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NWN MODULES

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Title  Saleron's Gambit: Chapter 3, v. 2.00
Author  Tiberius209
Submitted / Updated  06-17-2005 / 06-07-2007
Category  City Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Forgotten Realms - Athkatla
Gameplay Length  4-6 hours
Number Players  1
Language  English
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Medium
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  03
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Adult
Alignments  Any
Gameplay Hours  <1
Description
After your adventures in Silverymoon, Saleron has transported you halfway across Faerun to Athkatla, the City of Coin. There, he tasks you with locating the final member of the trio bound by the blood oath of your parents decades before - a blood oath that binds each of your fates to that of the demonic sword, Hywelbane.

Now you have only her name and a single contact, scant clues that lead you into the slums of Athkatla, an area under the de facto rule of the treacherous Shadow Thieves led by the shadowy figure, Aran Linvail. Yet all is not what it seems at first. The Guild, already staggering from a recent war with a powerful rival guild, now threatens to totally collapse under the weight of internal fighting, a development that threatens the incredibly fragile stability of the slums. What follows is a tale of political intrigue as you struggle to navigate the Guild's politics and locate the one woman who can free you from the curse of your birth. Whom can you trust? Where is the woman you search for? And what is the secret behind the infighting that threatens to engulf the Guild?

A continuation of chapters 1 and 2. For characters level 3, many will advance as high as 5th level.

Note that a new version of the Athkatlan night music is included in the 2.00 update. It is quieter than the original piece and should be used to overwrite the version in the Music Pak.

Features:
For same character as Chapters I and II
Single player module
Low treasure module
User-selectable rest system
Wandering monsters during rest
No respawning possible


New Major Improvements in Version 2.0!
* 1 new subquest added
* Henchmen dialogue increased with several new henchman banters and interjections
* Corrected a load of spelling errors and bugs
* Updated to CEP 1.53
* Redrew a few maps
* Placed many new placeables and sound objects
* Added a hakpak that combined The Amethyst Dragon�s three colored icon hakpaks
* Rewrote numerous dialogues to clean them up and break some of the longer nodes out
* Implemented a three-tiered resting system selectable at the outset of the module in the dm conversation
* Reworked many of the journals
* ... and more!

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2005-11-26Berliad8.11low gold, low magic, and low xp game world; superb writing; excellent roleplaying; nonlinear main story and side quests.low gold, low magic, and low xp game world; one minor weakness in plot; henchmen interaction "only" slightly above average.

Interviews

SubmittedTitleAuthor
2007-05-28Hall of Fame Interview - Tiberius209 (Saleron's Gambit)Berliad & QSW

Files

NameTypeSizeDownloads
Salerons_Gambit__Chapter_3_v2_00.zipSalerons_Gambit__Chapter_3_v2_00.zip
Submitted: 06-17-2005 / Last Updated: 10-29-2006
zip4Mb8057
--
SaleronsGambitChIIIMusicI.zipSaleronsGambitChIIIMusicI.zip
Submitted: 06-17-2005 / Last Updated: 12-31-2005
zip20.1Mb6570
This is the first music pack used with SGIII
SaleronsGambitChIIIMusicII.zipSaleronsGambitChIIIMusicII.zip
Submitted: 06-17-2005 / Last Updated: 12-31-2005
zip17.5Mb6544
And this is the second one.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
DOA City Rural ...kin 2.0Ashtefere2004-05-29--Hooray! finally the 2.0 version is finished! and I deem this one USABLE! I have redone all the text
NWAlleysThallionStellani2002-12-03--Neverwinter Alleys Tileset Addon By Thallion Stellani This tileset addon places alleyways into
SG Series HakPakVarious2006-07-23--This is a hak full of goodies I've culled from the Vault that will be useable on all of the Version
SCORE OUT OF 10
9.67
85 votes
View Stats
Cast Your Vote!

AWARDS




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SCREENS

The third chapter takes place in Athkatla and features many of the old BGII locales!


A shanty-town in the Athkatlan slums at night


One of the many new encounters that makes the slums much more dangerus in the updated version


A mysterious garden in the midst of the slums - what secrets does it hold?


One of the myriad traps in the domain of the Dungeon Master


Flight from the Dungeon Master!


In pursuit of a traitor outside the docks!





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