing on one of the underlings.
It was also refreshing to have a more living city again after playing rather dead feeling Vis et Virtus.
This is a solid city adventure. Very good use of Journal. Fights have a good progression if you follow them in order (priority in Journal).
In the new description format, the guidelines and cautionary statements that the author has highlighted in the Readme no longer appear on the main page. Therefore, these extracts are repeated here for your convenience:
---
This adventure is designed to be highly challenging. It is strongly recommended that you take some precautions to fight intelligently, and to frequently use items that you may
acquire during the game, including potions and other unique items. You should also consider buying more of these items when the opportunity presents itself.
Please save often! This is a lengthy game, and accidents occur. You may wish to save and reload from previous saves. Untimely crashes are always possible with this engine as well, so do yourself a favor and don't lose the time you invest in game play.
---
In summary, if difficult combat is not your cup of tea, try another module. There are plenty!
Checking in and now looking forward to Dragon Age 2. Enjoy, all!
-Marc
Posted by daddy lewis at 2010-07-17 13:44:37 Voted 10.00 on 07/13/10
Good Afternoon Marc,
Well done on Midwinter Festival, Midsummer Knight and Midnight Calling! I enjoyed all and really, really thank you for the 'boots of speed' in MNK. I found two things in MNC that struck me and one was hilarious. That's when the Ogre Berserkers in the barn, SE Desert, literally flopped down and went to sleep after my PC told them they were relieved. Now that was funny! Kama then promptly shot them without my PC telling her to. What's with her? The other was the sky writing in Ra's Temple. It was totally unexpected. Nice touch. One more thing, (spoiler), was putting Alovina's note in the skull. I couldn't leave Yylarium until I'd read it. That was very devious. The only sad thing I have to say is the episodes, for me, were too short. I seemed to just get into them when they came to an end. Wish they all had been longer.
To save time, I'm going to post these same comments on the NWN websites for your games and cast my vote of ten for all three. I haven't checked yet but will now, to see if you have any other endeavors available.
Thanks again, Marc, for all of your hard work for us gamers and your personal assistance to me when asked.
Daddy Lewis
Posted by daddy lewis at 2010-07-13 09:52:01 Voted 10.00 on 07/13/10
I enjoyed Midwinter Festival but would like to make one point and that is due to the size of the city it would have beneficial to us players if there had been an item or two with 'haste' attached. It was a bit tedious having to walk the confines of the city at a slow walk.
All in all a well thought out game with some humour at times. An enjoyable experience.
Daddy Lewis
Posted by daddy lewis at 2010-07-08 13:21:29 Voted 10.00 on 07/13/10
Good Afternoon Marc,
I've decided, after reading a review and comments from players, to try your game Midwinter Festival. However, before I do, I have a question:
You make note in your readme as to needing patch 1.65 for NWN. I currently have 1.69. Is your game still playable with this version? Midsummer Nights Dream has the same comment concerning the patch.
Thank You,
Daddy Lewis
Posted by Copperhawk at 2010-06-26 12:52:55 Voted 9.75 on 06/26/10
A very entertaining game but I encountered a bug. The restless dead cannot be completed because the ghoul lord is never appeared for some unknown reason. Other than that the game is very smooth.
Posted by dachrisma at 2010-02-25 12:20:31 Voted 9.75 on 02/25/10
A good and sometimes suprising story. I have found no bugs.
The author is really helpful and kind. Thanks a lot.
Posted by shuurai at 2009-11-12 19:06:43 Voted 9.25 on 11/12/09
Cool story... combat seemed pretty well balanced for the most part, aside from a couple of tough spots; but I think that was due in large part to my doing things out of order. More on that later. It was a good challenge, but nothing impossible about it.
(spoilers)
My chief complaint about this mod is that the author seems to assume a certain order for doing things, but it's very easy to get things out of order. For example, I found my way into the levels under the temple, and was a bit surprised that my character knew all about the Shadow Crystal, because that was the first I'd heard of it. Kind of like watching a movie and having people whisper the plot to you ;)
Also, in a lot of conversation the PC mentions their "companions" but I never had any henchmen.
