In Auvers Cathedral, South France, a monk called Jacob was responsible for a massacre. The victims were all fellow monks, knifed with their guts spilled out onto the floor. Moreover it is also reported that from a while back then there was news of people going missing from villages in the surrounding area. ...Massacre and missing persons... You, a member of the Knights Hospitaller, head to the cathedral to investigate the relationship between these two cases but ...
* Single play only.
* Restricted to human fighter, level one.
* Module is set in medieval Europe.
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NOTE: This module uses a tlk file (DarkAges.tlk) which should be placed in the tlk subdirectory of your NWN installation (e.g. C:\NeverwinterNights\NWN\tlk )
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Created by Loveichi
Translated from the Japanese by HotondoNaNashi (aka Taltos)
Very very interesting mod and well worth a look if you love a great story and atmosphere! Can't wait for the next chapter!
Posted by Green at on08/19/05
Really interesting storyline and I can't wait to see where you take it! I'm a big fan of cutscenes and you had some great ones, however I think maybe in some places you could join a few together or remove some as there are too many and it gives a disjointed feel to things. Amazing atmosphere and well done!
Posted by Michi at 2005-08-1917:04:15
A quite enjoyable, if short, little romp, with a good sense of mystery and macabre. There's one point where Brother Gregory refers to the PC as "he". I happened to be playing a female PC at the time. :) I liked the "Sir" references. It's OK to call a female knight "Sir". I forgot to grab the dagger before heading down into the basement, so I had to go back up (fortunately, I didn't get too far in). I kinda marveled at what happened to the monks along the way. Perhaps they shouldn't do that until the events in the basement are done? (tried my best not to spoil :) )
Posted by Lorft at on08/19/05
Good work. Nice to find a good plot and no repetative hack and slash for a change. The atmosphere building was great, especially considering you didnt use any custom art/sounds. Some of the cutscenes really added to the feeling. However , I feel as if it was a little bit of information overload. While many of the books and dialog were great for adding backstory , adding entries in the journal made them seem more than this. Also, within the cutscenes I found myself at intermitently struggling to read it all or wishing that is would go faster. What I would suggest is that for any cutscene that spans more than a few lines opens up a conversation with an invisible NPC. Although this doesnt look as good, the player can read the text at a speed suited to themself. Overall great work, I will keep an eye out for the next one 8) Lorft
Posted by Berra at on08/19/05
Good atmosphere and great plot + twists. A little too much focus on the journal though, which gets annoying with time (at least for me it did). This module turned out to be better than expected in my opinion. Well done Loveichi! Looking forward to any future chapters. _________________________ /// Berra (Hall of Fame, Reviewer's Award and Golden Dragon Winner): Berra's Module Collection (All of Berra's NWN1 works) Interviews: NWN-PODCAST INTERVIEW GOLDEN DRAGON AWARD INTERVIEW. Reviewer's Award and Golden Dragon Award for: Surviving Horror 2. Other Downloads: NWN1 - Berra's Module Favorites, NWN2 - Berra's Module Favorites. Homepages: Berra's NWN Blog Berra's YouTube Channel (Features original horror movies). CONTACT ME HERE. Everyone: your VOTES are highly appriciated. A vote is like gold for an author. No kiddin'. ;)
Posted by Berra at on08/19/05
I just finished your mod and it was a good one. **SPOILERS** It had a good story and I liked the mood of being in a cathedral investigating a brutal murder (or a few murders to be precise). You created a feeling of mystery very well. I had to admit I actually kind of jumped when the first "bizzare-creature" jumped out at me. I never expected anything like that :). I also liked the plot-twists and the bloody corpse room in the old part of the cathedral! I didn't expect the corpses to revive though :). Good puzzles too. In general, good work! Though I think you should (at least for the next chapters) put in some more placeables so that your areas get a more "unique" feel to it. Also try not to explain too much in your journals. Most of the things which you could read there had already been said. Sadly, it gets a little annoying with time. Just try to keep it a little shorter, ok? Other than those two things, great mod! **SPOILERS END** I will probarbly play the next chapters in your serie too. By the way, how many chapters are you planning to do? Anyway once again; great mod! _________________________ /// Berra (Hall of Fame, Reviewer's Award and Golden Dragon Winner): Berra's Module Collection (All of Berra's NWN1 works) Interviews: NWN-PODCAST INTERVIEW GOLDEN DRAGON AWARD INTERVIEW. Reviewer's Award and Golden Dragon Award for: Surviving Horror 2. Other Downloads: NWN1 - Berra's Module Favorites, NWN2 - Berra's Module Favorites. Homepages: Berra's NWN Blog Berra's YouTube Channel (Features original horror movies). CONTACT ME HERE. Everyone: your VOTES are highly appriciated. A vote is like gold for an author. No kiddin'. ;)
Posted by lebowski at on08/19/05
Very nice short mod with a lot of atmosphere and an interesting plot. There's room for improvement but it does his job quite good. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on08/19/05
Also, the most annoying thing is absolutely to correct as soon as possible: The character do not gets exported at the end of the game, you have to export it after talking to the book if you want to save your level. Fix it. _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods
Posted by lebowski at on08/19/05
Finished the mod and found it very enjoyable, well it could be a bit better though, and maybe longer (still I'd say two hour long more than one). Things that can be improved are: Dialogue (some spelling error, but that' very minor to me), in the sense that talking about some of your finding with Jacob and the other monk could be expanded Cutscenes they are nice but overdone, also one them do not work as intended (when you reach the door toward the blue torch you just get a close up of a wall). Also the text is more slow than needed and there's quite a bit of text so... It would be also nice to have an area outside the cathedral, at this point the investigation is too linear and forced. Still I'm sure some this things will be addressed and considering that point here is the atmosphere the mod does a great job, even without using Custom music. Quite a good work! SPOILERS Well but what about the other battle, aren't you, in this way, suggesting that respawning is kanda alwyas wrong while at least in one place of course ti isn't? _________________________ The hottest new modules you can't miss - player suggested Contributor to Overlooked Module Reports An interview with me about NWN mods