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NWN MODULES

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Title  RDM I - The Rise of Drevin-Mur
Author  mherberger
Submitted / Updated  09-17-2004 / 10-12-2005
Category  Dramatic
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Anywhere
Gameplay Length  2-4
Number Players  1-4
Language  English
Level Range  5-8
Races  All
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Medium
Classes  All
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  08
Max # Players  04
Min # Players  01
Min Character Level  05
Content Rating  Everyone
Movie Link  Included in the zip file
Alignments  All
Gameplay Hours  <1
Description

An evil has been unleashed upon the land. You have received word requesting assistance in the locating and capturing of the fugitive Drevin-Mur. The future stability of the kingdom is at stake.

This was intended for solo adventurers of 8th level or multi-player groups of two (7th level) to four (5th level). No DM is required. As with most modules, a well-rounded multi group of a fighter class, healer and either a magic-user or thief is desirable but not required, henchmen are available to round out your party for a price. This adventure was designed for characters of good alignment. However, neutrals and even evil alignments can play. It should take between one to four hours to complete.


Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2005-11-15QSW4.6Quick Pros: Nice start and end module movies, A few nice effects with regard to some major NPC's. Reasonably balanced encounters.

Quick Cons: Uninspiring dialogue, a thin plot at best, not really fleshed out well. Lacklustre areas and NPCs, disappointing encounters and end to module. Map pins not used consistently.

Files

NameTypeSizeDownloads
RDMv14.zipRDMv14.zip
Submitted: 09-17-2004 / Last Updated: 06-28-2005
zip13.8Mb1366
--
SCORE OUT OF 10
8.54
8 votes
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Comments (26):

1 2 3

Posted by Quarterling at 2005-06-2712:04:50    
This is what TonyK had to say about it: The pig attacking is probably because CEP has the NW_FLAG_BEHAVIOR_OMNIVORE flag set for the pig. I am using some code that LoCash wrote that correctly has an omnivore get annoyed and attack if you stay around too long. If you want the pigs to avoid people then set NW_FLAG_BEHAVIOR_HERBIVORE otherwise, don?t set either of these two flags.

Posted by mherberger at on07/28/05
I am not using TonyK's henchman kit and have been unable to duplicate your reported issue. Any information that you could provide would be appreicated.

Posted by Quarterling at 2005-06-2611:41:02    
Sounds good. BTW the thing with the pigs is an issue with TonyK's henchman kit

Posted by mherberger at on07/28/05
For those of you that are interested I am still working on the sequel to RDM I. It is taking longer than expected as I have been taking lessons learned and incorporating them into it as well as work and my personal life. I will post updates as needed.

Posted by mherberger at on07/28/05
Just hit 700 download today. Thank you all for downloading my module and I you get a chance, let me know what you think.

Posted by mherberger at on07/28/05
Good afternoon Misty, The custom talk hak that it is trying to find is apart of the CEP (cep.tlk). Do you have it installed?

Posted by Anonymous at 2005-03-0711:24:00    
i have been trying to get mod to load but it gives error message: need custom talk table hak? where can i get this file so i can play the mod?

Posted by mherberger at on07/28/05
Just an update, I am currently working on part two of this series and as I am building this alone it is taking some time. When it is completed I will post here.

Posted by mherberger at on07/28/05
It has been a while since I posted anything so I thought I would check in. As of this morning there have been 595 downloads, thanks to all who play it. If any of you have and comments or suggestions please post them as I check this regularly.

Posted by mherberger at on07/28/05
The word correction reported has been corrected and uploaded. Thank again Jimathy!

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