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NWN MODULES

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Title  The Land of Thuul V2
Author  Hardblade
Submitted / Updated  06-27-2009 / 07-20-2009
Category  Dungeon Adventure
Expansions  Requires All Expansions (SoU & HotU & CEP)
Setting  Mythical world of Thuul (Greyhawk type setting)
Gameplay Length  Dungeon length is dependant on how well you know the dungeon...to hit every area will take time.
Number Players  Best played with small party of 2 - 6 people.
Language  English
Level Range  1-40
Races  Any
Tricks & Traps  Heavy
Roleplay  Light
Hack & Slash  Heavy
Classes  Any
Scope  Large
DMNeeded  Occasional DM Needed
Single or Multiplayer  Single Player or Multiplayer
Max Character Level  40
Max # Players  06
Min # Players  01
Min Character Level  01
Forums  Link
Content Rating  Teen
Alignments  Any
Gameplay Hours  30
Description
The Land of Thuul:

What is it?
-This is the incredible open ended adventure that plays like the classic pen & paper dungeons, with a 1st edition feel (but 3rd ED. rules), and is best suited for single adventures with parties of 2-6 (traditional party). Range from levels 1 - 40. Dungeon focuses on light quests and heavy adventure. Module is based off my previous works but has been greatly expanded and upgraded.

What is required to play?
-NWN, NWNSOU, NWNHOTU - updated to v1.69, CEPv2.2 (Subraces are enabled)

Module Description:
The king of kalynan has some information on the dissappearnce of his father and needs your help to track down what happened. You must enter the hollow earth and discover what dark secrets that may be lurking in the shadows.

Details:
-85% Customized gear and creatures including boss creatures
-Custom and unique items, weapons, armor "SETS" for nearly every class
-Utilize custom martial arts weaponry with a monk,weapon master, or assassin
-Over 75% of all items in the official TSR Dungeon masters guide recreated
-City of Kalynan offers custom vendors and shops for nearly everything including:
-Clothing Store
-Tanner
-Blacksmith
-Bowyer
-Boot Shop
-Music Shop
-Alchemist
-Sage
-Herbalist
-Magic Shop
-Weapon Smith
-Martial Arts Weapons Shop
-Jeweler
-Fur Trader
-Paint Shop
-Black Market
-Bank
-Tavern
-Temple
-Gateway stone allows for warping to party leader, create home and return portals anywhere to quickly take you back to a vendor and then back to the action. With this stone you may keep up to your party wherever they may be.
-No death...there is no death system...you will suffer a slight XP loss and get back into the action, you may die enough times the death system is not warranted.


Legion of Thuul:
The Legion of Thuul guild headquarters is located in Kalynan (Ask a DM about joining).
The legion is a group of regular gamers that promote fair play and fun for all.
Legion members recieve additional perks to joining (Ask a DM for details).


Complete HakPak Listing:

cep2_top_v22
cep2_custom
cep2_add_phenos5
cep2_add_phenos4
cep2_add_phenos3
cep2_add_phenos2
cep2_add_phenos1
cep2_add_sb_v1
cep2_add_tiles2
cep2_add_tiles1
cep2_ext_tiles
cep2_add_doors
cep2_core6
cep2_core5
cep2_core4
cep2_core3
cep2_core2
cep2_core1
cep2_core0
cep2_crp
cep2_crp_s
cep2_build

uses cep22_v1.tlk file

Developers:
Hardblade
Darkweedark


Files

NameTypeSizeDownloads
The_Land_of_Thuul_V2.rarThe_Land_of_Thuul_V2.rar
Submitted: 06-27-2009 / Last Updated: 07-20-2009
rar4.4Mb574
The_Land_of_Thuul_V2.rar
This is the incredible open ended adventure that plays like the classic pen & paper dungeons, with a 1st edition feel (but 3rd ED. rules), and is best suited for single adventures with parties of 2-8 (traditional party). Range from levels 1 - 40. Dungeon focuses on light quests and heavy adventure. Module is based off my previous works but has been greatly expanded and upgraded.

Required Hakpaks

NameAuthorSubmittedLast UpdatedDescription
CEP v2.2 (Commu...ck 2.2)CEP Team2008-12-01--Fixed Torch/Flags/HolySymbols item properties Fixed - moved loadscreen 2da to cep2_add_sb.hak fixe
SCORE OUT OF 10
8.9
7 votes
View Stats
Cast Your Vote!

PORTFOLIO
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SCREENS

The Land of Thuul, By:Hardblade


Disrupting the priests of Orcus during their black mass.


Fighting Neesh the ogre.


The vampire dragon of Valenzoft.


Boris the Retriever about to retrieve himself a meal.


Valaheim the destroyer fighting a monk equipped with butterfly swords.


Pitch battle against the demon Orcus and his forces.


A vampire lord is happy to have you over for dinner.


Standing before the gates of hell.


