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NWN MODULES

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Title  Saleron's Gambit: Chapter 1, v. 2.00
Author  Tiberius209
Submitted / Updated  10-16-2004 / 06-07-2007
Category  Dungeon Adventure
Expansions  CEP-1.53 Requires Community Expansion Project
Setting  Forgotten Realms - near Silverymoon
Gameplay Length  2-4 hours
Language  English
Level Range  New character
Races  Any, but human is preferred
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  Any - spell casters may need to have a strong familiar or Summon Animal I as an initial spell
Scope  Small
DMNeeded  Part of Series
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  Any
Gameplay Hours  02
Description
You've grown up an orphan in the care of your abusive uncle who has steadfastly refused to provide any information regarding your parents or where you have come from. When a mysterious stranger comes to town, however, you are provided a few tantalizing clues as to your past... and the means to escape your miserable existence.

Features:
For new 1st level characters
Single player module
Low treasure module
User-selectable rest system
Wandering monsters during rest
Entire chapter played at 1st level
No respawning possible

New Major Improvements in Version 2.0!
* Corrected a load of spelling errors and bugs
* Updated to CEP 1.53
* Redrew several maps - no more 16x16 areas
* Placed many new placeables and sound objects
* Adjusted lighting on most maps
* Added a hakpak that combined The Amethyst Dragon�s three colored icon hakpaks
* Rewrote numerous dialogues to clean them up and break some of the longer nodes out
* Reworked many of the heavily scripted encounters to be much cleaner and more professional
* Implemented a three-tiered resting system selectable at the outset of the module in the dm conversation
* Added new class-specific goodies
* Reworked many of the journals
* ... and more!


Interviews

SubmittedTitleAuthor
2007-05-28Hall of Fame Interview - Tiberius209 (Saleron's Gambit)Berliad & QSW

Files

NameTypeSizeDownloads
Salerons_Gambit__Chapter_1_v2_00.zipSalerons_Gambit__Chapter_1_v2_00.zip
Submitted: 10-16-2004 / Last Updated: 07-27-2006
zip1004.42Kb10240
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
SG Series HakPakVarious2006-07-23--This is a hak full of goodies I've culled from the Vault that will be useable on all of the Version
SCORE OUT OF 10
9.46
111 votes
View Stats
Cast Your Vote!

AWARDS



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SCREENS

The old version of the inn in Guerron's Cross


The new and improved version of the inn in Guerron's Cross


One of the many cool new nuggets added to the game: Ranger Tracking





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Comments (258):

  1  2  3  4  5  6 .. 9 Next>

Posted by nath at 2012-07-17 12:25:48    Voted 9.50 on 07/17/12
Enjoyable module. I had previously played the old version, but the newer one looks much better.

Posted by robert_t_walker at 2012-07-07 21:34:31    Voted 10.00 on 07/07/12
Outstanding start to a series. Beautifully crafted, and great pacing.

Posted by Steve_Savicki at 2012-06-11 20:53:33    Voted 9.25 on 06/11/12
-.25: Item Strip
-.25: Obnoxious language
-.25: Map to castle was unclear to use.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Tiberius209 at 2011-08-16 11:45:57    
Berliad? Wow a blast from the distant past... Good to see you around again.

Posted by Berliad at 2011-08-14 18:47:51    Voted 9.50
Just posting to say I had no trouble playing through this module using NWN 1.68. Had to download the 1.68-compatible CEP 1.52, and then "upgraded" that to CEP 1.53. It's a bit of a runaround, but it works fine.

Also, this was my second time playing through, and the magic is still there. This is such a fun, unique module to play. Somehow, probably because it's so rare to have to do it (I wouldn't want to do it every time), I really enjoyed running around town trying to scrounge up 20 gp so I could buy some gear. Hint: sell your books! And that gear turned out to be studded leather armor and a club! Yikes. When I upgraded to Chain Mail and a Morningstar at the end of the mod I felt positively wealthy...

Beyond that, the townspeople are all very well conceived in that close-minded, small town kind of way. We didn't see a ton of it, but did get to feel something of the depth of the FR setting in some places as well. As before, it's a module recommended to anyone.
_________________________
My NWN Blog
FRW Character Creator

Posted by 11_77 at 2011-08-07 12:15:39    
Please disregard the previous comment. The problem wasn't with the module, but with my PC's portrait file. I played through with a different PC without problems.

