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NWN MODULES

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Title  The Accursed Tower
Author  udasu
Submitted / Updated  04-16-2009 / 02-11-2013
Category  Classic PnP Conversion
Expansions  HOTU-1.69
Setting  Faerûn - Luskan and Icewind Dale - Takes place shortly after "Spine of the World" by RA Salvatore.
Gameplay Length  Searching all areas will yield better items.
Number Players  1-5
Language  English
Level Range  1-14 (for now)
Races  All - It's Faerûn
Tricks & Traps  Light
Roleplay  Medium
Hack & Slash  Heavy
Classes  Any, and there are now class mini-quests.
Scope  Large
DMNeeded  No DM Required
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  02
Max # Players  05
Min # Players  01
Min Character Level  01
Content Rating  Teen
Alignments  Mostly good. Don't mess with Regis or Drizzt.
Gameplay Hours  08
Description
Explore the Frozen North of Faerûn. Guard a merchant caravan to the Ten Towns of Icewind Dale.

'The Accursed Tower' for NWN v.1.69

Based on TSR's 1999 Module by R.A. Salvatore and the Seven Swords

Designed by:
Udasu & Rosie the Pup

Starting Level: 1
Number of Players: 1-5

The Accursed Tower starts in the city of Luskan and continues in Icewind Dale around the great lake known as Maer Dualdon.

The player characters become the unwitting accomplices to a wizard as he searches for the tower and diary of a long-dead necromancer in Early 1369 DR.
-------------------
I converted the mod as best I could, adding plot build-up when needed and extra adventures when suggested by RA in the mod.

A lot of his descriptions are used in the narration, so if you're a fan of RA, you should enjoy the RPG elements.

If you're a fan of the IWD setting, books, and games, you should have fun too.

You can email me if you have any constructive feedback - [email protected]

Reviews

DateReviewerFinal ScoreQuick ProsQuick Cons
2010-03-13Eva Galana7.94Fun, visually captivating module with wonderful henchmen interaction, narratives and dialogueuse of override without instruction, limited dialogue between PC and henchmen, little roleplay opportunities

Files

NameTypeSizeDownloads
at_music_4.zipat_music_4.zip
Submitted: 04-16-2009 / Last Updated: 11-01-2010
zip22.6Mb1752
Some new music. You should already have it, but here it is again.
at_4_wthrough_2010.rarat_4_wthrough_2010.rar
Submitted: 04-16-2009 / Last Updated: 11-01-2010
rar362.4Kb1988
Updated for new V4 update.
The_Accursed_Tower_6.0.rarThe_Accursed_Tower_6.0.rar
Submitted: 04-16-2009 / Last Updated: 02-11-2013
rar2.6Mb3076
V.6. Addressed reported bugs, fixed a few others. Added a mine in Hundlestone under the Stone's Throw. Also added a 'market' in Luskan. And, I added the IWD NPC's as one of the cheat party choices.
TAT_Heads_2.3.rarTAT_Heads_2.3.rar
Submitted: 04-16-2009 / Last Updated: 01-16-2011
rar19.1Mb2082
Cleaned up this hak. Replaced several heads, and took out one.
TAT_Wms_Crts.rarTAT_Wms_Crts.rar
Submitted: 04-16-2009 / Last Updated: 05-15-2010
rar19.3Mb2004
There are 3 haks now, so nothing should need to be in the override directory.
TAT_hak_2.6.rarTAT_hak_2.6.rar
Submitted: 04-16-2009 / Last Updated: 11-01-2010
rar23.7Mb2318
Updated hak to use new music.
chars_1.3.rarchars_1.3.rar
Submitted: 04-16-2009 / Last Updated: 10-13-2010
rar14.79Kb948
Party leaders for the IWD2 pregen parties.
iwd_port_1.zipiwd_port_1.zip
Submitted: 04-16-2009 / Last Updated: 07-15-2009
zip5Mb1671
The Portraits are Optional
iwd_port_2.zipiwd_port_2.zip
Submitted: 04-16-2009 / Last Updated: 07-15-2009
zip5.3Mb1549
Optional
iwd_port_3.zipiwd_port_3.zip
Submitted: 04-16-2009 / Last Updated: 07-15-2009
zip4.9Mb1519
Optional
iwd_port_4.zipiwd_port_4.zip
Submitted: 04-16-2009 / Last Updated: 07-15-2009
zip4.7Mb1527
Optional
iwd_port_5.zipiwd_port_5.zip
Submitted: 04-16-2009 / Last Updated: 07-15-2009
zip5Mb1536
Optional
TAT_Downloads.rarTAT_Downloads.rar
Submitted: 04-16-2009 / Last Updated: 04-16-2012
rar169.7Mb303
--
at_music_3.zipat_music_3.zip
Submitted: 04-16-2009 / Last Updated: 11-01-2010
zip24.2Mb1797
Some new music. You should already have it, but here it is again.
at_music_2.rarat_music_2.rar
Submitted: 04-16-2009 / Last Updated: 11-01-2010
rar21Mb1774
Some new music. You should already have it, but here it is again.
at_music_1b.rarat_music_1b.rar
Submitted: 04-16-2009 / Last Updated: 04-11-2010
rar23.6Mb1849
New music as of 4/11/10.
SCORE OUT OF 10
9.61
33 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
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SCREENS

