A more drawn out experience will provide up to 10 hours of gameplay.
Number Players
This is a single player only module. Multiple players will most likely break the module.
Language
English
Level Range
1 - 15
Races
No subraces
Tricks & Traps
Heavy
Roleplay
Light
Hack & Slash
Heavy
Classes
All classes welcome, though support classes may have a little trouble until they can acquire a henchman at lvl 5
*note:
The Heavy Tricks & Traps rating refers to the Rogue Dungeon only.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
15
Max # Players
01
Min # Players
01
Min Character Level
01
Content Rating
Teen
Alignments
No special requirements
Gameplay Hours
05
Description
Welcome to my latest hack & slash adventure module: Shadows of Darkmoon. First up, I am happy to announce that this module has incorporated a number other great systems, tilesets and placeables from the NWN vault. It also uses a lot of custom music from various sources.
Shadows of Darkmoon is a fairly linear single player module with a heavy focus on balanced gameplay. Its primary goal is to create an engaging single player experience with an endless supply of surprises and thus a high replayability factor.
In summary, Shadows of Darkmoon is a quintessential Hack�n�Slash module complete with henchmen, a random loot generator, interesting creatures, plenty of convenient systems, puzzles, and unique boss-fights. The appeal of this game in my opinion, is the randomness of the loot that drops and the random attributes bequeathed on the various creatures, but most of all the incredible creature AI system, one that I stumbled upon when I tried combining two of the best creature AI systems on the vault. Its definitely loads of fun battling it out with groups of enemies that actually work together as a team. Playing against this revolutionary creature AI will amuse, challenge and amaze.
Features:
- Dynamic Random Loot Generation System
- Color Coded Mob Difficulty System
- Player Rank System
- Player Salary System
- Persistent Socketed Items (2.04)
- Persistent Class Item Sets
- Random Monster Characteristic Generator
- Arcade Style Herb Gathering / Alchemy System
- Rogue Dungeon (farmable)
- Rogue Quest
- Trap Stats
- Multiple Henchman Support
- Multi-path Quest System
- Class Guild System
- Chest Restocking
- Dungeon Boss Resetting (for farming)
- Henchman Synergy System
- Henchman Resurrection System
- Henchman Shopping System
- Henchman Gold-sharing System
- Resurrecting Henchmen System
- Henchman Patrol System
- Storyline Journal System
- Combat Stats
- Runestone / Pillar Transport System
- Arrow / Bolt Duplication System
- Rod Recharging System
- In-game Configuration System
- Powerful Item Enchanting Service
- Powerful Item Customization Service
- OAI / CODI driven NPC team behavior System
- NPC Resurrection
- Adjusted player / henchman run-speed