The story begins in an old run down inn at the back roads of some forgotten town. Two girls sit patiently in their room together. One sits quietly at the table with a pen in her hand, while her two notebooks lay open on the table. The other girl stands in the bedroom, looking uneasily at herself in the mirror. She has a secret that up until tonight, only she and a select few knew. Grace is her name and she is about to do something that she has never done before, tell someone her secret. The other girl, sitting at the table, we don't know her name yet, she is about to document the whole thing.
I played this module before and enjoyed it, so the new post got my attention. Can you tell me what was updated? The files in the download are all still dated in 2005. It's been a while since I played, so Im going to go thru it again anyway, but I was just wondering if much has changed.
Posted by Cerealkiller at on05/16/07
Decided to play this one again since its been a while but.... Lands of Reville is dark. Always dark. Not a little darker during the day, not gloomy, DARK. Nighttime all the time. It doesn't change, not even a little no matter what time it is. Note that theres nothing wrong with my monitor or video card. Can this be corrected by me or would Sturgill actually have to be the one to do it?
Posted by E_Lee_Sturgill at 2007-10-2216:45:02
MurlynLAN, many many thanks to you for the great review, I really enjoyed reading it. ***SPOILERS*** Emaleth Donnelaith, In order to get Millie to take you on her boat you have to have the following vampire's keys in your inventory...Ira, Bram, Alice, Evalyn, and Merrick. You also have to have slept in both taverns. 1st is in The Lands of Revielle and 2nd the top of Mt. Gnash at the docks where Millie's boat is. Each vampire has their key on their corpse when they are defeated. Hope this helps. ***MINOR SPOILERS*** Tali, the wolf doesn't appear anymore after Grace's first encounter with it. It was going to have a role later in the game but I didn't have time to fully implement it. But I chose to keep it's encounter in the game any. I found that it made the following events a little more surprising and unexpected. Which is also the same reason that the shop has many items that Grace cannot afford. It let's the player believe that they'll be able to return to that shop again and again and eventually save up enough for some of the more expensive items. Which, as you know, doesn't happen. ***END SPOILERS*** Thanks to everyone else for their votes, comments, and for playeing Sunlight Requiem.
Posted by Catitude at on09/01/07
Very well created!! The fights were tough but worth the effort. Thought-provoking story. My only Kibitz's certainly didn't stop me from playing or enjoying this but here they are: More experiance and allowances for rogue-style solutions rather than just killing... The depth of some of the conversations with NPC's as well as with Saffron are fairly shallow, they lack the intensity depth that the story line would seem to require... It would've been nice to be able to interact with more of the NPC's... I would've liked to see a conclusion to Phil's enchantment/curse... Possibly remembering gaining abilities or experiance during the dream sequences... A more fleshed out storyline regarding how she came be Saffron's Lady, as well as the conclusion interaction with Saffron following the final battle. Actually Role playing/ seeing her turning ritual rather than just the reference to it... The ability to interact with Phil with either Druid or Ranger as a Multi-class character... I do hope to see more from you in the future. Thank you
Posted by Emaleth at 2007-08-1816:58:28
Greetings, I am enjoying your module, but am at a standstill atm. I am trying to get Millie (?) to take me on her ship, and reading further down I am supposed to have keys? I have killed Merrick, Evalyn, Ira, Alice and Brahm.. cannot remember if Meier was killed, the note says level 2? If there was ahhh, on the ship perhaps when leaving the home town? If so there wasn't a way that I knew of to get his key from his corpse. Anyhoo, I have keys for Merrick, Evalyn, Ira and Alice. Now if I was given a key for Brahm, then I either lost it opening up his sarcophagus, or it was not plotted and I accidently sold it. I did speak to Brahms before the fight, and can't rightly recall if there was even a key on him to be honest. I took a peek in the toolset to see if I could DM spawn it, and noticed too that there are two other keys.. one for Florayne and Soma. Are they supposed to be found and killed before the boat? I believe I have covered all the areas before Mt. Gnash, and have done all the side quests (Adam's never finishes too btw after you find his chest) I could not get Brahms key to spawn, so I gave up to read here more. I don't know if I broke the story either as I rested and spoke to Saffron before I searched for and killed Evalyn. Heh ehh had to do quite a bit of backtracking as I tend to explore every bit of a module I play, and realized I was getting into some areas before my time. I'd really like to continue on with this, but like I said.. I am at a standstill due to not being able to hire the boat. Thanks for any help. Great job on the mod! _________________________ Dreu Noctem. Featuring arQon's Enhanced Magic System
Posted by tali at 2007-06-1708:39:57
SPOILER I'm not really far in the mod but I have one burning question :) Yes curiosity killed the cat ;) So: what's the point of the trapped wolf back home near the treehouse? Gracie saved it, fed it and cleaned its wounds, then was told to let it rest,so she went to see MArgaret and then she had to go see her father. We all know what happened next. No exp gained, no journal entry, I actally thought it was gonna be an animal companion but alas... So?
Posted by Astero at on06/15/07
I overall enjoyed the module. I love rogue oriented modules although I must say that yours made me feel at times like being more of a fighter than a rogue but maybe it was just my fault cause of the way I've chosen to play. I should have used more of my rogues' abilities but towards the end I felt a little tired. I just thought to myself that maybe the story should have ended earlier. It felt that you were stretching it just to make it last longer. There were times I've found the battles overwhelming and was thrilled when I've came upon penguin. Also, I would have liked to have the option to let at least my sister go. It seemed rather harsh to kill her. I love modules that have to do with vampires. They have that dark mysterious feel which your module also had. I was excited with the idea of becoming a vampire hunter and would have liked to see more of a training.I liked Grace's personal stuff, especially armors and weapons. I've enjoyed opening the chests of the other vampires and discovering that they stored great treasures :). I believe that this module could have been even better if some points were more looked after but it shows that you've put a lot of effort building it. Hope you"ll continue making modules :)
Posted by Cerealkiller at on05/16/07
I enjoyed it. Sure i could pick it apart like some of the other comments but i can't be bothered. Gets a high score also cause female rouge halflings are my favorite character to play.
Posted by Atomicgardener at 2007-04-1921:28:50
Now that you have a review, Im sure you will be getting more traffic on this mod, including myself, who has passed it over at first. I would love to try this with only a few rogue levels and mostly mage; can you give me some suggestions on which levels to dump skill pts into pick pocket; how high this needs to go. I guess I could hack in some pp gear and wiz scrolls/general wiz gear if you dont have them in your stores, but if you do, and can advise me on how to make this work, I would greatly appreciate it! Thanks.
Posted by Lady at 2007-04-1918:26:49
You should probably change the Roleplay level to light or non-existant. I'm basically being guided through what I've played so far without any options. The dialect also seems a bit too modern for my taste. But I'll try and plow through the rest and see what I think. :)