Recommended as multi-player, but can be played solo as well.
Language
English
Level Range
With a party, I recommend 5th level each. In single-player, I recommend 8th level
Races
All
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Light
Classes
All.
Scope
Large
DMNeeded
No DM Required
Single or Multiplayer
Single Player or Multiplayer
Max Character Level
09
Max # Players
05
Min # Players
01
Min Character Level
05
Content Rating
Teen
Alignments
All, but emphasis on non-evil
Gameplay Hours
20
Description
From the north, a king shall come, and glorious shall be his tale. Never shall his weapon falter. Never shall his wisdom fail. Yet though the lands all bow before him and the heavens give him praise, he shall know no rest or peace, for he has seen the end of days. And in his pride he shall awake, and forswear his dream of pain. But fate shall look upon him, cold of eye, and her purpose shall remain.
This is the second module in the Prophet series. It can be played either single-player or multi-player, but one of the characters must have played through the Prologue (Link) module. You will begin this module in the Hopping Hobgoblin Inn, where you meet and prepare to embark on a journey to find Uther Palandras, the legendary prophet-king.
Version 2.0
NOTE: This module, like the prologue, requires CEP-1.68. It should be played in Hardcore difficulty or higher.
damn, Got to the Troll, then,,, Crash *groan* _________________________ Dalethfc
Posted by Insane Bard at 2012-06-20 16:53:31 Voted 10.00 on 06/20/12
just voting
Posted by Kaotiqua at 2012-06-19 20:08:41 Voted 10.00 on 06/19/12
Okay- to reiterate my play environment, as per the prologue- I'm running these mods with one OHS henchman, and NWNCQ installed- both are working pretty seamlessly with Prophet, and the visuals are beyond breath-taking.
I was thinking I might pull down by 0.25 because of the walkmesh issue, which does prove stubborn and frequent- but honestly? It doesn't detract from the mod at all, in my opinion- I've never been more than very slightly bothered by it, so I'm sticking with my solid 10. Here's why:
Custom Content- awesome critters, glorious graphics, clever scripting, unique environments... wonderful wonderful.
Henches- that are not slave zombies- they speak up- have opinions, ask questions, remark on things they have information about, remark on things they think about.
Storyline- that doesn't completely railroad me into one-liner obedience to the story.
As I neared the end of this mod, I must admit, I felt a mounting fear that the whole mess had been a study in the creator shoving his personal ethics ideas in my face and down my throat, but I carried on, and found quite the opposite to be true. In fact, for a moment, I feared that I'd come up with a solution that would end up breaking the game somewhat- but was delighted when the end section's conversation options actually addressed exactly the choice I'd made, after all. ONE tiny spoiler issue, which I'll scroll down a bit to include, DON'T READ THE NEXT BIT IF YOU HAVEN'T PLAYED THIS MOD!
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I felt there was a bit of a glaring circular logic that Baldecaran overlooked: If the king believed that destiny COULD be changed, then why was he so certain that only HE, and not someone with the same gift, had that power? And of course, if he felt it could NOT be averted, then why all the complex machinations on his part? I wasn't given the opportunity to ask him this question, which bothered me somewhat, but his arrogance does explain this, so I can't really fault the mod or it's creator for it. The whole picture so far has been a study in ethical philosophy, which I'm thoroughly enjoying! Thank you, Baldecaran, for the brilliance! _________________________ "There's no religion but time & motion-
No religion, just tribal scars."
Sorry to be a pain,, but, it crashes when going to the Canyon, I done the Goblins, get to the area change then it just crashes. I have re-downloaded the mod and hak,, any ideas ? _________________________ Dalethfc
Posted by podcat at 2012-05-20 19:51:29 Voted 9.75 on 05/20/12
I just finished this mod. I have to say that it was wondergully creative and interesting. Had a few issues with difficulty navigating in the areas, but it all worked out.
Posted by __doug__ at 2012-02-25 11:00:54 Voted 9.75 on 02/25/12
Well done! Would have liked a bit more freedom and the walk meshes did become annoying in some of the fights. But the story more than made up for any shortcomings. I have already started on part 2.
Posted by Carlo at 2012-01-17 08:47:03 Voted 9.50 on 01/17/12
The promise of the prelude module pays off in this first full chapter of the Prophet saga. The age of the mod still shows a little in the design, but it also includes some of the most spectacular NWN scenery and locations I have run across. The immersion factor is very strong, as the story builds and your henchmen interaction develops. Truly an epic mod, without feeling overblown. Despite the central focus of the plot being the inevitability (?) of fate, I appreciated the fact that the experience didn't feel forced, despite the necessarily linear plot advancement.
Also worth mentioning, as part of the immersion factor for me, is the chance to make decisions about subquests, including how (i.e. stealth vs. combat) and whether to tackle them. It's not necessary to hack-and-slash your way through the mod in order to be the right level at the end, which is refreshing and also a characteristic of the author's other mods.
