Custom world. Module takes place in the southern part of the Kingdom of Carlissa.
Gameplay Length
8-10 hours, including reading dialogue and journals.
Number Players
1
Language
English
Level Range
Start 1; End 7-8
Races
Human recommended
Tricks & Traps
Light
Roleplay
Heavy
Hack & Slash
Medium
Classes
Class: There are no restrictions on class, but the story is more appropriate for a character who is "a bit of a thinker." It is recommended that you play a character with above average mental ability scores, averaging in the 12-14 range or higher. Spellcasting classes and skills are good choices, and you'll find that attribute bonuses in Intelligence, Wisdom, and Charisma will come in handy.
The module is designed for a good character, with little in the way of dialogue and plot options for evil roleplaying choices.
Gameplay Hours
10
Description
January 6, 2013: The v4 remake of Sanctum 1 is now at v4.1 (links updated below).
December 30, 2012: An updated version of Sanctum of the Archmage 1: The Sight, v4.0, is now available for download. See the following links for the release announcement and download instructions for the new version:
The previous version of Chapter 1 (v3.4) will also remain available from this Vault page until further notice.
Module Description
Seven years ago, the throne of Carlissa was usurped and the kingdom overrun by the Warlord Zomoran, also known as the Black Magus. The story told by travelers and refugees has all been the same: that the Warlord somehow managed to summon an army of demons willing to serve him, and launched a surprise attack on the Carlissan capitol city of Lannamon. King Danor and the entire royal family were brutally slaughtered, and Zomoran took the throne for himself.
The Warlord is a merciless ruler who regularly sends his demons to crush any sign of rebellion -- or sometimes, to kill just for sport. Hidden in the deep woods in the southern part of the kingdom, your small community of foresters has so far been spared the ravages of the demon horde. All of that, however, is now about to change...
You begin the game as a young forest dweller with an unusual gift, living in a land that has been overrun by demons. When the monsters finally come to your home in the forest, you must try to learn how to use this strange ability of yours or die -- an ability which may turn out to be the only hope of salvation for the kingdom and its people.
This is Chapter 1 of the "Sanctum of the Archmage" module series. It is designed for single player only, starting a new, first level character, which should advance to level 8-9 by the end. It is continued in Chapter 2 ("The Miracle Worker, Act I"). Chapters 3 and 4 of the series are also planned for development in the Aurora engine used by Neverwinter Nights.
Romance: The module contains two nascent romance prospects, one male, and one that the player can choose to be either male or female. The romances progess slowly, and will not be fully developed by the end of the first module. The romances will develop further in the second and following chapters. The player can turn each of the romance plots on or off at his discretion.
Updates:
4/13/08: Corrected spelling and grammar errors in dialogue; updated module description.
8/24/08 - Version 3.1 now available for patch 1.69 and CEP 2.1 compatability.
"Fake NWNCQ" Hak. NOTE: You only need to download this if you do not want to play the modules with Chico400's NWNCQ upgrade. External Website Beyond Our Control
Sanctum of the Archmage v3.4a Patch Hak, dated May 23, 2011. This (required) file contains the current hotfixes for Sanctum of the Archmage v3.4. External Website Beyond Our Control
Current version (v3.4) of Sanctum of the Archmage Chapters 1-2, in .7z compressed format. Custom Modules, Haks, Music, Tlk, Documentation and Spoilers. This version is patch 1.69 and CEP 2.2 compatible. External Website Beyond Our Control
Posted by Tanarian at 2013-02-12 19:53:40 Voted 10.00 on 02/12/13
Also, thank you so much for responding so promptly, even if it was for a silly oversight on my part.
Posted by Tanarian at 2013-02-12 19:47:30 Voted 10.00 on 02/12/13
Oh! My mistake, thanks for the info!
Posted by Andarian at 2013-02-12 19:25:09 Voted 10.00
*SPOILER ALERT*
"Hello, I've encountered a nasty bug in the control crystal segment of the module. The red crystals cannot be given away, which means I can't use them to repair the master control."
You don't need a red crystal to repair the Master Control. The repair requires replacing the damaged crystals in the access panel in the lefthand crawlway in the Master Control room (see the journals and the manual control dialog). But the red crystal in that panel isn't damaged and doesn't need to be replaced; if you examine it, you'll see that it's intact.
"I've started a new game to see if that fixed it but it didn't. I'm quite disappointed as I was enjoying the remake. Is there a way around this or am I just going to have to save my character and load the next module?"
There's no bug. Just replace the other five (different colored and damaged) crystals in the lefthand crawlway with undamaged crystals of the same colors, and then go back to activate the manual control interface. The Master Control system will be repaired and the module will continue from there.
