This adventure is one of a series of modules that have been designed with a concept that is different than the standard modules for Neverwinter Nights. The Tales of the Sundering are an anthology of modules, written by different Hall of Fame authors. Each module or "Tale" can be thought of as a "short story" that satisfies as a stand-alone adventure but features a mysterious campaign setting developed and shared amongst the various authors involved in the project.
This module works with a "hub and spoke" system, and should only be played when loaded from the "hub".
Shaman Ortha, the Spiritual Leader of the primitive Manju tribe living in the heart of the dark Thornwood Forest, has challenged you to travel to distant Spirit Island and seek the Vision Pits where you will find your Totem Spirit. If you survive the journey, Ortha has promised that your Totem Spirit will guide you in your quest to return home.
this is the second one i've played. just as good as the first, except the same bug has recurred here too: when i leave the hub to go to the spoke module, i get a database error that says i should've left from the hub. then when i go back to the hub at the end of the mod, i have to start from the beginning. very disappointing.
anyone have any ideas how to fix this?
Posted by Copperhawk at 2010-04-17 12:50:08 Voted 9.75 on 04/17/10
The story gets better and better.
The whole spirit thing is very engrossing and I was completely absorbed into the game!
Posted by scsijon at 2008-11-23 17:40:43 Voted 9.50 on 11/23/08
9.5 because
1/ I couldn't find moondove, hint was less than helpfull (could someone tell me where she was please)
2/ found a bottom cave in the cavern area (pre vision pits) with spiders in, when left and went back in, More spiders to kill, and again...... but no more points for killing )-;
Yes, I did, and it was totally my own fault! I won't mention what's in this chapter, but if you have any custom animal companions that include putting stuff in the override folder, remove them for whilst playing this series :p
Posted by Number 6 at 2008-10-28 05:51:42 Voted 9.00 on 10/28/08
I think that must be a bug, Litrpulser, at least it didn't happen to me. Have you tried reloading froma previous save?
My favourite of the series so far, a good old dumgeon crawl with some nice puzzles.
Loving the series so far! I've ran into a problem whilst returning from gaining my totem, Milo and Talia have turned hostile on me. Is there something I have to do to change there minds? Or have I ran into a bug? Thanks for any help!
I've been enjoying the whole series and would love to finish it, but like MasterChanger above, I get hung up everytime I try to leave the island: I answer yes and the hub stalls out a quarter of the way into the "Dockside" screen. Any thoughts? Thanks.
Posted by Andros_Forever at 2008-07-06 19:40:36 Voted 9.75 on 07/06/08
Truly amazing mod, I love your style! Really engrossing setting and beautiful visuals _________________________ -------------Role Player since 1997-------------
Posted by Jamro at 2008-06-08 13:15:21 Voted 9.75 on 06/08/08
Great continuation of the series. I just loved the totem spirit quest!
I did spend way longer than 2 hours on this, time well spent.
Were I supposed to get to the spirit chests and that druid guarding them?
Didn't see any way to get there.
Also I lost a bag along the way. I'm not 100% sure, but I think leaving spirit world
got me back other stuff but not the bag. (and maybe the stuff I had in it?)
Neither a big deal. For the important parts, the module was bug free and well thought out.
Posted by LWood at 2008-05-24 12:17:41 Voted 9.75 on 05/24/08
gorgeous mod!! for people like me who had trouble figuring out the spirit journey, go below for a tip.
make sure you explore the ENTIRE Elk's burial cave. I inadvertently left out one room...and you really can't progress any further in the mods without it :P
Posted by Picaro at 2008-04-07 03:53:18 Voted 9.25 on 04/07/08
Imaginitive continuation to the series. _________________________ Take me out to the black, tell them I ain't coming back;
Burn the land, boil the sea, you can't take the sky from me
Posted by Iwanttovote at 2008-04-07 02:00:23 Voted 9.25 on 04/07/08
Got a bit confused in places, but very interesting concepts.
Posted by ChrisH at 2008-04-06 12:06:25 Voted 10.00 on 04/06/08
Best module of the series that I have played so far. I really enjoyed the story.
I too noticed the 4 Spirit Chests by using my magical Tab key, but cannot figure out how to reach them. Can anyone point me in the right direction? Thanks! :)
I updated the module with a fix for the sometimes disappearing totem amulet problem. Sorry about all the trouble. I also uploaded a fix for the panther/spider appearance confusion, but that fix is in TSHak1 (download from the Hub page).
Posted by MasterChanger at 2008-02-24 10:55:24 Voted 9.50 on 02/20/08
I guess I also spoke a bit too soon. I am having a problem getting off the island as well, and it's not that the Captain won't set sail--he tries valiantly.
The Hub encounters an error when trying to load after leaving Spirit Isle--as in, it freezes. When I load the auto-save from Spirit Isle (the one it creates after the dialog ends) I get the message (in the event text box): Henchman Database error. Please try again.
I've tried a few times...going back to talk to the Cap'n again and attempting to go to the convo to return to the Hub and no luck. FWIW I have Milo and Talia with me.
