After vanquishing the Yuan Ti cult on Ajit-Kahn, you soar on the back of a griffin into Cormyr, a once-proud kingdom now ravaged by war. Cut off from all aid and left searching for the means to reassemble the Cursed Three, a slow realization dawns that all is not as simple as it seems. Factions from the planes and beyond move against you, enemies more powerful than those invented in your darkest nightmare� all eager to see their greatest general reborn. You must act quickly against all comers, for time grows short. High in a ruined tower set into a remote, wind-swept peak, rituals upon which hang the fate of Faerun will be performed. But will they be rituals of rebirth or of abolition� of renewed life or of utter devastation?
A continuation of chapters 1, 2, 3, and 4. For characters level 7 to 8. May advance as high as 10th level.