Not bad. Interesting story with some well written dialogue, although there were a couple of lines that didn't read quite right for me. I would have liked more interaction from the companion who felt like he had character but failed to use it to the full potential. _________________________ View my blog regarding the Relbonian Chronicles project --> Link
Posted by relo614 at on02/09/06
Great story, great dialogue. There should be more modules of this kind
Posted by relo614 at 2006-02-0911:30:54
t story, great dialogue. There should be more modules of this kind
Posted by Kytor at on02/08/06
I loved how the characters and the story came to life within the 10 minutes I spent playing this. I rated his module highly, due to the story that was far from dull, and because of the underlying sense of subtle humor that caught me by suprise and had me chuckling... always a good thing, in my opinion. So, um, Make More Modules! :)
Posted by thegeorge at on02/08/06
Serves as a nice writing sample - didn't break any rules, etc.
Posted by teabiscuit at on02/06/06
Very entertaining! I liked the amusing things the PC could say, and the different ways to resolve the quest. It wasn't terribly deep, meaningful or emotional, and I appreciated that very much after playing through many submissions which attempted deep meaningful emotion. An alternate way to end the quest would have been nice, as would a little more input from the NPCs, but it's great as is. In the version I played you could ask the ghost about Jeremy's clasp even if you hadn't gotten Clane to talk about it, but maybe that's been fixed. Anyway, lovely work and I'd like to see more too!
Posted by LdyShayna at 2006-02-0617:18:44
Due to the recent rule changes, I've decided to go ahead and address several technical issues that have been pointed out in the reviews so far (thanks!). - Updated Clane's description, since I wrote the original one before I decided to have the ghost spawn in. Doh! - Corrected the check for if you talk to the ghost and complete the quest before talking to either Clane or Nick. I still recommend talking to Clane and Nick first, but now it works as designed. ;) - Corrected a couple of typos. Please continue to play and review! If you review the older version because you downloaded that already, that's fine too. :)
Posted by Aliera at on02/05/06
Very nicely done, and i can see this idea working inside a larger mod. It would have been nice if Nick could say a few lines no matter what choices you pick, but yeah. Great stuff.
Posted by LordNiah at on02/05/06
Lady, you should be working on more modules! I really liked this one. Your style is very witty and the plot is a good one. You also do a good job of conveying the different characters. My only problems were with a few typos, one scripting error at the end (which doesn't count for this purpose) and some minor formatting issues. Very good job.
Posted by LdyShayna at 2006-02-0413:40:10
If you are logged in to the Vault, the vote link should be just a little below the score up and to the right of the module entry. I added a screenshot, for what it's worth. Many thanks to those that have given such great feedback and voted so far. There are three endings left after my trimming for length. Did you find them all? :)