My only other complaint is that the final battle is extremely anti-climactic... the phoenix egg is just way overpowered. My monk simply stood back and hit him over and over again with the egg, and it was over in a matter of minutes. Never took a hit.
Posted by edosan at 2009-09-14 14:14:51 Voted 9.25 on 09/14/09
Excellent trilogy with a good story. I hope to play it again someday.
Posted by edwardocracy at 2009-07-16 12:30:28 Voted 9.00 on 07/16/09
I quite liked this module. I started with a higher level character so it wasn't that challenging for me.
The thing I like most is that the module makes no assumptions about your background and yet manages to tell a nice story.
This is important to me because I like carrying the same character around to multiple modules, so it bothers me when modules refer to my brothers/sisters/relatives/etc.
In the new description format, the guidelines and cautionary statements that the author has highlighted in the Readme no longer appear on the main page. Therefore, these extracts are repeated here for your convenience:
---
This adventure is designed to be highly challenging. It is strongly recommended that you take some precautions to fight intelligently, and to frequently use items that you may
acquire during the game, including potions and other unique items. You should also consider buying more of these items when the opportunity presents itself.
Please save often! This is a lengthy game, and accidents occur. You may wish to save and reload from previous saves. Untimely crashes are always possible with this engine as well, so do yourself a favor and don't lose the time you invest in game play.
---
In summary, if difficult combat is not your cup of tea, try another module. There are plenty!
Checking in and looking forward to Dragon Age origins. Enjoy, all!
I just sent you an email with a solution. Best would be to find the runes you need, but there's a script you can use to create an extra one if you really need it.
Glad you're enjoying it!
-Marc
Posted by rozaren at 2009-04-22 19:16:48 Voted 10.00 on 04/22/09
This is so far and by far prob the best module I have played so far only prob my fault but I am stuck...
so don't read on if you haven't started yet...
I thought I HAD all the elemental runes and I have checked all the places that they are suppose to be but no dice! Is there any way past this?
Can someone help ... in 'any' way? Don't want to have to go back to a save it was to long ago ... I know my bad!
When you first meet lord Vendrill in the Serpentine tavern is he supposed to teleport away leaving you to fight his lieutenants because he says something to that effect before joining in the already too hard fight is this a bug or are you meant to kill him there. 6thlevel fighter vs Vendrill + lots of minions = too high challenge level.
Posted by jml at 2008-04-06 13:46:37 Voted 10.00 on 04/06/08
A 10, just for one of my favorites around. I was really surprised and amazed by such a quality, imagination, writing and the very " the author is a player himself " feeling you get as soon as you run into a few ideas he had to make your journey easier and funnier, very surprised by the quality of the very first module already, as It's most of the time the training one, the scratchy feeble one before the masterpiece. The story is one of those who interest me the most from the few I went through within the NWN world. The writing is strong, smart, with many dialog options and everyone of them followed 'till the different endings. Any time something happens, you feel like you've never seen it before. I mean, almost... And if you ever come to a dream as you're playing this module, be careful as it might simply... happen.
Marc Price, the author, not only wrote a very intensive storyline here, but, as if it wasn't enough, he really took care of providing one of the most difficult combats I ever faced. Nothing like tons of easy ones jumping on you from nowhere at the same time, but just one or maybe two, but... strong, the kind you can see from a distance... but doesn't run away. And even keeps talking about this and that as you're approaching, you and your weapons. You know, the confident kind. Well, they ended up dying at some point anyway, as being a hero I'm supposed to make this world better. But so did I, a couple of times.
One thing I'll remember here was entering that village and thinking that could be a real one. Those people were so true, walking, chatting, arguing, shouting.... Almost breezing. And if you ever happen to talk to some beautiful witch, beautiful but seated, you'll realize when you're done speaking that you have to get up. As Marc made you seat to talk to her...
