Each of the modules in this series has a certain theme. The first one was like a "Lost World" adventure; the second one was sorta action/sci-fi like "Aliens", and the third was a horror story with more mood than action. Having said that, let me discuss my "Aliens" ripoff....ahem......homage. I always wanted to use those mechanical spiders from the CEP, and this was my chance to do it in a realistic fashion. They're mass produced death machines that come in a variety of models and upgrades. Some people, like Ericdoman, understood what I was trying to do. For those who didn't, sorry to go all bug happy on ya! At least now it's mostly out of my system.......mostly. And my man Ericdoman was right once again. The constant kobold thrall battle between the Houses was just meant as a taste of things to come if/when I begin work on Volume 4. As for the death and dying rules, I used what should be the right script in the right place, and it STILL doesn't do what it's supposed to! I'm not an experienced scripter though, so until I can figure out what I'm doing wrong, there won't be any death penalties. And finally, to answer your question ShrikeKnight, there IS an end to the spider attacks at the castle. If any of your soldiers survive the intitial attack(s), you have the option of sending them off the frontline for bonus experience. The trick is keeping them alive long enough to do it. For those of you that could tolerate hordes of rampaging spiders, thanks for playing!
Posted by lebowski at on07/04/05
I got really bored to death by the density of population of the damned spiders. Still the series in itself looks interesting enough to play through and chp. 3 is much better. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by Kamiryn at on06/20/05
Again good dialogues and story but the combat lacks a little bit (too many spiders with immunity to critical hit and damage reduction - if you don´t have a weapon with additional elemental damage these battles are very, very tedious). It´s hard to keep the henchmen alive because they start with nearly no items and there aren´t many good items to be found, especially if you complete the main quest before completing the side quests.
Posted by ShrikeKnight at on07/22/05
Umm... Just out of curiosity, the constant spider raids, do they phase out after a while. I told the soldiers and Aldo to take a rest and was guarding the castle myself but I am wondering if there will be an end in sight. _________________________ Where the Spirit of the Lord is, there is Liberty.
Posted by acromel at on05/23/05
great!
Posted by Corellon at on05/23/05
I liked it even better than the first part. Could have been a little longer. The mechanical Spiders where a bit annoying, would have loved a little more variety.
Posted by tlg113 at on05/21/05
Great story, good choice of henchmen, I enjoyed myself.
Posted by tlg113 at on05/21/05
Thanks ericdoman. Knowing that helps! Celticrose70, I had the same problem the first time I played you need to keep the key to the keep from chapter 1.
Posted by celticrose70 at 2005-05-2109:52:59
I've obviously missed something. I am not sure how to get in the prison area at the stronghold. Who has the key?
Posted by ericdoman at 2005-05-1904:07:20
tlg113 I've finished III and had same probs as you on II. But I believe the games and the gathering are probably for IV. The door in the tomb opens in III