The original 2nd edition cover.


Mr. Do'Urden, sir, it's an honor to spill blood with you..


Undead and worse are infesting the Accursed Tower. Can you get through it?


Fighting across the Sea of Moving Ice can be difficult.


The Underdark holds many strange and powerful enemies.


The baddies get the best music from the Icewind Dale games!


V2 has some new areas and some more side-quests!


Welcome to the Hosttower. Meet the team. Prepare to die!


The wizards are prepared for you!


Can you defeat the legendary curse of the Accursed Tower?


Did someone mention more role-playing..?


Heart of Winter





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Comments (370):

  1  2  3  4  5  6 .. 11 .. 13 Next>

Posted by udasu at 2013-02-03 08:36:24    Voted 10.00
Good find, thanks TimG. I've removed that level 4 conversation thread, so it shouldn't be an issue any more.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at 2013-02-02 09:59:48    Voted 9.50
for what it is worth the player character seems like he has to be at least level 4 to interact properly with the Hermit after you have the bag of water. At level 3 the hermit says something along the lines of "...after you are stronger". Normally I don't use the henchmen at all so being level 4 by the time my pc reaches the hermit is no problem but playing through with the henchman left me short of XP to finish the water quest. I "DM'd" some XP to solve the problem. I think it would be best if the hermit would work with a level 3 character as by the time you reach him with the water bag most of what can be done has been done. I wasn't sure about clearing the Dwarven mine before or after the hermit so I tried it both ways. Before is better for several reasons. I think change the hermit's conversation to insist that the player find the dwarven mine before moving on would be the most elegant solution. I think it is possible to mess up the "wood and metal" quest by dealing with the hermit before taking the wood and metal to Peddywinkle.

Posted by udasu at 2012-10-16 07:06:59    Voted 10.00
Feel free to email me too, and I can give you spoiler-free tips.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2012-10-16 07:05:54    Voted 10.00
melquisedeq - Regarding the water bag, maybe you have things in your overrride folder interfering..? If you follow the npc quest, the hammer and pipes are in the tower near arachne's cave, the ring is from the duergar mines ghost, and the gauntles are from Amraith.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by melquisedeq at 2012-10-16 05:15:49    
yes, and taking the walkthrough I was exactly at that point, hadn't skipped a single step. Anyway, I used Sir Stuck to move ahead, and now what happens is I'm missing the items for Guthewulfe... I've already finished all 4 Luskan NPC quests, but he says it's not enough. Went back to every single merchant to make sure I didn't sell one by mistake, but none has any of the items you mention. Could you please give me their full discription (not just hammer ring gauntlet pipes), perhaps how to spawn them via console? I think it's the hammer but may be wrong.
Thanks for the prompt reply, btw!

Posted by udasu at 2012-10-15 18:31:41    Voted 10.00
melquisedeq - I looked, and the script seems to work. Is the waterbag full of water in your PC's inventory when you talk to him?
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by melquisedeq at 2012-10-13 10:09:07    
Fun mod... however, the hermit refuses the water.
I read the walkthrough and apparently he should take it and move away or something, so that I can talk to a pillar of ice and spawn some guy that attacks me and drops a sword... Yet all the hermit says is something like "come back when you're bigger". Any help would be much appreciated :) Been thoroughly enjoying it, so far, btw.

Posted by udasu at 2012-06-29 17:52:42    Voted 10.00
Cool, thanks for playing still, TimG!
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at 2012-06-23 06:20:23    Voted 9.50
We managed to sneak in a few hours of game time last night and it was good. The date on the game save menu mocks me when I realize that we hadn't gotten to play since April 28! The problem is going to work...