Simple, human, elegant. Necessary.
Essential.
This is where I see the difference. Another trigger from 5000, just for something which is not plot-important. So you think you could just skip that one. Some do. Some don't. Huge difference. A difference between laziness and talent. Or passion. Or desire. Enjoy. As much as the goblins...
As much as I loved Part 1 & 2, I didn't feel as much about the 3rd one and I hope I will be forgiven for saying this. My cleric ( perfect class in my opinion. ) was probably so exhausted after all she went through, she couldn't see the beauty of anything anymore.
I had the best time.
Thanks Marc. _________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by madarchon at 2008-01-04 21:58:31 Voted 9.25 on 01/04/08
Great! _________________________ "They're not taking advantage of me! I'm the one taking advantage of them!
I'm the one using them for my own benefit!"--VICE BOZEG
Posted by Rosa at 2007-08-27 12:08:34 Voted 9.75 on 08/27/07
Great! Especially the conversations, philosophies etc
Posted by Rosa at 2007-08-27 12:04:58 Voted 9.75 on 08/27/07
good!
Posted by dwong1207 at 2007-08-20 20:28:46 Voted 10.00 on 08/20/07
I just finished the module and I thought it was simply amazing. I love the story; it was like a mystery unfolding. It was tremendously well written. I appreciate the attention and detail you put into the module. It reminds me of the OC! I'm looking forward to pt. 2.
The city might have been a little big, but what do you expect with a city. It was kinda overwhelming at first, but I think it fits in very well. Thanks for a great module.
Posted by dwong1207 at 2007-08-17 15:38:02 Voted 10.00 on 08/20/07
I'm almost through with module, but I haven't seen the henchman anywhere? Where do I find "notable"?
Posted by Rosa at 2007-08-12 09:13:43 Voted 9.75 on 08/27/07
Finished the module today. Loved the story, the exploring and the henchman. Thought the fights were sometimes very difficult, but not impossible.
Read the second spoiler in the Readme again. It spells out exactly what you need to do to reach the lower part of the temple. Send me a mail at [email protected] if you need more help.
Have fun!
-Marc
Posted by Rosa at 2007-08-05 14:53:40 Voted 9.75 on 08/27/07
Hi, I have exactly the same problem as NewJerseyThoams. I also cleaned out both sides and searched with the tab key, but can't find a messenger, nor a warehouse key!! I reread the readme like you said, but it doesn't solve the problem that there are just NO messengers or keys in the temple, which I really need first! I'd hate to start again :( because until now the module has been much fun :)
Posted by Morgennes at 2007-08-05 09:34:38 Voted 8.25 on 08/05/07
Hi Marc,
I did you mod with an elven LG Monk, and ended 9th lvl - but I couldn't finish "the fixer" quest... I guess I must have missed one of your elemental rune stone...
I liked the story, but found the city a bit huge. I took "notable" with me some times, but left her when she reached 4th lvl because she died all the time.
Found a little bug with a conversation with Muffin.
Anyway, thanks a lot !!!
Morgennes
(May be, if you have the time, I would like to know how to enter the last rooms in the South End buildings, and end "the fixer" quest - thanks !"
Posted by Meredyv at 2007-08-01 17:45:49 Voted 8.00 on 08/01/07
better equipment would have been not bad (i played monk), my character was saving all his money for the next mod.. experienced a bug when i saved and reloaded in the
**spoiler**
last hall, where the last battle occured, when the factions where discussing
Posted by Elhanan at 2007-06-16 01:32:27 Voted 9.00
MikeLM9215 - Again, I disagree. While not as polished as the sequels, one hardly needs to be a Tank to get to the rest of the story.
Posted by MikeLM9215 at 2007-05-10 08:30:34 Voted 7.50 on 05/10/07
Like the majority of the beginning, but it became way too tough for even a tank by the end, losing much of its appeal. Some of it was outright confusing and made no sense. Certain quests didn't need to be in order. Some good detail. _________________________ The road to Ravenloft is paved with good intentions.