Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN MODULES

- Jump to comments -
Title  Dark Ages - Chapter 1
Author  Loveichi
Submitted / Updated  08-17-2005 / 05-01-2013
Category  Dramatic
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Medieval Europe (historial)
Gameplay Length  1
Number Players  1
Language  English
Level Range  1-1
Races  Human
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Fighter
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  01
Max # Players  01
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Any
Gameplay Hours  01
Description
Dark Ages:

In Auvers Cathedral, South France, a monk called Jacob was responsible for a massacre. The victims were all fellow monks, knifed with their guts spilled out onto the floor. Moreover it is also reported that from a while back then there was news of people going missing from villages in the surrounding area. ...Massacre and missing persons... You, a member of the Knights Hospitaller, head to the cathedral to investigate the relationship between these two cases but ...

* Single play only.
* Restricted to human fighter, level one.
* Module is set in medieval Europe.

----
NOTE: This module uses a tlk file (DarkAges.tlk) which should be placed in the tlk subdirectory of your NWN installation (e.g. C:\NeverwinterNights\NWN\tlk )
----
Created by Loveichi
Translated from the Japanese by HotondoNaNashi (aka Taltos)

Files

NameTypeSizeDownloads
DarkAges102.zipDarkAges102.zip
Submitted: 08-17-2005 / Last Updated: 08-23-2005
zip442.76Kb1835
Dark Ages Chapter 1 V1.02
SCORE OUT OF 10
8.81
26 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS
No Images




You Must Be Logged In to Participate.
Comments (52):

1 2 3 4 5 6

Posted by hmdai at on04/17/06
The atmosphere is great...and the story is somewhat...twist, it does not look likes what it seems at the beginning...It is a good module that cannot not be missed... When does the part 2 be translated? _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list

Posted by Blatob at on02/13/06
nice and short mystery module.

Posted by ctair at on01/28/06
Not really anything to add that wasn't previously said. This fine module is definitly worth the time. It could very well have done without the NWN mini map and the journal. If you want to puzzle a bit yourself, deactivate/ignore these. Looking foreward to the next chapters.

Posted by Armin at on12/18/05
10 out of 10 for incredible atmosphere, suspense and the first mod in a long time that managed to make me jump at some sudden ocurence. The wonderful story does, however, get a bit too railroadish at times. The only choice the player really has once is between death (=end of game) and something a knight probably wouldn't choose... _________________________ With magic, you can turn a frog into a prince... With science, you can turn a frog into a Ph.D.... ... and still keep the frog you started with.

Posted by philty at 2005-10-0706:32:01    
What a good work... Atmosphere of a mysterious plot well implemented. You know when you've done a good work, when the main issue regards grammar and vocabulary (which I agree with). I have not yet finished, because... SPOILER ... I kind of fooled that crazed Monk and managed to go down to the basement again, where I killed the bizarre crit. If I kill the Monk, he becomes TOO powerful to beat. Now, what do I have to do? I thought of going back to the Old Church basement and face those undead (as I have the holy dagger), but the Monk follows me. Do I HAVE to fight the Monk at this stage?

Posted by Magnar at on09/13/05
The mod had a very different feel from others in the vault. Thanks a great tale. Looking for the next chapter.

Posted by Jamine at on09/13/05
I truly loved this short module.

Posted by gaoneng at 2005-08-2709:22:11    
How many parts are there to this series? It's rather too short for me to give a fair rating right now. (Feels more like a demo minor quest from a complete mod...) But if the rest of series are as good in design as those seen in this mod, I'd give it a really good score. At some point into the game, I'm really reminded of Hellsing. I hope the rest of the series blows up into something as good as that. I'll be looking forward to the next release. :) _________________________ [ dla ][ united colors ][ player's handbook ][ other submissions ]

Posted by Orpheus at 2005-08-2508:21:36    
Indeed a very nice Module, and indeed with an atmosphere-spoiling text. I liked this module -and disliked the textual atmosphere- so much that I thought about working on an alternate version of *all* dialogues. I'll have a look at them now and try it out. I have some negative comments (well, that's me...): ***************** S P O I L E R S * F O L L O W *************** I. Timing a) Cutscenes: There seems to be a problem with the text in the cuscenes; it sometimes disappears too quickly and there is always too much time between each phrase - even if you read it out-loud (that is, slowest reading speed), you have to pause at every turn. +edit: I just read the comments about cutscene text timing; it seems there are several options: 1) expand (thus altering) the english text; 2) simply reduce the timing (if the Japanese text is readable at a faster pace, which I guess is not the case); 3) make two seperate versions available (which I understand you do not want to do); 4) leave the thing as is (although it is one of the main flaws of the mod') It seems to me that, following the guidlines you spoke of above, the best option might be the first (1). Then again, I may be wrong... I'm just trying to help! b) Strange book text: The text that you read when you 'use' the strange book found in the Old Church's basement floats away too fast - I had to pause at every turn to read it 'in time'. No real *problem*, but I would be happy if I could read the text in time without pausing. II. Freedom. a) 'World-roaming': What I would have very much liked in this module is an exterior inviroment - a village with its taverns and inns, its terrified people barring their doors at night, its perpetual rain - a land for the PC to roam, so as to give this solid, realistic feel to the Mod'. Of course, this would probably invole a *lot* of modding (although I know nothing of these things - could it perhaps be taken from the already prepared stuff in the vault?), so I cannot even consider asking. Then again? this, in my opinion, would make this an even greater module; thus, I ask it (knowing how tough the chances are :P) b) Roleplaying(this is just a personal comment, not a request): I felt at times that I had no real choice in the course of things. Well, I didn?t at any time, but sometimes it became annoyingly evident? I don?t know if something could be done about this, but I assume the worst. Anyway, the mod? is so good work that I really can?t complain! III. Texts. I'll work on this, probably today. Some issues (for me at least): a) Names: In my opinion, since this is a French monastery, it would add to the realism (and thus in-game player 'immersion') to give the monks French or at least French-like names; while Luc is fine (and quite French as well?), Gregory could in no way be a French name (or so I think - a quick search in Google leads me to think Grégoir is the French equivalent). b) Wording: Your vocabulary is too casual, as has been pointed out. Spelling errors can be corrected and will not concern me in this post, but some things could be said in better ways. e.g. from the first time I read it, I had the feeling that the 'Old Church' was a bit of an awkward name. Perhaps 'the Old Chapel' might serve better? I would even search for a scholarly synonym of 'misused' and replace 'old' with that (oh well). As I said, I will try to prepare a new version of the texts (since I do have a mania with 'old-fashioned' things) and send it to you - if you so want, that is. The Muses be with you, -Orpheus PS: Oh, I also had this weird idea: I thought of voicing (and I could do some of it) and then I thought that perhaps, just perhaps, it would add much to the atmoshpere if the voicing of at least the characters were in French, no matter the language of the text. In any case, what do you think about voicing this module? Is it too much in size? Impossible for some other reason? I'd love to do some of it, although I have no equipment for that at the moment...

Posted by HotondoNaNashi at 2005-08-2301:49:15    
Hmm, no I slipped up interpreting the Japanese on that "new power" bit I'll upload a slightly revised V1.02 shortly.

1 2 3 4 5 6

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 UI


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters