This is a PnP module conversion of the same name by original author Dave J. Browne. Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What's the sinister secret? This is version 3, see the reame file for details.
Hilarious! I am in the beginning stages of converting this to NWN2 (just got a decent video card).
Posted by phil_solaris at on04/23/07
***SPOILERS**** This would've been a ten, but it crashed after I slaughtered the Captain. Had a brilliant time. I have abandoned NWN2 to work on classic Greyhawk/ADD1 PnP modules. This module was so good, it was almost serendipity. If you want a whole new slant on this module, play with a Level 1 sorceror. Name your panther familiar "Scooby." Investigate the spooky mansion. Run away from the 'yikes, raggy, skeelitons *whimper*.' Thwart the smugglers plot, who would've got away with it, if not for those pesky kids... brilliant. Where are those scooby snacks!
Posted by Twar_Blackshire at on10/31/06
This is a great recreation of the first of the 'U' series! You put alot of work into it and it turned out well. Thanks loads, and I look forward to the next part. **Possible Spoilers** I agree with some others who complained about the difficulty in finding the secret doors, but sometimes us players get too used to things being 'easy' so I can't ding ya for putting them in the mod, because they were originally there. The cursed item is cool. The fraud of a travel agent made me chuckle too! The pseudodragon confused me a bit. My only real problem is quite simple to fix. It is easy to script so that after you finish the mod there is an actual ending that takes you out of the game and back to the main menu. Without that I wondered around thinking that there was someplace to end the mod. Just a bit of advice to smooth things out, but honestly this mod was quite well done! Thanks again...off to U2!!!
Posted by oraweb at 12:10:59 Voted10.00
Wow, it has been a while. I am pumped up about NWN2 coming out soon. I plan on getting the toolset early and making a conversion of this module for NWN2 as soon as possible. I hope everyone who tried this one will try the NWN2 version. Thanks for all the feedback.
Posted by Wandering at on07/29/06
I still remember playing this as a kid when it first came out in Pen and Paper. The screen shot of the original Pen and Paper module brings back wonderful, wonderful memories of sitting around with the dice, pencils, papers and a few friends. Thanks so much to the author for accurately recreating a brilliant classic module. Excellent.
Posted by JonnyP at on07/03/06
Wonderful conversion of a classic module.
Posted by Package at 2006-06-1918:38:39
Heh... I wrote: "I have the U1.hak file in the hak directory". It was a case issue (I'm running NWN on Linux). Renaming it to u1.hak fixed my problem. :^)
Posted by Package at 2006-06-1821:37:45
This is the first module I've tried to install (U1). I unzipped the ZIP file in my main NWN directory and moved the .mod file to the modules directory. I try to start a new game with it. It finds the module okay, but when I click either Create New Character or Select Premade Character, it prints an error about a "Missing required HAK file". I have the U1.hak file in the hak directory; is something else required? (I'm running v1.66.) Thank you.
Posted by mcwkjoyce at on05/31/06
Played this a while back and didn't vote. True to the original PnP module which I had when I was much, much younger. Cheers
Posted by sabrefox at on02/08/06
Loved every minute of it. This was the first user-created module I ever played. Of course, there weren't many surprises for me since I DM'd it way back when, in PnP format. I was surprised how true it stayed to the original, even with your added content like the actual town of Saltmarsh. I also recently had an old friend buy NWN (the old computer couldn't handle it) and again, I used this as our first module. He commented on how well put together it was. Thanks for your hard work.