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NWN MODULES

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Title  Tales of the Sundering: South Rock
Author  Marc Price
Submitted / Updated  02-16-2007 / 06-01-2008
Category  Roleplay
Expansions  Requires Both Expansions (SoU & HotU)
Setting  The Tales of the Sundering takes place in a world called Valeron. The island of South Rock is one of many scattered islands in this realm.
Number Players  1
Language  English
Level Range  3-4
Races  Any
Tricks & Traps  Medium
Roleplay  Medium
Hack & Slash  Medium
Classes  Any
Scope  Part of Series
DMNeeded  No DM Required
Single or Multiplayer  Single Player
Max Character Level  04
Max # Players  01
Min # Players  01
Min Character Level  03
Content Rating  Everyone
Alignments  Any
Gameplay Hours  03
Description
This adventure is one of a series of modules that have been designed with a concept that is different than the standard modules for Neverwinter Nights. The Tales of the Sundering are an anthology of modules, written by different Hall of Fame authors. Each module or "Tale" can be thought of as a "short story" that satisfies as a stand-alone adventure but features a mysterious campaign setting developed and shared amongst the various authors involved in the project.

This module works with a "hub and spoke" system, and should only be played when loaded from the "hub".

Prerequisites for this module are:

Tales of the Sundering Prelude:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5225

Tales of the Sundering (Hub):
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5327

Valeron is a land like any other land. It has seen great strife, many wars, and many kingdoms. It has seen many births, and many deaths. It is home to many, who have loved, hated, or been indifferent to the changes across the ages.

Valeron is different in only one way, from the many other worlds in our universe. The universe is like a tree, and Valeron is at its base (or root). This does not make Valeron special, or better, or much different at all, from the other parallel worlds on the tree of life. Rather, it is a position that does not mean much at all, save for when the tree is shaken. For when the tree is shaken, a leaf is torn, or a branch is clipped, the falling fruits and nuts sometimes descend near the base. Only at such a time might one notice the difference between Valeron and other worlds. This is such a time.

Files

NameTypeSizeDownloads
TS01_South_Rock_v100.zipTS01_South_Rock_v100.zip
Submitted: 02-16-2007 / Last Updated: 02-16-2007
zip325.19Kb4185
Tales of the Sundering: South Rock version 1.00
SCORE OUT OF 10
9.58
36 votes
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Comments (30):

1 2 3

Posted by hmdai at on02/20/08
It is rather difficult to vote for each individual chapters as they all work as one. The combat is adequate for low level characters and the puzzle inside the Light House is an amazing idea! I have not encountered some puzzle like that before and I'm really enjoy it. _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list

Posted by jml at 09:57:22    Voted10.00
Okay, I solved the mirrors puzzle, but I was thinking of some huge light in this whole darkest lighthouse, I don't know why... Well, maybe that's it. :-D _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by jml at 09:13:51    Voted10.00
As I'm probably the only one who didn't solve the Lighthouse puzzle, 1st floor, with the mirrors and the balance, if one knows the answer, could he mail it to me, to avoid spoiling that thread? nwn@lezineau.com Thanks. _________________________ @ + jml, level 52 "Overgod? Is that like Supergod or something?", from "Citadel" "M?not shr this ishych u g?dea.", from "Prophet" series

Posted by morloc at on02/16/08
Great module. Liked the mirror situation in the lighthouse and the way to neutralize them. The story of Davos was intrigueing.

Posted by wurm657 at on01/31/08
Really a lot of fun! Flows and loads seamlessly from the Hub and back. I look forward to the next chapter!

Posted by soul at on01/19/08
Good module in a great series. Can't wait to see how it all works out!

Posted by Hellix at on11/25/07
Left comments at the hub... _________________________ Click Link to view content submitted by me.

Posted by Drexar_Heulbric at on11/18/07
Are you kidding me?!? What a brilliant piece of work! The best couple of hours I've spent playing NWN bar none. Unfortunately, the series peaked with this module. Thanks Marc for making it.

Posted by fardoche77 at on11/17/07
Very very good! Gripping story (but as Mike said, a lot of writing for so little gameplay). Plus there's a fun puzzle (and everyone knows that's rare...) Combat is balanced with the two henchpersons from the hub but ***spoiler*** don't anger the bear !!! Oh the pain. ***big spoiler*** what's a chaotic good character to do ? Give the item to the mages, traders or clerics ? Damn, I would appreciate some clues as to which are the good guys!

Posted by Lord_Kimboat at on11/10/07
An excellent mod in its own right and the continuing series makes it great.

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