A ranger stands in the vault of the drow and ponders why he did not bring more bags.





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Comments (30):

1 2 3

Posted by Neilium at on08/02/09
I noticed it's the guards, town-people, and town-animals, but *not* merchants if that's a clue. I even considered your idea about getting killed on purpose, but in all modesty they can't! Looks like I'm just going to have to keep this one on the back burner for a while in hopes that you can come up with a fix. I was hoping to give you the whole $10.00 vote but I have to take a quarter off for not being able to finish the game, and another quarter off for the general state of confusion I found myself in due to lack of direction. :) So please accept my $9.50 knowing that I had a great time in general playing your mod. I especially enjoyed the unique item drops, and amassing over 80,000,000 GP which is something I've never done before in any other NWN mod! Thanks again Hardblade, and I'm looking forward to playing again someday!

Posted by Hardblade at 2009-07-2122:42:41    
Usually if the gaurds, merchants or whatever kill you it might reset the faction, if not then you might need to try an earlier build of your charc.

Posted by Neilium at on08/02/09
I was thrilled to see that you found and corrected the faction problem so quickly, unfortunately it didn't work for my situation with latest saved game! :( Is there *any* chance that I'll be able to continue playing with my current character? I can't fathom the thought of starting all over again...

Posted by Hardblade at 2009-07-2013:21:45    
I have found and repaired the faction issue. I have submitted the updated mod and also added a chest to the beginning where you may get a book that informs you of the playable subraces, and a free gatewaystone.

Posted by Neilium at on08/02/09
Ahhh, ok. Thanks for the mini-hint! I haven't forgotten to vote, I just wanted to finish the Druid Quest as well as finding the King's Dad first. Maybe I'll continue my search while you try to fix the hostile faction issue. (It wasn't just the druids, it was *everyone* throughout the countryside as well as in town.) [afterthought] I never checked any of the vendors though if that might be a clue.

Posted by Hardblade at 2009-07-2009:48:27    
There are no clues to as the whereabouts of the king's father. I can tell you that you can find him within 1 of the last 3 levels where you meet Orcus but I won't give away the exact location. The Druids do not have any information on the king and are focused on their own issues. The game was always intended to be an open ended adventure, the quests are to provide you with some general direction and background, as you find more journals and talk to people around they may drop subtle hints of other areas to go check out. I check back often so any other questions or concerns feel free to ask. Don't forget to vote.

Posted by Neilium at on08/02/09
Hi Hardblade, thanks for the quick reply. Thanks also for the explanation about the Dungeon of Graves, it's the whole adventure itself kinda sorta. [g] I've been everywhere you mentioned and it was cool to see all those screenshots and know I was there. I guess when/if you can figure out the faction issue, I can resume playing and see what the druids have to say. Will I then get any clues from them where to continue my search for the King's father?

Posted by Hardblade at 2009-07-2008:35:51    
Hi Neilium, no you aren't missing any quests there are only the 2 main quests, the rest is pretty open ended with subtle hints being offered for some rare items/places in the odd adventurer journals you might find scattered in the dungeon. Your question about the dungeon of graves, In Thuul they refer to the entire dungeon as that due to the fact no one has returned from it. I am a little perplexed as to the faction issue with the druid, I will look into it and if this is bugged I will update the mod and resubmit it and post here that I have done so and what I found. Thnaks for the heads up. As for basic direction, some of the key areas you will want to go looking for are off the beaten path, many dragon dens loaded with loot, the vault of the drow, valenzoft, the gates of hell level splits off a few different ways...you will find it will require replay a few times to likely find most of the key areas...but they are to be stumbled upon as information in this dungeon is scarce. Most importantly just have fun and adventure, thats what DD is all about.

Posted by Neilium at on08/02/09
Hi Hardblade, I'm playing your mod for a few weeks now and I have some questions. ***Spoilerific Questions Follow*** . . . . . . . . . . . I'm a little short on gold, can you advise me? (LOL! just kidding, I can't believe I've got over 80 Mil and still counting.) All seriousness aside, I've never played a mod quite like yours. I'm used to many Journal Entries along the way, pointing me towards my next immediate goal. In LoTv2, I only have 2 - find the King's Father and find the Druid. Am I missing something/did I do something wrong? Speaking of finding things, my Paladin is at level 25 by this point and I *still* haven't found the Dungeon of Graves! Can you give me a clue where I went astray? I *have* found and slain Orcus, but I'm not sure what to do next. I also found the Druid's ring, but when I go back to the Town and/or Countryside, *everyone* is hostile, even the chickens and oxen! What did I say? [g] Please give me a push in the right direction? Thanks in advance, having a blast!

Posted by Hardblade at 2009-07-1217:47:04    
Hi everyone, the swamplands had been cut from this edition due to time constraints and the decision NOT to proceed making this into a persistant world. I wanted soley to focus on the dungeon. But in a future mod anything is possible right?

1 2 3

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