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NWN MODULES

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Title  U1 The Sinister Secret of Saltmarsh (v3)
Author  oraweb
Submitted / Updated  09-12-2002 / 03-14-2004
Category  Classic PnP Conversion
Expansions  NWN-1.61
Setting  Greyhawk on the Azure Sea
Gameplay Length  4-6
Number Players  1-4
Language  English
Tricks & Traps  Light
Roleplay  Heavy
Hack & Slash  Light
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  03
Max # Players  04
Min # Players  01
Min Character Level  01
Content Rating  Everyone
Description
This is a PnP module conversion of the same name by original author Dave J. Browne.
Desolate and abandoned, the evil alchemist's mansion stands alone on the cliff, looking out towards the sea. Mysterious lights and ghostly hauntings have kept away the people of Saltmarsh, despite rumors of a fabulous forgotten treasure. What's the sinister secret? This is version 3, see the reame file for details.

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2003-04-14Sgain and Myrr7.22excellent conversion of origonal module, nice layouts and traps,haunted house was creepy.needs more encounters and loot.

Files

NameTypeSizeDownloads
u1.htmlu1.html
Submitted: 09-12-2002 / Last Updated:
html--27735
External Website Beyond Our Control
u1v3.zipu1v3.zip
Submitted: 09-12-2002 / Last Updated: 03-14-2004
zip1.1Mb30460
--
SCORE OUT OF 10
8.71
197 votes
View Stats
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Comments (29):

1 2 3

Posted by Salamander00 at on02/01/06
Great mod oraweb! I liked the following aspects: 1. Having to actually use a torch for a change. 2. Your general use of lighting -- blue in the attic, etc. 3. Falling through the floor. 4. Rot grubs and yellow mold -- really took me back to the old PnP modules. 5. The ship. I was impressed with the size of it. The only minor point here was that the area transition screens showed a building instead of a ship. I thought the following could use improvement: 1. I never could figure out what to do with Ned. He would follow me around for a while, then disappear. He was more of a nuisance than anything else. He even triggered a trap my rogue had set for the smugglers. 2. Plot items. You should either flag them as plot items in the toolset so fools like me don't sell them, or put a warning in the readme. Maybe it's laziness, but I've gotten used to selling everything to merchants unless it sells for 0 gp (which tells me it's a plot item and I should keep it). Thanks again for all of the time and effort you obviously put into this mod.

Posted by Scarn71 at on11/29/05
Awesome atmosphere. This is the best conversion of a PnP I have ever played.

Posted by mddurden at on11/22/05
Really enjoyed this module. This was one of the first PP modules I can remember playing and I was glad to see someone had taken the time to convert it. Great job!

Posted by Khaos at on11/14/05
I really enjoyed this module. It took me back to the PnP game.... Thank you for putting in the effort to make this one.

Posted by SherlockHolmes at on11/03/05
Great and fascinating atmospheric module, but the secret door idea was seriously flawed. I had to read these pages to find out that there actually is another (3rd) secret door. You should have made clear that this module was primarily suitable for an elven rogue.Keep up the good work re NWN2!

Posted by El at on08/20/05
Played this one a while ago when I was unregistered. I thought this was an excellent start to the trilogy - a must play for PnP fans. Won't spoil with specifics, but it had some great surprises and neat touches. _________________________ El Dano Black Thorn -- a Forgotten Realms mystery adventure for levels 23-27. Mountain of Mirrors -- a classic PnP conversion for levels 4-7.

Posted by melusine2lilith at on05/11/05
This module felt just like playing PnP. Sigh of nostalgia. Thanks for the work! A welcome break from hack and slash with a nice story.

Posted by Steve_Savicki at on04/12/05
Excellent... haunted house sounds, different backgrounds from the city to the haunted house levels to the caves to the pirate ship. All in a short sized mod packed to the punch. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

Posted by Steve_Savicki at on04/12/05
Seems to need a makeover for v. 1.65. Cannot access the boat from dock C no matter how many times I click the blue rectangle area transfer from the dock. Also, how do you solve the lost little girl in the warehouse quest? _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve

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