The only technical snag I hit was in an (optional) sequence where one of the henchmen is separated and runs off with an NPC; the necessary script didn't fire (or was interrupted) and I had to reload from a savegame, otherwise the mod would have been broken (the henchman wouldn't have rejoined). This is a typical NWN error; always worth having multiple saves, for that reason.
Posted by ThAnswr at 2012-01-14 11:04:56 Voted 10.00 on 01/14/12
A completely story driven mod. It is a compelling story. The drama carries over from the Prologue and comes to heartbreaking conclusion.
All in all, a great story in a beautiful setting.
Posted by Berliad at 2012-01-03 18:58:49 Voted 10.00 on 01/03/12
The Prophet, Chapter 1, was released in early 2006. It did show up on my original nwn1 playlist, but for whatever reason--perhaps it was my general dislike of rogues at the time, for which I perceived the module was designed--I never played it.
Well, I finally sat down and played it over the past month or so. And I see what all the fuss is about.
Without spoiling the prelude module, you find yourself in search of a long-lost king who vanished mysteriously many years ago. You essentially have two choices: try to find a bard who might know something, or try to find an ancient keep deep in the forest. I went for the first option first, which was certainly the low-point of the module; a slow and laborious delve into spider-infested mines that ultimately bears little fruit. From there, however, I went off to the keep, and the module really picked up. Ultimately, I was treated to one of the most visually stunning modules ever released for Neverwinter Nights 1. It is loaded with custom content, and that content is used expertly. The mountains are just glorious. Even more impressive, however, was the story. It begins as a tale of an ancient and perhaps insane king, but becomes far more personal as you interact (via notes, stories, and sometimes, ghosts) with the characters in this story. Eventually, both the PC and the NPC's find themselves directly involved in the tale, which leads to a variety of surprising revelations. It is masterfully done. Rarely have I played a module that sent this many shivers down my spine, but this one was loaded with those moments.
The module plays in a fairly linear fashion, but one thing that Baldecaran does very well is that he adds a variety of small vignettes that you can opt to take on as side "quests." Rarely are these assigned, per se, and some are just neat to look at. But you can often have yourself a fun little adventure and often gain a small amount of treasure along the way. Combat is pretty well balanced throughout, though it got a bit easy near the end of the module. I'll note that equipment is interesting here. Perhaps it's because I'm a rogue, but I found myself having a hard time maxing out my AC and weapon enhancement in this module due to limited selection...but on the other hand, physical damage resistance, elemental resistance, and protection against status effects (poison, disease, level drain) were all fairly easy to procure and extremely useful. I'm looking forward to the day I can find that really great shortsword. But for the time being, I'm making do with what I found. As a final note, level progression is pretty slow: I gained two levels during the entire module, and the author's estimated 25 hours sounds about right for total playtime commitment. This surprises, as I really didn't notice.
I don't vote a 10 very often. But this is a really special module. I'm looking forward to seeing where the story goes from here! _________________________ My NWN Blog FRW Character Creator
Posted by robert_t_walker at 2011-12-30 01:02:58 Voted 10.00 on 12/30/11
Outstanding!
Top notch story, NPCs, encounters, and scenery. One of the most carefully crafted modules I've seen.
Posted by jmlzemaggo at 2011-12-26 23:03:48 Voted 10.00 on 12/26/11
My favourite NWN series of all.
That's enough comment in my opinion. No more spoilers.
See for yourself.
(Just making 1000% sure I voted for this one) _________________________ @ + jml
Posted by meerkat at 2011-12-21 08:06:52 Voted 9.75 on 12/21/11
I am just coming back to NWN after a break of a few years and have played through Cave of Songs, the prologue and now Prophet Ch 1. I had to go and find my old log-in and PW for the Vault just to post and say how much I enjoyed this module. The atmosphere through was thoroughly absorbing and it was nice to have a module that isn't all hack and slash for a change. Can't wait to get started on Ch2 just as soon as I work out how to download the right version of the CEP....
Posted by Viriatus at 2011-12-11 13:55:04 Voted 10.00 on 12/11/11
Just voting. My comments: in the thread of the last mod in the series.
Posted by magnusdei at 2011-11-11 14:03:48 Voted 9.50 on 11/11/11
too much action but story is great
Posted by Faramir_Storm at 2011-10-30 21:45:37 Voted 10.00 on 10/30/11
To quote eledin's post on 10/24/09, this module is stunning! Great visuals & compelling story makes this module difficult to stop playing. My thoughts on Chapter 1:
SPOILERS:
I loved the ghost castle and the Shattered Peaks, wow! The sheer mountain cliffs and depth of perception gives you a perspective that is very different than what you normally do not see in NWN modules.
Also loved the elven forest city, again really top notch design. It really gave you the impression you were living up high on the treetops.
Music was also top notch, especially in the Urlord's castle. The latin monk chant (?) really made the whole experience exciting and on edge as you explored the castle grounds.
Another plot twist that I found very surprising was how Merudoc decided to avenge his kin by attacking me! This took me by surprise, as most henchmen "never" betray their leader right? Surprising ending was even after I killed Merudoc and then resurrected him back to life, he decided to jump off the cliff to end his misery. Wow, did not expect that at all. Again great story telling, and "realism" about Merudoc's ending.