Posted by udasu at 2012-04-29 02:35:23    Voted 10.00
It's near the Royal Arms. Thanks for the vote Steve! Feel free to email me a list of the bugs and any ideas you may have for improvements. -u
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Steve_Savicki at 2012-04-28 13:18:22    Voted 9.75 on 04/28/12
Where is the chest in Luskan that the hermit's key opens?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2012-04-28 12:52:53    Voted 9.75 on 04/28/12
Some ends to tie up, but I'm done for the most part.
Some bugs and a few disappointments, but this stands overall.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by TimG at 2012-04-28 10:44:42    Voted 9.50
on the water fill quest there is a spring that you click on once you have the bag. The spring is important for metal as well. I don't suspect there's any skipping that quest. The spring is past the bridge and past two starving bears. Turn left after coming off the bridge...
I feel a bit guilty killing so many animals but there's no other way. It's tough being a lawful ranger...

Posted by TimG at 2012-04-28 10:41:36    Voted 9.50
I don't recall a snow leopard spirit. We made it through the sea of ice last night and got back to see Regis and then marched through the tower to level 6 before bedtime. Some of the room conversations may not have been firing properly on MP because sometimes if I entered a room it'd say "you are too excited to talk right now" and I encountered more rooms than I remember that had no activity or items of any sort in them. The fog in the Sea of Ice really slowed our machines way down. I'd be tempted to ditch that effect because anyone with an "average" computer is going to be miserable there. I don't think there'll be any chance for me to play next weekend because I have to travel for work.

Posted by Steve_Savicki at 2012-04-28 09:51:00    Voted 9.75 on 04/28/12
Okay, how do I get into the tower past the snow leopard spirit to the north?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by Steve_Savicki at 2012-04-27 19:20:48    Voted 9.75 on 04/28/12
Okay, what triggers conversation to fill the hermit's bag with water?

_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by udasu at 2012-04-27 13:51:43    Voted 10.00
I put a floating message in place that fires when you cross the river.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by udasu at 2012-04-27 09:41:08    Voted 10.00
Thanks TimG. There's a blood trail, I believe. I'll make it easier to spot..
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at 2012-04-27 05:41:38    Voted 9.50
I believe it is a conversation option with Peddywinkle at the top left portion of the map. There's a cave that has to be cleared first. The first troll isn't the only one. The path to the cave can be hard to spot from certain camera angles

Posted by TimG at 2012-04-27 05:24:33    Voted 9.50
I believe it is a conversation option with Peddywinkle at the top left portion of the map. There's a cave that has to be cleared first. The first troll isn't the only one. The path to the cave can be hard to spot from certain camera angles

Posted by Steve_Savicki at 2012-04-26 20:00:18    Voted 9.75 on 04/28/12
How do I get into Grundelstone after convincing the troll to leave?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by udasu at 2012-04-26 07:45:30    Voted 10.00
Thanks Steve. I'll replace it in the next release.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Steve_Savicki at 2012-04-26 05:44:56    Voted 9.75 on 04/28/12
TAT_Wms_Crts.rar had an error when unstuffing from the bundle... will download separately.
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by udasu at 2012-04-25 09:46:03    Voted 10.00
SteveS - It is, but the latest version of the mod is separate (The_Accursed_Tower_5.8.rar). The changes I made in between versions are negligible, so you should be fine with playing version 5.7 in TAT_Downloads.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Steve_Savicki at 2012-04-24 19:39:57    Voted 9.75 on 04/28/12
Is this "TAT_Downloads.rar" the whole package download?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by udasu at 2012-04-24 08:17:38    Voted 10.00
It's a conversation thread with Peddywinkle at the ruined caravan. It's not a show-stopper bug.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by Steve_Savicki at 2012-04-23 19:26:33    Voted 9.75 on 04/28/12
What was updated?
_________________________
Steve's Characters - please don't forget to vote on them if you play them.

Thanks,
Steve

Posted by udasu at 2012-04-23 10:54:13    Voted 10.00
TimG - Thanks for the ongoing feedback. I can make a conv. tweak for the next update.
_________________________
Well, y'know... Sometimes you eat the bar, and..

Posted by TimG at 2012-04-23 05:49:36    Voted 9.50
We made it to Targos last night. It all looked so good, I really felt like we had accomplished something. After going through the passage underground the conversation option indicated go back and tell Peddywinkle what we had found and we did but his conversation option was the same as far as continuing on (turn in the head). It seemed like that conversation should have been different? ...but we had been on the road so long that when we had the chance (and the surrounding environs had been cleaned up really thoroughly) we turned in the head and made it to cold, cold Targos! We are having SO MUCH FUN with it!

Posted by udasu at 2012-04-22 17:27:22    Voted 10.00
Thanks again, TimG for the great QA! New starter area is for you guys! -u
_________________________
Well, y'know... Sometimes you eat the bar, and..

  1  2  3  4  5  6 .. 11 .. 13 Next>

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