NOTE: I'm assuming from your comment that you're playing v4.0, not v4.1. In v4.0, the intact red crystal located in the "Emergency Crystal Storage Crate" (in the Secure Area East next to the Master Control Key Stand) was erroneously marked as undroppable ("can't be given away"). I fixed that in v4.1, which was released on January 6th. (See my blog post from that date, which you can find from the forum link in the module description.) It was never a bug, though, because that crystal was never needed to repair the Master Control system. I just put it there for extra XP (you'll see why after you play a little bit further). :)
Hope that helps -- let me know if you have any further trouble!
Posted by Tanarian at 2013-02-12 08:31:51 Voted 10.00 on 02/12/13
Hello, I've encountered a nasty bug in the control crystal segment of the module. The red crystals cannot be given away, which means I can't use them to repair the master control. I've started a new game to see if that fixed it but it didn't. I'm quite disappointed as I was enjoying the remake. Is there a way around this or am I just going to have to save my character and load the next module?
Posted by Andarian at 2013-02-10 15:57:31 Voted 10.00
Dalethfc: I just updated my website with my plans for the mods. (Sorry I can't post the direct link here; the Vault censors links in comments now to prevent spam.) How far I'll be able to take them will ultimately depend on real-life factors, which can and do change from year to year. The novels have to start taking precedence, though, so I've had to rein in my ambitions for the part of the story that will come out in CRPG form.
I do want to finish the third module, which I took a hiatus from to remake the first two. I recently decided to split it into Sanctum 3 and a much shorter Sanctum 4 containing the endgame/conclusion of the "Mission to Rayche." Sanctum 5 will be "The Battle for Mount Cassandra," and at least as things look now I expect that will be the last of the game modules. The novels will continue well beyond that, though. The story as I have worked out is long enough for at least seven of them. :) _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Dalethfc at 2013-02-06 14:18:44 Voted 9.75 on 01/27/13
gratz on the Job,,
So Chp 4 will be the conclusion then ?
I have been through your site and there are some good stuff in there.
I did use some mods in NWN2, just to make the clothes nicer and better faces and bodies.
I think it was more of a frusting game for me than anything,, I think I am along the lines of the NWN1 type, and I feel DA:O is along that line, DA2 had some great bits and some very poor bits and was a bit confusing in parts, the Addons were more a relief than anything I feel. But we all have our likes and Dislikes.
But,, I love your Mod :D and thank you for it. Take Care _________________________ Dalethfc
Posted by Andarian at 2013-02-05 05:27:31 Voted 10.00
Bard: You're very welcome, and thank you for the very kind words!
Dalethfc: I can't say I share your pessimism about NWN2, which I think is a great game with some fantastic mods. But that said, I haven't been thinking of building in it myself for a while now. (That dialogue at the end of Sanctum 2v3.4 really does need updating!) I've had to scale back my plans for the mods now that I'm starting work again on the novels (see the "forums" link to my blog above for more on that). Sanctum 3 and 4 will be in NWN1, but I'm not sure I'll be able to get to any part of the story beyond that (including any of the DA mods I had been planning) other than in fiction form. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Bard Simpson at 2013-02-04 02:47:49 Voted 10.00 on 02/04/13
Somehow, I never played "Sanctum" before. I just finished "The Sight" and, well....what can I say that hasn't already been said? This is just masterful! I loved everything -- the story, the custom content, and some good fights. I ran a shifter (to be able to have high stats in INT, WIS, and CHR) and had a blast. Thank you, Andarian.
Posted by Dalethfc at 2013-02-03 10:14:28 Voted 9.75 on 01/27/13
I rebooted completely to refresh the Directx and so on,, restarted,, all fine now :)
ps: Please PLEASE dont use NWN2 for ANYTHING, I think alot of people uninstalled it as it wasn't the greatest game,, Pretty,,, yes,,, and a fare few modders cant do half the things in NWN2 as they can in NWN. Also,, DA is a great game,, uninstalled now. NWN Never leaves my PC no matter how many times I rebuild. Backed up en mass then, reinstall then restore over it :D _________________________ Dalethfc
Posted by Andarian at 2013-01-31 15:22:41 Voted 10.00
Posted by Dalethfc at 2013-01-31 10:33:01 Voted 9.75 on 01/27/13
Just got an error,,, well, the game is fine but the portraits of the Henchies are just white.
It's a new game and started it the Ruins. _________________________ Dalethfc
Posted by Dalethfc at 2013-01-28 20:14:52 Voted 9.75 on 01/27/13
Having played 3.4 and 4 there is a fair bit of difference,, I'd say,, for the better. I wont say spoilers here,, but,, if you have played 3.4 or lower,, Upgrade to the new version,, there is more to it. I liked both versions but will say I "Prefer" version 4. _________________________ Dalethfc
Posted by Dalethfc at 2013-01-27 03:38:26 Voted 9.75 on 01/27/13
Loved it,, many thanks for this excellent mod. _________________________ Dalethfc
Posted by Runeweaver at 2013-01-12 14:35:41 Voted 9.75
@ Andarian: I'd just finished going through my closet. It could have to do with the tileset; I'll try & reproduce the silly bug a couple of times.