I was expecting an actual finale to the module, however. The final journal entry told me to sell my loot and say goodbye to Dillan and Leah before going to Silverymoon. I was able to say goodbye to my mentor (Merrick), but there is no similar dialog for Dillan and Leah. They just say "Let's have a drink," but there is no farewell. The path to Silverymoon never opens up. Have I missed something?

Posted by 11_77 at 2011-08-06 19:40:52    
I'm having a major problem with Chapter 1 of Saleron's Gambit. Save game files associated with the module quickly become corrupted and I can't reload them. Also, at many points when I try to save the game, NWN will freeze up. Has anybody else had these problems? Is there any fix for them? I'd very much like to play such a well-regarded module. Thanks.

Posted by Emaerin at 2011-08-04 04:12:49    
I've been having trouble downloading the SG Series HakPak as when I go to download it, it opens as a Adobe Photoshop Elements file rather than a Hak file I can save. When I usually download Hak files, I can then extract them but with this one it automatically opens Adobe Photoshop Elements. Because I cannot download the Hak, I also cannot play the game so I would like to know how to fix this problem. Thanks.

Posted by BePower at 2010-10-11 15:16:21    Voted 8.25 on 10/11/10
Hard to vote on this one. I liked, a lot. But cant put a finger on what is it that's so enjoyable about it. Great job! Definitely gonna play the follow up, and maybe replay this with other chars.

Posted by Gwydion669 at 2009-12-06 03:23:05    Voted 9.50
CEP experimentation complete. CEP is not backwards-compatible enough to allow using a later version than the one the mods were designed for. A missing bar counter here and a statue there ... fine. Some major stuff breaks later on, however. Foremost in my mind -- in SG2 -- the container which holds "crustweed" doesn't spawn killing a quest and one option to complete another, and the elevators in the Lady's College do not exist.

I have had some success, however, with adding CEP 2 to the required hakpaks but listed lower on the priority list. Why? Basically for in-game character editing. Some of those programs will allow you to change your head, the look of a weapon, shields, armor, etc, and will include the greater number of options in the newer CEP. So, yes, you can add a newer CEP, but you will still need the older CEP to get through the modules.

Posted by Lore of Old at 2009-11-29 13:16:42    Voted 9.00 on 11/29/09
I'm definitely not a PNP player, but I found the style of this adventure quite refreshing, and the balance between RP and action just right. The low-magic low-wealth setting was really well done, and is frankly much more realistic than having a 1st level character running around with magic swords and full plate armours. Recommended to everyone.

Posted by Gwydion669 at 2009-08-30 20:53:37    Voted 9.50
I'm planning on replaying this tomorrow (5th time? 6th?), but will use the toolset to try and "weld on" the latest CEP.

If anyone's curious, I'll post what works and what doesn't. (Shiny metal colored robes are usually a given ... but that's what character customizers are for.)

Posted by Dwayne at 2009-08-24 13:32:49    Voted 10.00
Glad I could help. I thought exactly like you and had the same trouble. The cep team really should include all the old files in the latest release. This would prevent a lot of frustration.

Posted by theskibum at 2009-08-24 05:26:09    
Thank you Dwayne. I didn't realize that and figured that the most current CEP would contain all the content of the previous versions

Posted by Dwayne at 2009-08-21 18:06:53    Voted 10.00
This module does not use the latest cep. You have to install the 1.53 cep and the 1.68 update cep for the module to work. The latest cep does not have the right files for this module.

Posted by theskibum at 2009-08-20 17:23:27    
I tried to load up the module and it tells me I am missing a required talk table. Anyone know what I may need to do? I have the .hak file installed in my hak folder and have the latest CEP and updated NWN to 1.69. Any help would be appreciated. thanks

Posted by Copperhawk at 2009-07-11 12:39:35    Voted 9.00 on 07/11/09
Great atmosphere with good attention of details.

Posted by nona90 at 2009-06-21 13:50:42    Voted 9.00 on 06/21/09
Beautiful, now to part two :)

Posted by amers1015 at 2009-04-22 19:35:33    Voted 9.75 on 04/22/09
Very nice work! I, for one, loved that the PC stayed at level 1 for the entire first chapter. It feels more 'real'. I thought the castle was very interesting and the storyline as a whole made me really want to keep playing the series. I'm getting close to finishing chapter 2 now and will vote on that when I'm done.

