Any (Rogue and Cleric may be needed in Party/ There are henchmen to help fill those slots if needed)
Scope
Part of Series
DMNeeded
Part of Series
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
10
Max # Players
06
Min # Players
01
Min Character Level
09
Content Rating
Mature
Alignments
Any (Preferrably of Good or Neutral Alignment)
Gameplay Hours
06
Description
This is Pt2 of a conversion of the 1986 'Scourge of the SlaveLords' which is the combination of the 'A1-4' series modules(Slavers).
The battle against the slavers continues! You and your fellow adventurers have defeated the slavers of Highport, but you have learned of the existence of another slaver stronghold, and you have decided to continue the attack. But beware! Only the most fearless of adventurers could challenge the slavers on their own ground, and live to tell of it!
Specifically asked for by name, Dame Gold and a few of her friends, were taken by the merchant, Alforas, into the Drachensgrab Mountains by caravan. Two weeks behind, using your map, you follow the trail of the caravan, hoping to close the distance.
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This is a Semi-HCR module:
(LimitedRestTime/No Armor when sleeping/Requires Bedroll and Food when resting/Require Cleric or Heal potions to heal Damage...ie Full healing does not happen when resting, that's what clerics are for.)
Bleeding in effect
Re-Spawn in effect
No Stone Of Recall
It may be benificial to have a deity named, so that you may pray to them if you're about to die.