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NWN MODULES

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Title  Midwinter Festival
Author  Marc Price
Submitted / Updated  03-02-2003 / 06-28-2006
Category  City Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The Imperial City of Kerendas
Gameplay Length  20-30 hours
Number Players  Designed and balanced for single player
Language  English
Level Range  For beginning characters, advances through 9th or 10th level
Races  All - see Readme
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  All - see Readme
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Good or neutral
Description
Foreigners are not permitted in the City of Kerendas during Midwinter Festival, or at least not without special permission. And yet, you receive a mysterious invitation and can only guess at its origins. You decide to investigate, to see first-hand what Midwinter Festival rituals are performed, and to find out who has called you so far from home. This lengthy, story-driven module is intended as a single player game with more than 20 hours of play. This game includes a large, detailed city map, and is intended for new, first level characters. The game also now requires a small hak pack as shown below. See the Readme file for details.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2005-02-26Stravinsky8.44Excellent story, fun combatSome areas a bit too large, a few minor oddities

Interviews

SubmittedTitleAuthor
2005-09-27Hall of Fame Interview with Marc Price (Midnight Calling)Steve Savicki
2005-07-01Interview with Marc Price (Hall Of Fame Author)Maximus

Files

NameTypeSizeDownloads
Marc_Price06Readme_for_MWF.txtMarc_Price06Readme_for_MWF.txt
Submitted: 03-02-2003 / Last Updated: 02-06-2005
txt10.97Kb37768
--
Midwinter_Festival_v201.zipMidwinter_Festival_v201.zip
Submitted: 03-02-2003 / Last Updated: 02-06-2005
zip2.5Mb40611
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
Airships! v1.1Some_ux2004-04-19--Some choose to travel by sea, others prefer to sail the heavens.This hak will add both docked and �f
SCORE OUT OF 10
9.27
239 votes
View Stats
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Comments (30):

1 2 3

Posted by Marc at 2009-07-2616:49:56    
Thanks, edwardocracy. Glad you enjoyed it! Best, -Marc

Posted by edwardocracy at on07/16/09
I quite liked this module. I started with a higher level character so it wasn't that challenging for me. The thing I like most is that the module makes no assumptions about your background and yet manages to tell a nice story. This is important to me because I like carrying the same character around to multiple modules, so it bothers me when modules refer to my brothers/sisters/relatives/etc.

Posted by Marc at 2009-07-0208:44:34    
In the new description format, the guidelines and cautionary statements that the author has highlighted in the Readme no longer appear on the main page. Therefore, these extracts are repeated here for your convenience: --- This adventure is designed to be highly challenging. It is strongly recommended that you take some precautions to fight intelligently, and to frequently use items that you may acquire during the game, including potions and other unique items. You should also consider buying more of these items when the opportunity presents itself. Please save often! This is a lengthy game, and accidents occur. You may wish to save and reload from previous saves. Untimely crashes are always possible with this engine as well, so do yourself a favor and don't lose the time you invest in game play. --- In summary, if difficult combat is not your cup of tea, try another module. There are plenty! Checking in and looking forward to Dragon Age origins. Enjoy, all! -Marc

Posted by Marc at 2009-04-2406:49:50    
Hi Rozaren, I just sent you an email with a solution. Best would be to find the runes you need, but there's a script you can use to create an extra one if you really need it. Glad you're enjoying it! -Marc

Posted by rozaren at on04/22/09
This is so far and by far prob the best module I have played so far only prob my fault but I am stuck... so don't read on if you haven't started yet... I thought I HAD all the elemental runes and I have checked all the places that they are suppose to be but no dice! Is there any way past this? Can someone help ... in 'any' way? Don't want to have to go back to a save it was to long ago ... I know my bad! might email too - this is eating me...;p _________________________ ****** OOK! ******

Posted by neskind at 2009-03-1520:26:57    
When you first meet lord Vendrill in the Serpentine tavern is he supposed to teleport away leaving you to fight his lieutenants because he says something to that effect before joining in the already too hard fight is this a bug or are you meant to kill him there. 6thlevel fighter vs Vendrill + lots of minions = too high challenge level.

Posted by jml at on04/06/08
A 10, just for one of my favorites around. I was really surprised and amazed by such a quality, imagination, writing and the very " the author is a player himself " feeling you get as soon as you run into a few ideas he had to make your journey easier and funnier, very surprised by the quality of the very first module already, as It's most of the time the training one, the scratchy feeble one before the masterpiece. The story is one of those who interest me the most from the few I went through within the NWN world. The writing is strong, smart, with many dialog options and everyone of them followed 'till the different endings. Any time something happens, you feel like you've never seen it before. I mean, almost... And if you ever come to a dream as you're playing this module, be careful as it might simply... happen. Marc Price, the author, not only wrote a very intensive storyline here, but, as if it wasn't enough, he really took care of providing one of the most difficult combats I ever faced. Nothing like tons of easy ones jumping on you from nowhere at the same time, but just one or maybe two, but... strong, the kind you can see from a distance... but doesn't run away. And even keeps talking about this and that as you're approaching, you and your weapons. You know, the confident kind. Well, they ended up dying at some point anyway, as being a hero I'm supposed to make this world better. But so did I, a couple of times. One thing I'll remember here was entering that village and thinking that could be a real one. Those people were so true, walking, chatting, arguing, shouting.... Almost breezing. And if you ever happen to talk to some beautiful witch, beautiful but seated, you'll realize when you're done speaking that you have to get up. As Marc made you seat to talk to her... Simple, human, elegant. Necessary. Essential. This is where I see the difference. Another trigger from 5000, just for something which is not plot-important. So you think you could just skip that one. Some do. Some don't. Huge difference. A difference between laziness and talent. Or passion. Or desire. Enjoy. As much as the goblins... As much as I loved Part 1 & 2, I didn't feel as much about the 3rd one and I hope I will be forgiven for saying this. My cleric ( perfect class in my opinion. ) was probably so exhausted after all she went through, she couldn't see the beauty of anything anymore. I had the best time. Thanks Marc. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by madarchon at on01/04/08
Great! _________________________ "They're not taking advantage of me! I'm the one taking advantage of them! I'm the one using them for my own benefit!"--VICE BOZEG

Posted by Rosa at on08/27/07
Great! Especially the conversations, philosophies etc

Posted by Rosa at on08/27/07
good!

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