Anyway, everything else is great. Thanks for all the hard work on this series so far! _________________________ 2 + 2 = 5 for sufficiently large values of 2
Posted by Andarian at 2013-01-12 10:13:03 Voted 10.00
Runeweaver: Just to clarify: was the room you were nosing around when that happened the basement? If so, do you remember what part of the room you were in (near the door, or near the bed)? The only thing I can attribute that to is either a game engine bug or a micro-flaw in the NWNCQ tileset, allowing a walkmesh path between the two rooms (which do share an adjacent wall in the toolset). I'll take a closer look and see if I can figure out what might have happened, and if it's repeatable if there's something I might do to prevent it. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Runeweaver at 2013-01-12 03:09:00 Voted 9.75
At last, the long-awaited re-working. Played an earlier release (cannot even remember whe exactly ;), plus I've been following the posts on andarian.net. So yes, I'm pretty happy at the moment!
Andarian, so far evrything looks great! However, I did run into a teensy glitch...
*
*
*
*
*
*
(Spoilers) After the "three years have passed" scene I was nosing around the room when I was suddenly & mysteriously transported to the scene with Robin & Len's image. Having played an earlier release I knew something was amiss, and a quick reload resolved the issue just fine. However, those new to Sanctum may not notice anything amiss. (Un)fortunately, I haven't been able to reproduce the bus so far. _________________________ 2 + 2 = 5 for sufficiently large values of 2
Posted by Andarian at 2013-01-06 12:06:41 Voted 10.00
I�ve just released an update for Sanctum of the Archmage, Chapter 1: The Sight to version 4.1 (see links at the top of the module description). The update fixes a handful of (mostly minor) issues in v4.0, and adds a couple of new features. Barring any unexpected major bugs, I expect this to be the final release of Sanctum 1. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Andarian at 2013-01-03 11:37:12 Voted 10.00
I�ve uploaded an updated patch hak (to version 4.0a) for the recent Sanctum v40 release. It fixes two bugs that I found, in completing the �Beastmen in Exile� and �Earthen Road� quests. The patch hak can be downloaded from my blog (see the "forums" link above -- the Vault won't let us post links in the comments any longer). I�m also working on a module update to version 4.1, which should be out by tomorrow. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Andarian at 2012-12-30 17:41:42 Voted 10.00
I�m pleased to (finally!) announce the release of the updated Neverwinter Nights module for Sanctum of the Archmage, Chapter 1: The Sight, version 4.0! The new files are up and can be downloaded now. See the link at the beginning of the updated module description (above) for information on the new downloads.
A word of warning in advance: the download requirements for the updated version of the module are very large � including, among other packages, both Project Q v1.5 and CEP v2.4. The download links on this Vault page for the previous version (v3.4) will remain online until further notice, and at least until the updated version of Chapter 2 is released in early 2013. Please note that until then, the current version of Chapter 2 (v3.4) is compatible *only* with v3.4 of Chapter 1. You will not be able to continue a play of the new version of Sanctum 1 into version 3.4 of Chapter 2.
I�d like to extend special thanks to my Beta testers, who did a thorough and outstanding job of helping me shake out the bugs in the final versions; the principals at Project Q, for their years-long support in helping me to integrate their content into the updated version; and my players, for their always encouraging support and interest.
Posted by taltamir at 2012-10-01 16:02:00 Voted 10.00
"These modules are designed for players who want to play something that makes extensive (and, I think, effective) use of custom content. If you're not one of them, then you're free not to download and play them."
I explicitly stated that my issue was with having to download and install each one separately and manually. I LOVE custom content. I think this needs to all be packed together into a single file.
"No it *shouldn't*. The PURPOSE of a "patch hak" is to be able to download *hot fixes* without having to re-download the entire module and re-start it from the beginning"
Yes but that is why you have both a "patch v1 to v1.1" as well as a "download a prepatched v1.1" for new players who don't have content to import. _________________________ I do not have a superman complex; for I am God, not Superman!
Posted by Andarian at 2012-08-18 16:06:37 Voted 10.00
Deris: I'm surprised that you'd still be level 3 when you're in the ruins. The XP grant after you become Len's student and before leaving the Valley should have gotten you at least to level 3, and by the time you reach the upper ruins you should be somewhere between level 4 and 6. If you're poisoned and out of fluid from the sac, then forget everything else except getting to Len's Lab and curing the poison. (You'll find a means there of traveling easily back to any part of the ruins you want without having to backtrack.) If you're too weak to defeat the Guardians at the Shrines and can't evade them, let me know and I'll try to give you some suggestions. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Oh that explains why everything is killing my party easily. I'm somehow still at level 3 and everyone's stats are drained even after drinking all the venom. Doesn't seem like I can really do anything anymore.
