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NWN MODULES

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Title  Tales of Arterra - The Lost - 1.08
Author  Kevin Chan
Submitted / Updated  06-30-2004 / 11-01-2006
Category  Dungeon Adventure
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Arterra
Gameplay Length  10-15 hours
Number Players  Single-player only.
Language  English
Level Range  Start at level 1
Races  Any
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Light
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  12
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Mature
Alignments  Any
Gameplay Hours  <1
Description
Your stepfather was slain before your very eyes. Cast out into the world with nothing but the clothes on your back, you journey to the city of Edinburg to find a job, and to find your destiny. Tales of Arterra - The Lost is a story-driven single-player module that takes place on the world of Arterra. Version 1.08 makes minor updates to combat and brings the module to patch 1.65. The sequel is available here. Please visit here for more information. Please email me at [email protected] if you have questions, as I am no longer supporting this module from these forums.

Interviews

SubmittedTitleAuthor
2006-08-212004/2005 Awards Interview - Kevin Chan (Tales of Arterra)Maximus

Files

NameTypeSizeDownloads
ToA_The_Lost_1.08.zipToA_The_Lost_1.08.zip
Submitted: 06-30-2004 / Last Updated: 04-30-2005
zip3.6Mb53661
--
SCORE OUT OF 10
9.63
334 votes
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Comments (30):

1 2 3

Posted by half_evil_333 at on02/18/10
I'm on my long overdue voting-rampage, so here's my opinion on this module, allthough probably no one cares anymore ;). This one is a great module with very sympathetic npc's and an intriguing story. Probably the first time I ever find the main villian believable, besides maybe lady aribeth in the OC, and that alone is worth a high vote I think ;). And it's well done in terms of scripting and design and all, so: Thank you for sharing this with all of us!

Posted by earp at on01/20/10
Just finished this module; I would have given a 10, due to good dialogue, good scripting(the hidden forest only revealable via the helmet trick was nicely done, for example!), not quite the best storyline ever, but still very very good(better than I can come up with, but that's not saying much :P)- actually, I can't argue specifically as to why it shouldn't get a 10... ...it just shouldn't... Excellent work though, and thank you Kevin Chan!

Posted by locomacero at on09/20/09
Fantastic module! This series by Kevin Chan is setting a new benchmark for me. The story really pulled me in, with its creativity and the plot which allowed the PC's actions to affect the course of events. As for combat, I appreciated the relatively difficult, yet sparse fighting. Playing the game, you felt that the combats were necessary, interesting, and useful - I can only compare to the "hack-and-slash" modules which constantly throw cannon-fodder for the hero to mow down, and end up boring the heck out of .. well me, for instance. I played this module a few months ago, so don't remember all the details - just that this is one of my favorites. Top 3 mods/series ever.

Posted by Nolan at on08/01/09
While I was looking for a new mod to play I came around this beauty, not the regular hack and slash which I played before but a story driven gameplay. I thought it would be worth a look and brought in a bard based archer. Looks of this module are good, I liked the way you set up the different quarters of the city and the general looks of each of these quarters. Shops and buildings found in the quarters live up to the expectations, also the way npc's are placed is natural. Places outside the city are also well done with special credit to Anfang, it's really nice to see how you were able to give the disorienting feeling. I think all areas use the standard tilesets so don't expect any special visuals around here. Some area's are fancied up with little animations which are nice additions to the scenes. The story is the key of this module and it's good, it contains a number of plot twists and open ends. It is good how you connected the attacks to the city and how the story unfolds in the end. Much of the time is spent talking, either for gaining or reporting information. NPC's gave a lead where to continue the explorations and thereby warn about what I could encounter during your quest and most of the time the quest lives up to the expectation. After I completed the quests NPC's reaction changed although at the end of the story some NPC's kept talking about the past rather then the future. Sidequests are plenty and come with the main story, it's a pity that some of the sidequests couldn't be refused so it was good I had a neutral character. There are a number of flashbacks which devine your goals and motivation during the story. As said the gameplay is story-driven and a lot of the time I spent talking to NPC's either to gain or report information. Also negotiation with some of the NPC's is possible. Fights are sparse although there are a couple of fights needed to continue the story but also to make the boring parts more interesting. The opponents are hard (especially for my archer) but there are a lot of magic items and spells which helped me survive these encounters. Some of these fights would've been impossible for me if I didn't use some special tactics like luring the enemy to a better prepared party of npc's (which I think is a good, if not great solution). On the website you created for this module you promise heavy dialogue, high-magic, uber gear and sparse but challenging fights and I have to admit that the module lives up to this expectation. However the heavy dialogue and sparse fights won't be enjoyable for everybody. For me the story, story telling and tactical fights made this module very enjoyable and I look forward to playing the sequal.

Posted by white_paladin at on06/29/09
Played this again a second time recently, reminds me that this legendary game still can entertain as old as it is thanks to the great mods made by the community. Thanks again very much for building this awesome module.

Posted by DrTux at on05/22/09
Not better than many other mods.

Posted by MrGhosh at on05/22/09
Alright mod. I didn;t like this mod very much.maybe because I played twilight and midnight. _________________________ Neverwinter Balance Patch Balance Patch Votes according to Strict guideline. See the guideline page Link (\__/) (='.'=) This is Bunny. Copy and paste bunny into (")_(") your signature to help him gain world domination.

Posted by Delf at on03/24/09
See my vote on Part Two for comments on the series as a whole.

Posted by AZVaquero at on03/01/09
Mr Chan, excellent mod! I have played it several times to see different things happen with the NPC and my character. The story is great! Setting, and work on the mod is tremendous! Lots of fun, difficult fights but tactics and proper prep make all things possible. Thanks for ALL of you hard work and time in bringing this mod and the Awakening to the community!! Best regards to you and yours. _________________________ Durned Elf..

Posted by snowdog at on08/07/12
OK, not great. Even with all the excess gear, fights are too long/hard. Too many reload cycles. Felt very cliched (orphan farm boy with destiny, Yawn) Stealth pretty much useless. Never found 3rd henchman, my good character forced to take Evil Monty just to survive. Weak - Monty Haul goes overboard, so he strips all your gear for part 2 in series. I have played a number of high ranked modules recently. This really doesn't deserve to be in that company. So many people just rate anything passable a 10. This IMO doesn't deserve the ranking it has.

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