After escaping from a group of slavers, the player finds themself in the middle of a desert they are unfamiliar with. Desperately needing water, a pond suddenly becomes visible in the distance, as well as the small figure of a person. Hopefully the mystery person is willing to share...
In response to further comments, I'd just like to confirm that the module doesn't work as well if the dwarf isn't the first npc spoken to. I considered making it so that the other npcs wouldn't talk until the dwarf had been spoken to, but in the end I decided not to spend the extra words on it. I took a liberty and made the story assume that that the guy next to the much-desired water would be the first person spoken to. :) Many thanks to all who've left me feedback, as well. Your comments are greatly appreciated!
Posted by BryDawg at on02/25/06
Great dialog and the action really kept moving. Outstanding!!
Posted by kchinn at on02/24/06
A+
Posted by dsf at 2006-02-2414:52:52
great module!
Posted by kchinn at 2006-02-2414:51:45
awesome!
Posted by thegeorge at on02/22/06
Not too bad at all. Tight, solid, nice flow.
Posted by Brougham at on02/21/06
Good plot idea plus good endings. The writing was good but did not shine. But I have decided to rate above just the writing.
Posted by Kirian at on02/20/06
A very tight and well written module. Excellent dialogues, and convincing NPC personalities, even if perhaps a bit cliché. The nice writing and smooth flowing make me rate this module among the best I have played. However, it could have been even better with a more powerful story.
Posted by MikeLM9215 at on02/16/06
One of the best I've played. Three clearly distinctive endings. Well-written. Fun for all. _________________________ The road to Ravenloft is paved with good intentions.
Posted by The_Krit at on02/07/06
This is one of the best examples of multiple endings that I've seen. The problems I have with this module are that the dialog doesn't flow nicely, and there could have been more dialog options. (Sometimes it was tricky to figure out which dialog option got you out of a loop.) On the other hand, the NPC's did have their own personalities.