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NWN MODULES

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Title  The Spirit's Clasp
Author  LdyShayna
Submitted / Updated  01-29-2006 / 05-01-2013
Category  Old BioWare Contest
Expansions  Requires Both Expansions (SoU & HotU)
Setting  Generic
Number Players  1
Language  English
Level Range  Any
Races  ANY
Tricks & Traps  Non-existent
Roleplay  Medium
Hack & Slash  Non-existent
Classes  ANY
Scope  Small
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  Any
Max # Players  01
Min # Players  01
Min Character Level  Any
Content Rating  Everyone
Alignments  Any
Gameplay Hours  <1
Description
A simple search for a lost soldier takes an interesting twist when you discover why he never returned. Can you find a way complete your mission?

Files

NameTypeSizeDownloads
The_Spirits_Clasp.modThe_Spirits_Clasp.mod
Submitted: 01-29-2006 / Last Updated: 02-06-2006
mod227.88Kb413
The Spirit's Clasp
SCORE OUT OF 10
8.48
26 votes
View Stats
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Comments (30):

1 2 3

Posted by herrjeff at on02/04/06
Interesting scenario, with a good opportunity for role-playing, especially with respect to the relation between PC and one NPC. I tried two different ways to complete the mod, finally leading to the same result. Dialog options and descriptions can be incoherent if you diverge from the author's "storyboard" (e.g. right-clicking on NPC before seeing the spirit)

Posted by Irian at on02/03/06
Ok, now I can cats my vote: I really loved it, the characters worked very well and it was fun to read.

Posted by Irian at on02/03/06
And how do I cast my vote? There's no Score button?

Posted by Jan at 2006-02-0215:09:11    
Very well done!

Posted by Meerclaw at on02/02/06
I feel that this is the contest module with the best writing that I have played so far. The characters are believable and the conversations very funny, liked the ability to play a bit of a smart alec character but felt that in general one or two more conversation options at some points would have made the mod even stronger. Overall, 8.5/10

Posted by imported_beer at on02/02/06
I know I am voting against general opinion here, but the integral NPC of this tale leaves much to be desired. Yes, it is a *very* interesting story, but solve the mystery and she goes "Oh yeah! I am dead. I shall be going now!" It really liked the story but kept feeling that a lot could have been done with it. What if Nick was Jeremy (he was so derogatory towards `desserters"), what if Clane was Jeremy reincarnated...why not push the envelope instead of merely making it a `find an item' and `begone ghost' quest. The writer obviously has a feel for mystery and romance, and I didn't think this module showcased her best abilities.

Posted by andrewghost at on02/01/06
There were definite high points to this module, and then there was trouble. High Points: The plot was simple, yet effective, and the PC choices were entertaining and interesting. Trouble: Despite some fascinating and fun PC dialogue, the answering NPC's fell flat. Nick, though he makes a strong showing at the start, fades into the background, while Clane receives too little screen time to even make an impression. Finally though persuading the ghost to let everyone go had some clever twists (Especially getting Nick to lie), the ending was ultimately the same. Overall: Good PC writing. Flat NPC's (Always consider the question: Why should the Player care?). Lack of Player effect on the Module. That said, I liked it anyway.

Posted by emperorzog at on02/01/06
I really enjoyed the module. I would rate it as a GOOD but not GREAT work. Let me break down the points for you. First, you did a good job in the writing with only a few typos and grammar/spelling errors. I enjoyed the characters (I was left with a STRONG sense that you read romance novels! With your all gruff, but ruggedly handsome Nick! Hehehe.) I also liked the setting and the plot itself. I did notice a few bugs in the game though, which could have been fixed had you played through it a little more yourself. For example if I get the cameo and talk to the spirit before Clane, then after the spirit left Clane still goes through the conversation about giving the clasp to the spirit to get her to leave him alone. There were a few other times as well that the dialogue went out of order for me. Still, given that I don't judge it from a scripting perspective I think you had a great idea and a good execution of it. I feel you might be able to put together some interesting and dark romances for us, and I for one think we need more of that in the gaming industry.

Posted by Nariko at on02/01/06
Yay! I liked it. Even though the ending was kind of abrupt. I thought there was gonna be more. But I was sadly mistaken. -sniffle-

Posted by Vance at 14:58:38    Voted10.00
Definately needs to be made into a 'full' module, or a sub-quest within a module around the theme. There are many hooks to continue with. Well done.

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