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NWN MODULES

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Title  Dream-Land: By a Route Obscure and Lonely (v2.20)
Author  Dradjeel
Submitted / Updated  02-07-2005 / 03-05-2008
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  an Ethereal demiplane
Gameplay Length  4 to 6 hours
Number Players  Scripted for solo only.
Language  English
Level Range  Characters fresh out of SoU work best, plot-wise
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  15
Max # Players  01
Min # Players  01
Min Character Level  11
Content Rating  Teen
Gameplay Hours  05
Description
Heurodis is dead and the threat she posed to the Realms is ended. Victory, however, is tinted with loss as the hero responsible for this great deed is lost into the cold, dismal Plane of Shadow, from whose freezing bosom few have ever returned. Unknown to all but its damned residents, there is, however, a trap laid between the planes, a tangled snare of magic and obsession set to lure the unwary, the foolhardy and the lost

It is in this trap you find yourself, savior of Undrentide, lost in a dreamscape gone mad, ruled by a manipulator of destinies, the one known to his unwilling subjects only as the Dreamer. Your goal is simple: To wake up, to return to whence you came. To go Home. The Dream-Land is a dangerous place, wrought with peril and interwoven with the madness of its maker, but there is still hope lurking in the heart of it, and a few who resist. With the aid of a few of them, you might just make it.


Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2005-11-23GeckoFood7.22Excellent storyline
Very few bugs
Good use of humorous elements
Lacking in documentation

Files

NameTypeSizeDownloads
DreamLand_v22.rarDreamLand_v22.rar
Submitted: 02-07-2005 / Last Updated: 12-09-2006
rar1.9Mb3310
--

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
DC_Tiles ver 3.04Na2004-01-25--DC Tiles adds two tilesets and add-on's to existing tilesets. See the readme link on this page for
SCORE OUT OF 10
8.64
29 votes
View Stats
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Comments (30):

1 2 3

Posted by Mirgalen at on03/22/07
I have completed this module a few times. The module is enjoyable if you play a strong (if not uber) adventurer however it is a lot more troublesome with a weaker one and the henchmen (they may have worsen in the latest version) are certainly part of the problem. I tried version 2.2 but got bored by the bugs/glitches and by the highly unbalanced combats and/or lousy henchmen doing everything but what you ask them to do. Also for a bridge module I found this one rather tough in terms of XP and/or items you may get. If the combats are difficult, shouldn't the rewards be more than that? Bugs: - There a testing item early on (I did not take it) to help heal and revive the henchmen. It should not be removed. - got a couple of game crashes while entering a new area for the first time - at one point while fighting a spellcaster the henchmen was attacking some "spell trigger" instead of the spellcaster. - henchmen attacking when asked to stand or follow and vice versa. They don't drink healing potions either. Gameplay : 5 I like the fact that the module is not too closely connected to SoU making it possible to play with another character. The world is unique and interesting. The use of CEP is a major plus. However the game seems to be tedious with anything but a strong melee character which a major drawback IMHO. Roleplaying: 6 Alignment may change during conversation but this is mostly a HS module with a few dialogues here and there to make the story progress. Action: 4 I found major game balances issues where monsters are either push-over or way too difficult to defeat (without running away to rest). If one want to create diversity in terms of combat difficulty a 20% easy/60% average/20% tough/very tough should be a good mix here it is more like 50% easy/50% very tough. Also a number of creatures have insta-kill abilities making it impossible to complete the module w/o a single reload/respawn. Visuals: 9 The module looks very good thank to the use of hak and CEP. Sound: 6 Fun: 4 Fun would be 8 for a stong character and 2 for an average one (including spellcasters who would have to rest to regain spells after nearly every fight).

Posted by Razide0506 at on12/15/06
Basically a decent but not exceptional hack-n-slash module. I liked the use of custom content, but by the end, I felt like something was lacking. I don't really know why my PC was pulled into the Dream-Land or what the Dreamer's motivations were. Also, the areas I travelled through didn't feel especially dream-like. Not bad, but it didn't really reel me in.

Posted by Dradjeel at on07/11/08
Make no mistake, though. The ending is easily the weakest part of the story, to me. I just don't see how I could justify rewriting it to myself. Already I've obsessed over this little story for far too long. _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.

Posted by Dradjeel at on07/11/08
No, this is merely a patch. In these fading days, I don't want to rewrite the mod all over again. It's been a part of my life so long that I've grown attached to it. I'd much rather write something completely new (but that's never going to happen, either). _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.

Posted by Steve_Savicki at 10:03:13    Voted10.00
Did you change the ending so it's not so abrupt? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Dradjeel at on07/11/08
Just finished posting an updated version. This new 2.2 version ought to be fully compatible with the 1.68 patch and CEP 2.0. _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.

Posted by Dradjeel at on07/11/08
Thank you for the kind words, it's gratifying to see my efforts were appreciated. _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.

Posted by LeviTosha at on10/31/06
Fantastic module! I thoroughly enjoyed it, and it seemed to suit my L12 rogue perfectly. The wide selection of terrains, while perhaps improbable for a "real world" module, worked wonderfully within the context and added breadth and variety. I appreciated having several henchmen to choose among (very nice @ Ergo the Magnificent ;-), although I had an inordinately difficult time keeping the barbarian alive. The plot, although fairly linear, was very well conceived and held my interest throughout. The many small, yet usually plot-related, side quests were quite enjoyable. Finally, the thing that really made this module shine was the outstanding attention to detail: the environments, the interiors, the NPC interactions, the suitability of the enemies to their environments, the consistency of the dropped items with the foes that dropped them, the near-perfect spelling and grammar (a personal peeve), and last yet not least, the merchant at the end who allows (and suggests) the sale of CEP items for compatibility with potential non-CEP modules to follow. I enjoyed the experience immensely. Thanks!

Posted by Maddyanne at on09/21/06
Lots of fun. Thank you. _________________________ Madeleine

Posted by Sarit at on08/24/06
I enjoyed the mod, but i loved the answer to voter no. 21...

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