Posted by nightstovers at 2008-02-22 18:10:00 Voted 8.50 on 02/22/08
**Slight spoiler**
I'm having trouble getting off the island, anyway. I tried the drop trick with the tree, which worked, and now I'm trying that with the captain, and it doesn't. I have only one amulet. I didn't imagine you could get two, because the quest said you couldn't? Eh. Do I need two to work around this bug? Ridiculous.
'Glad it could help!
Regarding the rating now: In my opinion, and my opinion only, the rating of such a piece of work and imagination as the making of a module shouldn't have anything to do with the technical side of it, unless it's pure crap, and even so. Either you like the game, or you don't. Either the universe created by the author(s) thrills you out of your " everyday smelly shoes ", or it doesn't.
I suffered under this bug as much as you did. But it won't interfere with my rating, ever, which is, here, most probably going to be a good 10, I'm almost already sure, even if I'm not through with it yet... lucky me. The imagination, the creative side of a module is all that matters. One should rate a module 'cause he wants to share some of his fun. One wants other people to enjoy a piece as much as he did. This ToS saga is gonna get a 10 from me, only because I wanna have more of us spending some good time on this Pirate island, for instance. Technic isn't always the best friend of creativity. Just some thoughts... Either I rate with a 10... or I don't rate at all. It's more like: " You should play this, or I'm not sure about that one and I'ld better just keep it real quiet... ;-)
Onwards! _________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by MasterChanger at 2008-02-20 22:10:11 Voted 9.50 on 02/20/08
jml, you are a super-genius. The drop and pick up thing worked (though a little complicated).
For the record, this did happen with just *one* amulet, not two. Since this is still a little broken in my view, it won't get the full 10 it otherwise deserves.
The amulets trick, part 2... and last!
Well, when I returned to the captain to sail back to town, I couldn't leave the Island! I'm pretty sure now this whole problem, Tree and captain, appears if you have not only 1 but 2 amulets...
Same trick. One amulet on the floor. Speak with the guy to get... finally... the " Yes " option. Pick up the collar, and... get aboard. For a very well deserved rest. _________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
For those who ran into the amulet problem, when the captain can't take you back to town, here is the Amulet trick I found to pass the Tree problem. I got two amulets, panther and spider. As soon as I wanted to leave and return through the tree with those 2, ( again which are needed to sail back to town ), there was this dialog with the tree. When the dialog ended, I could see myself getting back my former equipment. Only, in my case I could also read my 2 amulets were getting lost! Before the final Tree dialog, I simply dropped the amulets on the floor near the Tree, entered the dialog, and picked one back right when I ended the dialog. I'm sure I could have tried getting the two at the same time. But it doesn't matter as you can come back in this area through the same tree as often as you like, and play the same trick again. Now I hope my 2 amulets would be enough for the captain to, finally, take me home... 'hope this could help. There is something real strange about that Tree. That's why I like it so much! Thanks again for the pirate treasure quest. You should have seen the place when I left... : -------- D _________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Wouah! This Pirate treasure story made me feel like I was Jack Sparrow for one split second! Thank you for such a wonderful second...
I'm actually stuck with my only " No " answer and no totem at the dock, ready to sail back to town. I lost my spider and panther ones through the Tree! I knew there was somthing wrong there. I simply knew it! I'll try again... Greatest feeling ever. _________________________ @ + jml, level 52
"Overgod? Is that like Supergod or something?", from "Citadel"
"M�not shr this ishych u g�dea.", from "Prophet" series
Posted by hmdai at 2008-02-20 01:54:51 Voted 9.75 on 02/20/08
I don't know what to do with the Thorn Tree before and now I know. It is really amazing to see what the spirit mask could do...and the transition of the effect is smooth and enhance the atmosphere a lot. The quest for totem spirit is interesting and it add a lot of potential to the player. The spirit power is rather useful. The only regret is that we could not tell the true story of Davos to the others to dispose what evil he has done. _________________________ Overlooked Module Report February 2009 | Master List | Forum Thread Academy of Modding Excellence Romance Module List Horror Module Collection Starlight's favorite module list
Posted by MasterChanger at 2008-02-19 19:45:02 Voted 9.50 on 02/20/08
Anyone? Suggestions?
Posted by MasterChanger at 2008-02-15 22:17:30 Voted 9.50 on 02/20/08
I agree with everyone so far...fantastic series of mods.
I also have the problem of the disappearing amulet. When I return from the spirit realm, I lose *everything* I gained in there, including the amulet (tried it with panther and spider, though as others have said they are somehow sort of swapped).
Are you supposed to keep the equipment you gain in the spirit realm? If not or if I'm bugged, is there a way to spawn in the specific totem you want? (I'm a ranger, so I like spider).
Thank you!
Posted by wurm657 at 2008-02-05 01:34:07 Voted 10.00 on 02/05/08
Seamless continuation of the series. A lot of fun!
Does the lens of illumination serve any purpose besides telling the tale of the lightbringers? I cant figure out what to do with it, besides smash it. Is there any more to the lightbringers after finding out he was going to poison his sister and then you pull him off the stake?