What I didn't like about this module: the crashes at the ghost castle and Shattered Peaks. Former was easily avoided by blitzing directly into the castle before the game crashed. But Shattered Peaks - it always crashed right after the Goblin Caves going further up and before you fight the troll in the next area. Despite these 2 major glitches, the game still deserves a 10 for execution, story telling, and game play. I was able to get around this with some help from Baldecaran (ie: needed to use DebugMode and jump out of this crash zone and resume the game). I also found it somewhat sad that I could no longer have Merudoc as my henchman companion. Sorta felt sorry for the little guy after his village was destroyed. But that's how the story goes.
Just started Ch. 2, and can't wait to see how the story unfolds.
Faramir Storm
Posted by ra0313 at 2011-10-15 06:22:23 Voted 10.00 on 10/15/11
Easiest 10 I have ever given. If you have not played this series, you simply must! Engaging story, amazing visuals and like that good book, hard to put down. Great work!!
Posted by jml at 2011-10-15 01:01:42 Voted 10.00 on 10/15/11
My favourite NWN serie of all.
That's enough comment in my opinion. No more spoilers.
See for yourself.
(Just making sure I voted on this one) _________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by Maldrach at 2011-10-14 09:04:47 Voted 10.00 on 10/14/11
a superb mod, and more than that a superb serie. already have told my mind on chapter 3 page.
Posted by furball at 2011-08-29 19:19:48 Voted 10.00 on 08/29/11
This is an amazing mod.
Posted by Jemino at 2011-08-28 08:05:15 Voted 10.00 on 08/28/11
This module has everything : great story, superb visuals... Perfect, just perfect.
Great module, one of the best but I could not finish it because of one (big, for me) issue. I played a monk up to the mountains area and there was absolutely no monk equipment (no monk gloves, no monk robes, none of the monk equipment that was present in the original nwn). That really rubbed me the wrong way. The module would have been near-perfect otherwise, if I had played a different class, but when you`re not able do damage some enemies because you use your fists and you have to use a dagger +1 in order to damage them... well, let's just say it wasn't that immersive. Maybe it's just me. But the thing is, it wasn't just that. The variety of items you could buy or find just seemed a bit... narrow. I WILL try to play it again with a different class, since I know what items I can find, but not yet, I have to get my patience back together :P
I will be back when I finish it, probably with a positive commentary and rating. Until then, cheers, and take heed would-be-monks! _________________________ Needles in the eyes!
Posted by slaytanic at 2011-04-15 23:34:32 Voted 10.00 on 04/15/11
A great mod and a great series. A must have. Excellent craft and story. Just replayed this one recently when got the Part II and enjoyed it as much as when played it the first time.
Posted by jimjim-jimmy at 2011-04-14 09:57:00 Voted 10.00 on 04/14/11
fabulous as I have mentioned for Chapter2. definitely a 10! The story totally dwarfed the NWN OC
Posted by FlaminCows at 2011-03-10 07:53:01 Voted 10.00 on 03/10/11
This is an absolutely fantastic module. It is so immersive that my sole caveat is one that in a less immersive game I would hardly notice.
*#@SPOILERS!!@#*
It was a bit jarring that when I met Llarien and there wasn't any option to have us recognize each other, as I am using the same character from Cave of Songs through to Honour Among Thieves all the way to Prophet, due to the ending levels of each fitting the starting levels of the next. This is an extremely minor caveat and is easy to ignore, and the module is otherwise flawlessly ideal. 10/10 indeed.
Your game has a saving bug at the mountains when looking for the tower. It sometimes crashes on load, and if you save in the mountain area, the save becomes corrupt and won't load. _________________________ Oh yeah! My computer is running SEX! *Pelvic Thrust*
Posted by Warmark at 2011-01-01 11:32:41 Voted 10.00 on 01/01/11
What can I say other than this is an amazing piece of work.
I had bought NWN when it first came out and started playing the orignal campaign, at the halfway point I was so bored I quit and gave the game away, this was no Baldur's Gate.
So after seeing the Diamond version on sale at GOG.com I picked it up again after hearing how good the mod community was, and wow they weren't kidding if this mod is any indication.
After getting a couple of graphic update mods this was the first story mod I tried along with the Prologue mod and it's every bit as good as Baldur's Gate so far, at least it has sucked me in as much as BG did and it's all I'm playing now lol.
So I'm havin a slight problem with the beginning of the game with Merudoc at the Inn. I can't talk to him, I go to where he's standing by the wall n click on him but nothing happens. I've played this game before n I've had him with me, I know there's some things that I can't do in the game without him, like the crypt in the castle. Is anhyone else havin this problem?? _________________________ "Let the Dragon ride again on the winds of time. The Prophecies will be fulfilled. The Dragon is Reborn."
Posted by deinocheir at 2010-09-27 02:07:23 Voted 10.00 on 09/27/10