I actually have a GeForce video card that's up-to-date, but the patch seemed to work anyway. Thanks for taking the time to help, Andarian :) I will be back with a vote when I finish!
I went back in the comments to see if anyone had the same problem as me before I posted and didn't see a solution. Glad to know that you had originally posted one, though!
Posted by Andarian at 2012-07-06 11:27:57 Voted 10.00
OK -- for TreeDancer (and anyone else having trouble with rendering some of the ship models from Stacy's pack, I've posted a "patch hak" on my website using replacement models that hopefully should provide a workaround. Unfortunately I can't post the link here (the Vault is blocking any posts now that contain links, even mine), so I just posted it to my blog. You can find a link to my blog in my .sig here, just below this post; if anyone who needs it can't find it, just post here to let me know.
Posted by Andarian at 2012-07-06 10:37:30 Voted 10.00
TreeDancer,
Unfortunately, that's a known problem that certain ATI graphics cards and/or drivers seem to have with displaying some NWN custom content. (If you're seeing this problem and you're not using an ATI card, let me know.) I had posted a "patch hak" a few years ago that I linked to in the comments here, but the message where it was posted doesn't seem to be there anymore. (Apparently the Vault solved the problem it was having with spam posts to the pages here by indiscriminately removing any messages that had links in them -- including legitimate ones from the author, like mine -- and not allowing any new ones to be posted that had links.) I'll see if I can turn up that patch hak, or re-create it, but I'll have to post the link to it on my blog rather than here. You can find a link to my blog in the .sig line of my posts, just below.
Another thing I'd suggest (especially if you're seeing this with an ATI card) would be to check for an updated driver. The problem started appearing along with an ATI driver update that was released somewhere around the summer or fall of 2009, and if you're using a driver that's dated anything around that time you might be able to solve it by updating your video card driver to something more recent. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
I'm having a problem with loading the panel in the Master Control Room. My log information shows:
Failed to load Placeable model shp_panel02.mdl
Failed to load Placeable model shp_elev01.mdl
Failed to load Placeable model shp_panel02.mdl
Failed to load Placeable model shp_panel02.mdl
Failed to load Placeable model shp_elev01.mdl
Failed to load Placeable model shp_gr2.mdl
I have Stacy's Placeables downloaded and the patch is in my hak folder. So I'm not quite sure why they aren't showing up. Any help would be appreciated, thanks!
Posted by Andarian at 2012-07-01 07:08:22 Voted 10.00
Deris (P.S.) - I should emphasize that having as many summons as possible for that battle can be very helpful to keep the guardian distracted. As a sorcerer, you should be able to have a minimum of *two* minions going into that battle: a familiar, and a summon from Len's Wand. As I said if Robin's reached level 8, she'll be able to bring in a Dire Wolf as well, which makes that battle very difficult to lose. _________________________ Sanctum of the Archmage Writing Projects Website and Blog Academy for Modding Excellence
Posted by Andarian at 2012-07-01 05:00:55 Voted 10.00
Deris: (*SPOILER ALERT*) If you've gotten to the point of having both Robin and Orion in your party, you should be able to defeat either of the malfunctioning guardians in a pitched melee. Here are a few tips if you are having a lot of trouble with them: (1) If your party is still affected by the Soul-Drinker poison, find the cure first and then deal with the guardians. (2) Make sure your party is at full HP and fully buffed (preferably, rest first) before taking them on. Use the Shield power of Len's Wand, and Robin and Orion's "Cast spells to prepare the party for combat" option from their companion dialog to have them buff the party, and don't be stingy with your potions if you need them. Also, if you have any charges left on the Soul-Drinker Fluid Sac, using it on someone who isn't poisoned will boost their physical stats by two points each. (3) If you have summons available (for example, a familiar, or using Len's Wand) make sure to summon them before the fight. If Robin's rested after reaching level 8 and she hasn't cast a level 3 bard spell yet, she'll summon a Dire Wolf as part of her buff sequence. (If you don't know her level, ask her how experience she is.) (4) Take the role of triage specialist in the battle when necessary. Keep your healing kits and the Ring of Healing hot-barred, and when you see Robin and Orion taking a lot of damage, jump in and heal them to keep them in the fight. (5) Make sure Robin and Orion are set from their companion dialog not to cast spells; they're more efficient at melee with that option turned off. (7) This last one can be dangerous, but it's especially useful of you've got some Tumble skill: get yourself on the opposite side of the Guardian from Robin, and then run away from it. It'll turn its back on Robin to take an attack of opportunity on you, which will let her backstab it. *END SPOILER ALERT*