For beginning characters, advances through 9th or 10th level
Races
All - see Readme
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
All - see Readme
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Good or neutral
Description
Foreigners are not permitted in the City of Kerendas during Midwinter Festival, or at least not without special permission. And yet, you receive a mysterious invitation and can only guess at its origins. You decide to investigate, to see first-hand what Midwinter Festival rituals are performed, and to find out who has called you so far from home. This lengthy, story-driven module is intended as a single player game with more than 20 hours of play. This game includes a large, detailed city map, and is intended for new, first level characters. The game also now requires a small hak pack as shown below. See the Readme file for details.
I just finished the module and I thought it was simply amazing. I love the story; it was like a mystery unfolding. It was tremendously well written. I appreciate the attention and detail you put into the module. It reminds me of the OC! I'm looking forward to pt. 2. The city might have been a little big, but what do you expect with a city. It was kinda overwhelming at first, but I think it fits in very well. Thanks for a great module.
Posted by dwong1207 at on08/20/07
I'm almost through with module, but I haven't seen the henchman anywhere? Where do I find "notable"?
Posted by Rosa at on08/27/07
Finished the module today. Loved the story, the exploring and the henchman. Thought the fights were sometimes very difficult, but not impossible.
Posted by Marc at 2007-08-0615:36:18
Hi Rosa, Read the second spoiler in the Readme again. It spells out exactly what you need to do to reach the lower part of the temple. Send me a mail at marcsprice@yahoo.com if you need more help. Have fun! -Marc
Posted by Rosa at on08/27/07
Hi, I have exactly the same problem as NewJerseyThoams. I also cleaned out both sides and searched with the tab key, but can't find a messenger, nor a warehouse key!! I reread the readme like you said, but it doesn't solve the problem that there are just NO messengers or keys in the temple, which I really need first! I'd hate to start again :( because until now the module has been much fun :)
Posted by Morgennes at on08/05/07
Hi Marc, I did you mod with an elven LG Monk, and ended 9th lvl - but I couldn't finish "the fixer" quest... I guess I must have missed one of your elemental rune stone... I liked the story, but found the city a bit huge. I took "notable" with me some times, but left her when she reached 4th lvl because she died all the time. Found a little bug with a conversation with Muffin. Anyway, thanks a lot !!! Morgennes (May be, if you have the time, I would like to know how to enter the last rooms in the South End buildings, and end "the fixer" quest - thanks !"
Posted by Meredyv at on08/01/07
better equipment would have been not bad (i played monk), my character was saving all his money for the next mod.. experienced a bug when i saved and reloaded in the **spoiler** last hall, where the last battle occured, when the factions where discussing
Posted by Marc at 2007-07-0705:00:15
Elhanan, Riona, taejin, A belated thank you! -Marc
Posted by Elhanan at 01:32:27 Voted9.00
MikeLM9215 - Again, I disagree. While not as polished as the sequels, one hardly needs to be a Tank to get to the rest of the story.
Posted by MikeLM9215 at on05/10/07
Like the majority of the beginning, but it became way too tough for even a tank by the end, losing much of its appeal. Some of it was outright confusing and made no sense. Certain quests didn't need to be in order. Some good detail. _________________________ The road to Ravenloft is paved with good intentions.