Well, I'm part way thru Part 2, and I;m beginning to regret playing this series, just having completed the "Eye of the Beholder" 12-level of many spider's" mod, which was quite good in its own right. But I didn't expect to jump right from there into this realm of auto-spiders, which are, at times difficult when caught in a tight spot, and virtually worthless EXP-wise. The constant "rat-tat-tat" of the constructs is drivingme crazy!!! I've returned to the Skull King and returned the crown, and now I'm Under the Prison, hardly knowing where to turn... If there was a walkthru, I need it NOW! _________________________ "See how the body contracts, until the limbs become a rage of madness?" Forgetfulness is a form of freedom.
Posted by alcrel at on09/23/05
No serious downsides. Relatively well polished. Author can spell and uses pretty good grammar. One note -- Safana keeps damaging allies, after which they turn around and kill her. Very irritating. Might as well take her along for the journey but dump her once you arrive. Most other henchmen have items of regeneration.
Posted by BadMojo at 2005-09-0705:59:12
You're not stuck. That area was a taste of the planned Vol 4, which may be quite a ways off as I'm still trying to finish Chaos War Saga Chp 2.
Posted by balic94 at 2005-08-1809:12:45
great series... i am really enjoing myself so far.... SPOILERS i seem to be stuck in the black forest, i spoke to the arrogant guy at the beginning, searched the proving grounds, cleared the hidden valley, and the first lvl of the tomb... ive even got an invite to dinner... but thats as far as i can go. i see no more doors, no other areas to explore.... i think im stuck and i dont wanna be!!!! someone please help so i can move on to the 3rd part!!!! thanks
Posted by Blatob at on08/04/05
Same comment as part 1.
Posted by BadMojo at 2005-07-3112:55:07
Gard- Weak henchmen can be improved by giving them equipment, and the halfling is better off sniping from a distance. As for the Rez glitch, Jinx is Undead, so healing potions will screw him up, but I never had a problem rezzing them though. I'll look into it if I have time.
Posted by Gard at on07/27/05
SPOILERS Very enjoyable. A fair amount of hack-n-slash, but the spiders aren't too bad if you got some spells. Easy work for my Arcane Archer with Imbue Arrows. The henchmen are either way to powerful or pretty weak. Shakira and the little halfing dude died if I turned a corner too fast. Also maybe one glitch - is there a limit to the number of times the hench can be raised? I raised the skull and the halfling with Raise Dead rather than the resurrection rods, and they wouldn't rejoin me - just gave a floating comment.
Posted by Gard at on07/27/05
Was actually pleasantly surprised after reading comments - the spiders were less tedious to me than the goblins in BS1. Interesting side quests w/some story behind them. Nice variety of areas.
Posted by ShrikeKnight at on07/22/05
Spoilers/Not quite Bug When you optionally return to Shazzerath and finally kill that Skull King, you get his crown. It says that you should give it to Aldo. But Aldo leaves the minute the bug situation is cleared up. So if you deal with the bugs first which of course makes sense, then you miss out on that. What I suggest is either having Aldo stick around at the end so the crown can be given or have it possible in Blacksteel 3 to turn it over. The reason I am commenting on this is the author at the end of both Blacksteel 12 repeatedly suggests that we go forth and explore to make sure we didn't miss anything. Well it would be nice when we follow the advice to be suitably rewarded. _________________________ Where the Spirit of the Lord is, there is Liberty.
Posted by ShrikeKnight at on07/22/05
Like the first, a good ride. Also unfortunately like the first, there are some bugs and incongruities. Still I enjoyed this quite a bit. _________________________ Where the Spirit of the Lord is, there is Liberty.