The Tales of the Sundering takes place in a world called Valeron. The island of South Rock is one of many scattered islands in this realm.
Number Players
1
Language
English
Level Range
3-4
Races
Any
Tricks & Traps
Medium
Roleplay
Medium
Hack & Slash
Medium
Classes
Any
Scope
Part of Series
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
04
Max # Players
01
Min # Players
01
Min Character Level
03
Content Rating
Everyone
Alignments
Any
Gameplay Hours
03
Description
This adventure is one of a series of modules that have been designed with a concept that is different than the standard modules for Neverwinter Nights. The Tales of the Sundering are an anthology of modules, written by different Hall of Fame authors. Each module or "Tale" can be thought of as a "short story" that satisfies as a stand-alone adventure but features a mysterious campaign setting developed and shared amongst the various authors involved in the project.
This module works with a "hub and spoke" system, and should only be played when loaded from the "hub".
Prerequisites for this module are:
Tales of the Sundering Prelude:
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5225
Tales of the Sundering (Hub):
http://nwvault.ign.com/View.php?view=Modules.Detail&id=5327
Valeron is a land like any other land. It has seen great strife, many wars, and many kingdoms. It has seen many births, and many deaths. It is home to many, who have loved, hated, or been indifferent to the changes across the ages.
Valeron is different in only one way, from the many other worlds in our universe. The universe is like a tree, and Valeron is at its base (or root). This does not make Valeron special, or better, or much different at all, from the other parallel worlds on the tree of life. Rather, it is a position that does not mean much at all, save for when the tree is shaken. For when the tree is shaken, a leaf is torn, or a branch is clipped, the falling fruits and nuts sometimes descend near the base. Only at such a time might one notice the difference between Valeron and other worlds. This is such a time.
From memory, I think you have not been to the thorn tree above Tornak - that gets you to shaman Ortha. _________________________ Works of B G P Hughes: Link AME Chairman
Posted by barefoot at 2007-11-0608:23:42
When I get back to town with the quests solved, Tears and Farseer, etc. I am given a new quest to help me on my trip home. That's to see the shaman Ortha in the mountains. However, I am unable t get out of town. I've talked to everyone I can find with no luck and the boat won't sail. Is this the end of this module?
Posted by meba at on11/06/07
I really enjoyed playing this spoke and am looking forward to what comes in the future. The combat was challenging but well balanced (for my lvl 3) and the puzzles interesting and well thought out. Having difficulty choosing which faction to side with but I guess that is how it should be as my character has no knowledge of the world and its history. Thanks Marc for this little gem and thanks to the team for all the fun yet to come :) I am looking forward to playing the other spokes and hope there are more to come!
Posted by gustav at on11/05/07
I enjoyed this immensely. The herbal recipes were a very nice touch, as were the incompetent pirates. The death respawn seems to be quite different than expected from previous mods, though. Instead of being whisked away to the nearest runestone, I'm just brought back right where I am!
Posted by Lord_Frederic_DQ at 2007-11-0501:02:20
Hello ******** Spoiler Warning ********** I have encounter a game stoping bug: When i am in the Hub (with the character i had from prelude), i have took both henchs with me. When i move to south rock island, only one henchman is with me (the female mage), no matter who many time i try. So i think that you can only have one hench in this mission and continue on. However, when i find the Farsee and speak then with the dragonkin mage (i don't give her the farsee), then when i go to speak to captain, and leave the island i encounter this bug: "Database Henchman Write error please try again" and i still standing in front of the captain in South rock Island. So i can't continue on. This bug continue even if i restart my PC and try again. I think that has something to do with the missing Hench. ********** End of Spoiler ********* I don't vote now, i 'll wait to correct this bug and then i vote. But as far as this, i like this mod, even if its sooo small.
Posted by Eveningstar at 2007-11-0400:58:07
Had a look through the other comments, and it doesn't look like anyone else has got stuck! I cannot find my way into the lighthouse, although I have been to the east, west and interior sections and gone through as thoroughly as I can. Can anybody help? Thanks!
Posted by Arielva at on09/20/07
I really like this series. Thanks for making a new series for NWN (I don't have NWN2 and I'm not going to buy it.) Other people have commented that this chapter is short, and it is -- I wish there had been a bit more on the island, too -- but it was interesting and really absorbs the player in the story, so it's effective as a chapter in the overall series.
Posted by DaveFritz at 2007-09-1114:12:02
Hi, Marc, Spymaster et al, I decided to have a look for codepoetz under his User Profile. No email setup for contacting him, and it looks from the Submissions list as if he is wrapped up in making plug-ins for the NWN2 toolset. I would say the odds are that the series stops here. Cheers, Dave Fritz
Posted by SpymasterGend at 23:03:12 Voted9.50
Definitely enjoyed so far. Just hate to leave a good story barely started. Thanks.