The environs of the village of Torslunda on the fringes of Icewind Dale, Faerun
Gameplay Length
4-6 hours.
Number Players
1 only. Some of the scripts in this module are designed to work with only a single player. I may go back and tidy things up for multiplayer later, but don't hold your breath. 3 henchmen are available in the game. See the read me for more information.
Language
English
Level Range
Start with a new 1st level character. Entering characters will be stripped of items and experience set to 1.
Races
Any. Race related dialogue options.
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Any class will be able to complete Torslunda. So far it has been tested with a fighter, barbarian, monk, rogue, cleric, sorcerer and druid. There are cases where class will make a difference to dialogue, and different classes will have access to different information as the quests progress. Arcane spell casters can make an interesting magic item from collected items.
A NOTE ON ROGUES: There are few opportunities for rogues to use there trap disarming and lock picking skills in this module, although the charisma based skills are useful. To compensate for this there are several areas where the pc has the option to climb. In these cases it has been presumed that rogues are trained climbers, an 'invisible feat' if you like.
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
01
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
Any. Alignment shifts are possible through actions and dialogue. The plot makes more sense for good and neutral PCs.
Gameplay Hours
05
Description
Torslunda is a single player adventure/story for a first level PC of any race or class. In order to play you will require NWN patch 1.65, SOU and HOTU. The module uses one hak pack (torslunda_v0-2.hak) which incorporates the custom music into the mod. The CEP is not required. This is the first part of a 2 part adventure, in which the player uncovers the makings of a plot...
"For reasons that remain your own you have packed up a few belongings and left your home town in order to see what the traveller's life may bring. While passing through Neverwinter you signed on as a crew member aboard the Seif Erensen under the captaincy of a likeable half elven mariner going by the name of Glendur Senner. Senner it seems has been plying the waters of the Sword Coast for decades and his relaxed and easy going manner have made the assignment a pleasant one, although not without your fare share of hard work! The ship was to make the first run of the year up to the Ten Towns of Icewind Dale now that the spring thaw has caused the pack ice to withdraw North of the mouth of the Shaengarne River, but despite entering the waters of the Shaengarne without trouble, bad weather has forced the ship into port at the small village of Torslunda. Captain Senner has decided to unload here and wait out the blizzards before risking taking to the river again, and as soon as the cargo is unloaded you will be free to do as you wish. The time onboard ship has given you plenty of opportunities for reflection, and you wonder whether fate has had a hand in bringing you to land in this remote settlement."