(6+ hrs) Gameplay hours is a result of following the main adventure.
Hours will vary depending on how many side-quests you decide to take on while exploring the wood and surrounding region.
Number Players
1
Language
English
Level Range
3-7
Races
All
Tricks & Traps
Light
Roleplay
Medium
Hack & Slash
Medium
Classes
Wizard or Sorcerer continued from Almraiven.
Scope
Medium
DMNeeded
No DM Required
Single or Multiplayer
Single Player
Max Character Level
03
Max # Players
01
Min # Players
01
Min Character Level
03
Content Rating
Teen
Alignments
Wizard or Sorcerer continued from Almraiven.
Gameplay Hours
06
Description
NOTE: You must have played and completed Almraiven to play Shadewood - Meaning you need the required database files in your \NWN\Database directory. This is a continuation, not a stand alone adventure!
This module was created for a Wizard or Sorcerer of any sex and race that has completed Almraiven. It is a continuation of that adventure and is not a stand-alone module.
The adventure takes place within the nation of Calimshan in the Forest of Mir, Spider Swamp and Marching Mountains.
Shadewood is a full wilderness adventure and is the second and final installment of two modules.
-----
"The creak of branches catch your ear as you come to the boundary of the wood. Known to many as the Forest of Mir, the wood has grown out of control over the past few months.
The trail left behind in Almraiven has brought you here; a foul wood that has been attacking those along the Western Passage, or so the locals of Almraiven have said. Branches reaching a little too far, roots curling upward to entangle the passer-by and wandering spirits have been on the tongues of many.
It is here your investigation continues. What started as a simple investigation will end with the Auren Society of Weavers closing the pages of old and opening up a new chapter in the Arts of the Arcane.
Bring your skills Weaver, for you will need them all."