I am very glad that you added the option to use the original NWN resting/recovery. I think gradual hitpoint recovery is a great idea for hardcore players, but I play games to relax, not to get irritated. So kudos for giving us options, it was a great addition!

Thanks for your hard work, great job!
_________________________
The less you know, the more you believe.

Posted by jml at 2009-04-10 03:16:44    Voted 10.00 on 04/10/09
I forgot...

Warnings and spoilers:
*
*
*
General: A spellcaster could easily destroy some major plot placables with heavy area spells, 'thinking of the the Lost Shrine of Bordoc in Part IV. So I never met my PC's true mother... ;-)

for Part 5 mostly but maybe not only: A couple of triggers are a bit uneasy to fire, if you run a bit fast over them to start some other action maybe, and could leave you with some unfinished quests...
'just remembering that Aegilaus wizard body, part 5, for instance. I hate those area triggers anyway most of the time...)


_________________________
@ +
jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series


Posted by jml at 2009-04-10 02:47:31    Voted 10.00 on 04/10/09
I had the most wonderful time with this entire Saleron's Gambit story, from 1 to 5.
It's amazingly smart because it's so easy going on the technical side that I only felt like playing all along.
Easy going doesn't mean simple as it's probably the most complicated but masterminded module I ever enjoyed.
XPs come as they should, no matter how you went through each quest.
Monsters aren't everywhere but only where they're meant to be, but still waiting for you... even with Tony K's AI.
No magical gear. It's all about you, almost naked but with your own experience of " life " and nothing else.
When I start a new module my first concern is always which class I should pick. Most of the authors don't say much about it, which I can understand, but...
I'm glad I chose to play as a wizard...ess here, as it fits the module so fine. And then it gets really magical, even if it is already by itself. Magic and magical gears are different things.
I learned there how important it is to choose any one of your spells very carefully... even the low levels ones. As I had to use all of them in many occasions. Even if resting is not a problem.
It's beautiful. Those cities are the finest I ever visited... in NWN.
So real. A true dive in history.
And that surprising music was always around to give you the mood... if not the creeps.
Thanks Mr. Tiberius209, I believe your in the rocket thingy and from now on, I won't be so scared any more of flying into space 'knowing you're somewhere behind it.

That comment goes for any of the five parts of the module.
Which one I like the best? I wouldn't have enjoyed the fifth one so much if I hadn't played the ones before... before.
_________________________
@ +
jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series


Posted by Mareti at 2009-03-21 07:04:41    Voted 10.00 on 03/21/09
This series is in each and every aspect the most brilliant, entertaining and rewarding experience I have found in the NWN multiverse so far. An absolute must!

Posted by Dundalis at 2008-11-06 00:05:39    
I actually meant the official patch 1.69, not CEP. There's been some reports of conflict with some modules with the new patch (with the addition of horses and stuff).

Posted by Tiberius209 at 2008-11-05 12:53:03    
Don't know anything about 1.69. I haven't done any updates since 1.53. If the CEP isn't back-compatible with earlier versions, then no.

Posted by Dundalis at 2008-11-03 20:43:32    
Do all these mods work proper with 1.69?

Posted by Tiberius209 at 2008-10-12 20:31:07    
I just downloaded the hak and tried it, and it works just fine.

Posted by toborx at 2008-10-11 21:27:44    
I'm told that the hak is damaged when I try to download it (and, indeed, it doesn't work) =(

Posted by Eva Galana at 2008-10-01 15:11:45    Voted 10.00 on 10/01/08
Wow! I haven't had this much fun with a fan based (heck! official) campaign in a long time! The bugs were so few and minor that I never took note of them. I've played through all 5 parts (had some difficulty with the 4th and 5th, but, managed through) with a wizard and it was amazing. Reminded me of my days sitting in our living room with paper, pen and dice in hand. Thank you!
_________________________
Well...who would have thought THAT would happen?


NWN Reviewers Forum: Link

Posted by colourwolf at 2008-09-05 21:17:21    Voted 9.50 on 09/05/08
Good fun.

Posted by Tiberius209 at 2008-08-11 18:43:23    
No. I've moved on to NWN2.

  1  2  3  4  5  6 .. 9 Next>

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