Heurodis is dead and the threat she posed to the Realms is ended. Victory, however, is tinted with loss as the hero responsible for this great deed is lost into the cold, dismal Plane of Shadow, from whose freezing bosom few have ever returned. Unknown to all but its damned residents, there is, however, a trap laid between the planes, a tangled snare of magic and obsession set to lure the unwary, the foolhardy and the lost
It is in this trap you find yourself, savior of Undrentide, lost in a dreamscape gone mad, ruled by a manipulator of destinies, the one known to his unwilling subjects only as the Dreamer. Your goal is simple: To wake up, to return to whence you came. To go Home. The Dream-Land is a dangerous place, wrought with peril and interwoven with the madness of its maker, but there is still hope lurking in the heart of it, and a few who resist. With the aid of a few of them, you might just make it.
Enjoying the module so far except that well there is a little problem or may be a big problem. My character is the naughty type. She likes to go everywhere where one should not go and a locked door is something that will interest her because it smells like danger and danger is fun. Let's just say that we found found a locked door (very early in the module) and we need the key. It seems that getting the key does require a bit of slashing, crushing and/or piercing. The problem is that we are the one getting crushed. Even the dwarf will only stand a round or two and my character cannot even damage the nice looking "things" well may be a whip is not the best weapon one could use but you know dressed like that the whip is pretty much one of the few accessories that will match. That's not the point really, the point is if there is something of value behind the locked door how can we possibly get the key without being crushed in the process? Not to mention that blood stain is quite hard to clean.
Posted by Dradjeel at on07/11/08
To Voter #21: Thank you for your erudite wisdom. We apologize for the vast inconvenience that this module hath inflicted upon thee. We are puzzled, however, how a module that "wasn't worth doing" was still worth commenting snidely about in an arrogant and condescending way. In closing, have a nice day and may your legs be severed below the knee in a freak billiard accident. _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.
Posted by Georg_Zoeller at on04/29/06
I like it.
Posted by wepalmer at on04/24/06
Terrible. Wasn't worth doing.
Posted by Dradjeel at on07/11/08
All right, with the Hall of Fame change, I now have only 765 downloads left to gather in order to qualify? What say you, does this old nag still got what it takes? _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.
Posted by Dradjeel at on07/11/08
For those of you wondering about henchman AI, it's bog-standard Bioware henchman AI with all the flaws that entails. I am yet to find a suitable replacement that won't require me to rewrite their conversation files or replace swathes of scripting (like MBHK does). It's by no means a small problem, I admit. I will update this module One Last Time, when patch 1.67 and CEP 2.0 come out. This "final" release will contain as many bug fixes and tweaks as I can muster together, plus maybe a bonus quest (and tying off one loose end someone wondered about). _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.
Posted by Dradjeel at on07/11/08
Damn good point, actually. I wrote that blurb over a year ago and never stopped to wonder about it before just now... Let's call it a typo _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.
Posted by Coen at 2006-03-0306:24:02
Looks interesting. Too bad it?s so short, I normally only play mods that are 10 hours+. I like a good story, but 1700 downloads can?t be wrong. One thing though... "Saviour of Undrentide"?... correct me if I'm wrong but doesn't the hero blow the place to hell and gone, I don't think sending an entire floating city crashing the ground as saving it. Maybe the saviour of East-Central Faerun would be more accurate. Haha. Anyway, we?ll download?er and see. _________________________ Coen "I came, I saw, I conquered" Julius Ceasar
Posted by Dradjeel at on07/11/08
20 votes, 1700 downloads. It's enough to make one proud. Thank you, everyone, for playing this module and in so doing, supporting NWN. Sure, the game is old, but we're still out there, still in the ring. A rather comforting feeling that is. Some of you might be pleased to know that yesterday, after a 4 month hiatus, I loaded Planescape: Justice into my toolset all over again. It's good to be back doing something you love. _________________________ The Power Almighty rests in this Lone Ring. The Power, alrighty, for Doing Your Own Thing.
Posted by Blatob at on01/02/06
You need better henchman AI. Their weapon selection is terrible. I would like to be able to order them to use only ranged or melee weapons.