Surrounded on top of a hill, you command the soldiers of Ardorin against the invading Orcs of Grumbar. The King himself lies trapped with the troops, waiting for your plan to break the siege.
Time is running out and it seems the Orcs are on the move...
This is an excellent module, with well written dialogue. My only problem with it is that it has indeed broken the rules: There only should be 4 speaking characters, including the PC, and you have, not counting the soldiers, The Captain, the counselor, the king, The witch,Talenor plus the PC, which makes 6. I could also include the ghost of the counselor's son which makes 7! I have a real problem with this because many other stuck to the confines of the rules. That said, I really do like your writing. It's a tough call.
Posted by Faceless at 2006-02-0211:42:20
Hi, If you go and talk to the NPCs again after the final decision, there is an additional dialogue tree indicating their opinion about your decision. It is kind of hard to "end" the story and yet have the PC and NPCs still in the same scene. I opted for a final Journal entry and NPCs' final comments mainly because I couldn't think of another way to end the module. Thanks for the comments, though. F1
Posted by Meerclaw at on02/02/06
An extremely well designed module, with good writing and fun gameplay. The story is well implimented and flows nicely. The only real weakness in ternms of writing lies in the develpoment of the personality of the NPCs. I felt the strongest of the main protagonists (aside from the PC, who had an excellent array of dialogue options in the main) was the female mage/priest. So, overall in my opinion, this module rates an 8.25
Posted by exerma at on02/02/06
I thought that the idea behind this module was pretty neat and it was clear what I was supposed to do next. The scripting worked smoothly and the journal entries were written really well. However, i thought there were too many times where there was only one (or not enough) dialogue option for the player and many of the conversations ended abrutly. I also noticed that there were several speaking characters, which probably violates the no more than 3 NPCs rule. Still, the module was quite enjoyable.
Posted by hmdai at on02/02/06
I just repost the comment from the vote: The story has cast some difficulties to the PC that require the PC to make a hard decision. However, the ending is not so clear....it only express the ending in the journal entry. If there are some responds from the soldiers, e.g. express their excitement for arrival of the helpers. This will make the ending more sound. _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by hmdai at on02/02/06
The story has cast some difficulties to the PC that require the PC to make a hard decision. However, the ending is not so clear....it only express the ending in the journal entry. If there are some responds from the soldiers, e.g. express their excitement for arrival of the helpers. The will make the ending more sound. _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by nath at on02/02/06
Well written but dialog got confused.
Posted by Katarina_Dragonstar at on02/01/06
Interesting conversation trees and good use of atmosphere. I did keep waiting to be attacked from inside the camp, but that's a minor quibble. At least there wasn't anything "ho hum" about the plot! Very entertaining. _________________________ Project Manager, Sojourney
Posted by twh7 at on02/01/06
Very good. I enjoyed the story and think the battle descriptions were excellent; I also enjoyed the way the PC had to make tough decisions and stick with them, not falter; and the way some NPC remained stubborn to the end. Speaking of which, I wish the ending was more pronounced and definite. Ejoyed the battle descriptions and the influence of decision-making on the battle outcomes. Could have used the conversation lines to change a bit. I enjoyed this one...
Posted by Rhonair at on02/01/06
Wow. I am really impressed by the complete immersion in this world. The use of sound, the levels of the hill . . . everything really pulled me into the module. I'm not going to enter the debate about the number of NPCs; I figure that's a realm best explored by people who know what they are talking about. I did feel that it was, at the very least, a very creative "bending" of the rules and I hope that it's not held against you at all. My only issues (well, about your module): Too many names were thrown at me in the opening few lines. I know that you were trying to put the PC right into the middle of the battle, but it felt like I was supposed to make "life and death" decisions without crucial information. I also felt that some of my decisions had no real effect on the game, especially since some of the decisions could be made over and over again. *spoiler-alert* Lastly, the game left me "hanging" at the end. I played it a couple of times, just to be certain, but I still didn't get any sort of resolution (other than the title). Bottom-line: Thank you for letting me "live" in this world. It was very involving, even if a little confusing.